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    [Solved] My script keeps bugsplatting :(

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    • thomthomT Offline
      thomthom
      last edited by

      Just realised that I didn't specify which function caused the error. It's the Select Connected Planar Faces, Select Connected by Material and Select Connected by Layer.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        It's odd, I've commented out every action, leaving just the method calls and loops in. Still crashes.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • M Offline
          Matt666
          last edited by

          When I have some loops in my codes, I put this to exit the loop when I've a bug...

          bug = 0
          lst = []
          while lst.class == Array && bug < 500
          bug += 1
          end
          puts bug.to_s
          

          If you don't have bug variable, his code crashes Skecthup. πŸ˜‰
          Your bug perhaps comes from a bugged loop ?

          Frenglish at its best !
          My scripts

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          • thomthomT Offline
            thomthom
            last edited by

            That's what I'm wondering. But I don't understand why or what causes it. The script works fine for smaller meshes. But when there's about 100-110 faces with entities it has to traverse it bugsplats.
            (I did some test with similar code. Though I has to put in a sleep command in order to see the number before SU splatted.)

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • T Offline
              tomasz
              last edited by

              You have probably a memory leak. Check amount of memory SU uses.
              I had a big headache with SU2KT. It was the way I was writing entities into a hash.
              Google didn't even bother to help me.

              Tomasz

              Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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              • thomthomT Offline
                thomthom
                last edited by

                But it only loops through entities and adds it to the selection if it doesn't already contain that entity. Doesn't build a hash at all, even though I had plans for that for a variation of the tool.

                I wonder if it's because it's recursing method.

                Extract of the methods (contained in a module originally)

                
                	### FACES ### -----------------------------------------------------------
                	# --- Select Connected Planar Faces ---
                	def self.select_connected_planar_faces
                		sel = Sketchup.active_model.selection
                		original_face = sel[0]
                		original_vector = original_face.normal
                		
                		self.get_planar_faces(original_face.edges, original_vector)
                	end
                	
                	def self.get_planar_faces(edges, vector)	
                		sel = Sketchup.active_model.selection
                		# Loop through all the edges...
                		edges.each { | edge |
                			# ...get the faces and add the planar faces we haven't selected yet
                			edge.faces.each { | face |
                				if face.normal == vector && !sel.contains?(face)
                					sel.add( face )
                					self.get_planar_faces(face.edges, vector)
                				end
                			}
                		}
                	end
                
                

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Maybe it crashes because the code run across the same entity so many times.

                  Maybe if I build a list if all entities I've checked and make sure I don't check the ones I have I can avoid the crash. For whatever reason it might be...

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    It appear to be the recursive part of the script. I just tried the Loop from Edge method I wrote earlier on a strip of 1x200 squares and that crashed as well.

                    But I don't know how I can do this without recursive methods.

                    Does this sound like a SketchUp bug rather than a script bug? I've not experienced any scripting languages that crashes on recursive methods like this.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • scottliningerS Offline
                      scottlininger
                      last edited by

                      Hey Thomthom,

                      Is this happening for you in SU6 or 7 or both?

                      There were a whole class of what we called "iterator" bugs that we fixed in SU7. These had to do with looping across entities in models. This crash sounds like it's similar.

                      Cheers,

                      • Scott Lininger
                        SketchUp Software Engineer
                        Have you visited the Ruby API Docs?
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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Yes. I was working with SU7, but I just tried SU6 and it happend there as well.

                        I just did little recursing test:

                        
                        	def self.select_connected_planar_faces
                        		@debug = 0
                        		self.recursive
                        	end
                        	
                        	@debug = 0
                        	def self.recursive
                        		@debug += 1
                        		puts @debug
                        		self.recursive
                        	end
                        
                        

                        The script reaches 489 (last number I see in the console before SU splats.
                        Doesn't seem to be related to iterating entities as this code simply is an infinite recursive loop.

                        But it will be triggered easily when iterating over lots of geometry. 😞

                        So I suppose this is one for the bug reports? Any preferred channel? Any way to track bug reports?

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Appears that deep recursing is a problem in many languages. http://stackoverflow.com/questions/233013/how-does-your-favorite-language-handle-deep-recursion

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            I refactored the code to an iterative loop instead of recursing.

                            
                            	### FACES ### -----------------------------------------------------------
                            	# --- Select Connected Planar Faces ---
                            	def self.select_connected_planar_faces
                            		sel = Sketchup.active_model.selection
                            		face = sel[0]
                            		vector = face.normal
                            		
                            		edges = face.edges
                            		while faces = select_connected(edges)	
                            			# We now have a list of connected faces...
                            			edges.clear()
                            			faces.each { |face|
                            				# ...check each face if it's co-planar
                            				if !sel.contains?(face) && face.normal == vector
                            					sel.add( face )
                            					edges += face.edges
                            				end
                            			}
                            		end
                            	end
                            	
                            	def self.select_connected(edges)
                            		ents = []
                            		edges.each { |edge|
                            			ents += edge.faces
                            		}
                            		return (ents.length > 0) ? ents ; nil
                            	end
                            
                            

                            Success! Haven't run into any limits yet.

                            Basically: recursing is bad!

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • M Offline
                              Matt666
                              last edited by

                              @unknownuser said:

                              Basically: recursing is bad!

                              ...
                              ...

                              .........................................
                              I often use this method... 😞 😞

                              Frenglish at its best !
                              My scripts

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Well, as long as you know that the recursing won't goo too deep it's ok. But when iterating over geometry it easily loops hundred or thousands of time which is when you end up with a call stack error.

                                When I was looking around for a solution of this I found some interesting reading that converting to iterative loops instead of recursing can be much more efficient.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • M Offline
                                  Matt666
                                  last edited by

                                  Yep. Iterative method can save time compared with the recursive method... But recursing is much more beautiful !!

                                  Frenglish at its best !
                                  My scripts

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