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    SU or ...? for hard surface modeling

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    • G Offline
      gksl4
      last edited by

      Maybe Hexagon at daz3d.

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      • daleD Offline
        dale
        last edited by

        Although the SketchUp version looks pretty brutal it rendered pretty well in Kerkythea.
        This was done by intersecting surfaces, drawing a fillet for "follow me", hiding the unecessary, doing a follow me by hand (the old illegal path message if you try the path route).
        Could probably get some better results if there were higher number of circle segments etc.
        Quite a while ago an engineer I was working with was going over some cad drawings for a tubular steel truss we were working on. I had just started with Sketchup, and had modeled it out, (and I of course thought I was pretty cool being able to show off the model). Somewhere along the way he had made the comment "That's fine but what about the fillet welds?"
        Now who wouldn't take that as a challenge. So I went back and spent way too many hours, and eventually made this method work. He got a good chuckle out of it.
        I know someone will come up with a way better way of doing it for you, but it made me smile, so I though I'd share.


        Picture 1.jpg

        Just monkeying around....like Monsanto

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        • K Offline
          Karlfucious
          last edited by

          You could always try Silo. http://www.nevercenter.com/. It is probably my favorite sub d modeling program, even over the high end apps. Plus it is pretty inexpensive.

          I haven't used it but you could also try Blender. The good thing about blender is that it is free.

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          • soloS Offline
            solo
            last edited by

            There is nothing that SU cannot do.

            I had a quick go at the above, Unfotunately there is only one image and no dimentions, so this is a rough attempt, some more bevelling is needed and a few adjustmets which is pretty elementary.

            The process

            http://img383.imageshack.us/img383/214/bowl1dq4.jpg

            Quick render;

            http://img123.imageshack.us/img123/5245/sinkse9.png

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • H Offline
              Hazza
              last edited by

              @solo said:

              Quick render;

              http://img123.imageshack.us/img123/5245/sinkse9.png

              That's not a render, I can see the photographers upside down reflection in the bulgy bit.

              See all of my SketchUp models here.

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              • soloS Offline
                solo
                last edited by


                http://img116.imageshack.us/img116/128/renderbowl7ix0.jpg

                As you can clearly see it's a Vue render, the reflection may be me sitting at my desk 😆

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • pilouP Offline
                  pilou
                  last edited by

                  @unknownuser said:

                  There is nothing that SU cannot do.

                  Music? 😉
                  In fact maybe yes with SktechyPhysics 😒

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • soloS Offline
                    solo
                    last edited by

                    Music can be done, check out TBD's ruby 'suave.rb' add music to your model.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      Very nice solution Solo!
                      You always come up with strategies that makes it all look so easy. 😄

                      (A little crit: Is it possible to have a bit of rounding/beveling at the intersection between the sink and that big bump ?)

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                      • pilouP Offline
                        pilou
                        last edited by

                        Indeed ! 😲

                        http://labs.plugins.ro/suave.gif

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • soloS Offline
                          solo
                          last edited by

                          Thanks chris, here is one with faucet turned on. (if I remember correctly you did something similar using Podium)


                          http://img116.imageshack.us/img116/6834/sinkpourzi0.png

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • R Offline
                            RustyShack
                            last edited by

                            @solo said:

                            Thanks chris, here is one with faucet turned on. (if I remember correctly you did something similar using Podium)


                            http://img116.imageshack.us/img116/6834/sinkpourzi0.png

                            The water is brilliant! And thanks for the details on your method--it's essentially what I came up with myself (ie the lathe operation and intersecting I mentioned). It's certainly acceptable, but not perfect, with the main culprit being the sharp edge where the bumpout meets the bowl of the sink (as kwistenbiebel noted).

                            I hadn't thought using follow me, as dale mentioned (thx for the tip!), so I'll give that a try, although merging this with the rim of the sink might be tricky. Solo, you mentioned "more bevelling" that could be done--were you referring to improving the bumpout/bowl join? The other annoying thing about the sink is that the profile of the bevel on the top edge of the bumpout is much different than the profile of the bevel around the perimeter of the sink, creating another (to me) difficult situation when these meet. It seemed like such a simple object when I began!

                            gksl4: Hexagon looks quite interesting: there's a Mac version, not to much $$, but I couldn't find a demo to try out. I'll do some more research and see what I can find.

                            karlfucious: silo does look interesting, but it seems to be heavily slanted toward pure organic form and character creation, no? Would it be suitable to creating objects with purely regular (although somewhat complex) shapes? Whatever the case, the intro/tutorials on their website have made me look at my bank account closely. As spectacular as sketchyFFD is, to see the tweak tool (I think) in operation was amazing!

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                            • soloS Offline
                              solo
                              last edited by

                              I did some bevelling where the 'bulge' meets the sink, I should have done some more as it's not very noticable, but my point being that SU can be used to model almost anything if one tries.
                              Are you needing this for a product display or is it for a bathroom design? If indeed it is for a product then I understand your need to total accuracy, and would suggest using the blue prints to get the dimensions right and maybe even using Rhino for the modeling. It looks very much like the Kohler Botticelli brand BTW.

                              Anyway, one last render (was playing)


                              http://img386.imageshack.us/img386/7477/sinkpour1ub1.jpg

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                that water splash looks more advanced than mine.
                                Is the splash itself also done using Skeytchup? (an extrude of a bezier curve, triangulating and subdividing it with the Subdivide'nd Smooth plugin?)

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                                • FrederikF Offline
                                  Frederik
                                  last edited by

                                  😲 😮
                                  Like Kwistenbiebel, I would also like to learn more about how you've done the water splash, Pete..!!
                                  PLEASE...!! 😉

                                  Cheers
                                  Kim Frederik

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                                  • R Offline
                                    RustyShack
                                    last edited by

                                    @solo said:

                                    Are you needing this for a product display or is it for a bathroom design? If indeed it is for a product then I understand your need to total accuracy, and would suggest using the blue prints to get the dimensions right and maybe even using Rhino for the modeling. It looks very much like the Kohler Botticelli brand BTW.

                                    Thanks for the great renders--you spent much more time/effort than you should have. The sink is for a bathroom design and I agree that total accuracy is not needed for this project. The real motivation for my post, which I should have made clearer, was to find out if there was an equivalent to SketchUp for this kind of modeling--in other words, an easy to use and learn program that handles beveling, filleting and merging complex curves as easily as SketchUp handles rectilinear forms (and many curved ones). The more I look, however, the more it seems that SketchUp is truly unique in its combination of usability and capability. SketchUp will remain my modeling workhouse, but I'm trying to see what (if anything) I should add to my workflow to make life easier when encountering "difficult" objects that SU doesn't natively handle well. I see Rhino has demo and is working on a Mac OS version, so perhaps I'll spend some time on it.

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                                    • S Offline
                                      sepo
                                      last edited by

                                      That water looks very good Pete. 👍

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                                      • sketch3d.deS Offline
                                        sketch3d.de
                                        last edited by

                                        @rustyshack said:

                                        ...in other words, an easy to use and learn program that handles beveling, filleting and merging complex curves as easily as SketchUp handles rectilinear forms (and many curved ones)....

                                        check ViaCAD Pro f. Win/OSX, a feature-based NURBS surface and volume modeler w/ intuitive user interface, history tree as well as all common vector-based CAD filters incl. a SU import:

                                        Link Preview Image
                                        2D / 3D CAD and Drafting Software | CAD Software for Mac and Windows | CAD Programs | Drawing Software | Architecture Design Software

                                        2D / 3D CAD and Drafting Software, CAD Software for Mac and Windows, CAD Programs, Drawing Software, Architecture Design Software

                                        favicon

                                        (www.punchcad.com)

                                        imho THE sleeper in this price range (MSRP 250 U$)

                                        have fun,
                                        Norbert

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                                        • Gus RG Offline
                                          Gus R
                                          last edited by

                                          Rusty,

                                          This actually can be done using subdivide and smooth. I experimented with some techniques I've already been trying and came up with a rather simple method using not the actual curves of the sink but the tangent lines of the curves. I used a circle for the plan layout with 24 segments. You can also use a polygon as long as the legs reflect the tangent lines of either a circle or elipse.

                                          robatto sink 2.jpg

                                          You also have to place control lines here and there as shown on the image and the attached skp file. These will go at the point of curvature for the arcs of the profile, etc.

                                          Here's the skp for you or anyone else to study.

                                          robatto sink.skp

                                          This is using a circle. However, you can do this with an oval or an ellipse. It can also be done using 1/2 of a basic polygon.

                                          I'm generating a KT rendering and should have one up any minute now.

                                          Gus

                                          www.instagram.com/gusrobatto/

                                          www.facebook.com/gusrobatto

                                          www.flickr.com/photos/gusrobatto

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                                          • Gus RG Offline
                                            Gus R
                                            last edited by

                                            Here's the KT render. You should be able to see the fillet at the junction of the bump out and the basin.

                                            robatto sink 3.jpg

                                            robatto sink 4.jpg

                                            Gus

                                            www.instagram.com/gusrobatto/

                                            www.facebook.com/gusrobatto

                                            www.flickr.com/photos/gusrobatto

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