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    [Plugin] V-Ray Tools

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    • thomthomT Offline
      thomthom
      last edited by

      @earthmover said:

      Thomas, I had a chance you use your plugin today and it worked flawlessly. Thanks again. The render I did is at the bottom of this page - http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=16231&start=45

      That's a nice render. Thanks for posting the raw render as well, demonstrates how important post processing is.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • M Offline
        MrWip
        last edited by

        Hi ThomThom (and of course the other too...!)

        I'm using really often Vray renders + Skechup lines, and I came up with an other solution than yours to solve the distortion problem, maybe it can help to share it.

        In fact, to be honest, the 'out of the box' Vray Presets (for sketchup) are really bad and does not shows the true potential of this software...
        Everything is linked with this physical camera, and if you want to kill the distortion, you have to switch it off.( the only basic effect that you loose is the vignetting, that you can had easily add on Photoshop... and it's a bit the same for the other ones, like exposure, etc...).
        The only problem then , is the fact that everything gets burnt by the sun light, which normal level of intensity is set up to match with physical camera's sensibility.
        So, the solution is to reduce it, to match with the normal camera sensibility. After many test and a lot of strange results, it appear that an intensity of 0,00005 (don't ask...) is just fine, and give the same result than 1 with the physical cam. Then, everything works perfectly, and you can render directly matching pictures and 2 point perspective or 2D views!

        You can find this settings in the presets on my website, and I've just done a quick translation to make the non-french speakers able to use them. Their organisation is quite logical, so I think you will find out how they works...

        WiP_VrayOptions_Eng.zip
        I've also modified the original lamps to match this settings, and to make them more easy to use. (just drag an drop the lamps into your component folder, and when you use them, explode before, if you re using a Vray 1.0, because it bugs when they are into a component... watch this page to find out more http://www.wip-archi.com/wip-visualiser/vray/le%C3%A7on-2-lumiere/)

        WiP_VrayLights.zip

        Let me know how it works in your models, so I may improve the presets...

        http://www.wip-archi.com

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        • thomthomT Offline
          thomthom
          last edited by

          As of SR1.5 of VfSU the default preset it with the physical camera and sun/sky off.

          I prefer physical camera as I like to work with real world units, for setting the light and camera exposure. It's only on the rare occasion I want a 2point or 2D view.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • M Offline
            MrWip
            last edited by

            Ok...

            But when you're working on other things than photorealistic renders(and it happens often for an architect..), it's really usefull to have a way to match a clean light calculation (without any lens effect and other stuffs like that..) on a quick sketch (Clay render are far more clear with this method).

            Besides, I don't want to move to Vray up to 1.0, regarding to the amount of problem it does create (even with some ruby like 'remove CG materials'). It's sad to see that the solutions offered to solve the original bugs are worse than the bugs themselves. But that's something to be discuss on an other topic, I guess...

            http://www.wip-archi.com

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            • J Offline
              Jorgensen
              last edited by

              Hi Thom Thom

              When I try to export via your exporter I always get a 'Failed to save image' 😞

              What can I be doing wrong ?

              Thanks
              Jorgensen

              sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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              • thomthomT Offline
                thomthom
                last edited by

                hm... not sure, can you post a image of your setup when you try to save?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • J Offline
                  Jorgensen
                  last edited by

                  witch setup ? 😲

                  I can export normaly via export > 2d

                  sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                  • J Offline
                    j40
                    last edited by

                    Hey Thom,
                    I use your plugin since i upgraded VfSU.
                    It works beautifully with the vray outcome. 👍
                    But the export image doesn't work for me at all. 😕
                    After choosing files destination with the browser window, naming the file


                    This error window pops up:

                    Top3D Studio

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      hm... your height reports "infinity". What's your aspect ratio set to? How does that window look like?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • J Offline
                        j40
                        last edited by

                        this particular screenshot was undefined. but this message pops in all models that i've tried on.
                        i do set the aspect ratio and the plugin gives me the with info but still fails to export....

                        Top3D Studio

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          What's the filename you try to save to?

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • J Offline
                            j40
                            last edited by

                            I've tried all sort of combination: numbers, letters and both together.
                            Too bad i can't export, exactly now i'm working on project that it would be a lot of help.

                            btw is the file type line in browser should be empty?

                            Top3D Studio

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              It doesn't offer any list of filetypes.
                              You must remember to append the file type to the file name. For instance: Image01**.png**

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • J Offline
                                j40
                                last edited by

                                Ahh... now it works 😄
                                Thanks Thom

                                Top3D Studio

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Good to hear it works now. I'll put it down on my to-do list for that plugin to verify the filetype. I think I did this myself once - and you know you need to change something when you are confused over something you made yourself. 😳

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • A Offline
                                    AcesHigh
                                    last edited by

                                    I will request another VRAY toy...

                                    as you may know, VRAY wont render properly textures that are skewed, etc... that is, it wont properly run most of the textures from models downloaded from 3D Warehouse.

                                    Unless you make each texture a UNIQUE texture.

                                    Problem is, the Unique Texture plugin only makes one unique texture at a time. You must select faces and manually do it. Now, if a model has hundreds of faces, it becomes quite a difficult task.

                                    I wish there was a tool for making unique textures automatically. Also, check faces befoehand to analize if the texture in that face is skewed or not. Only makes it unique if its skewed/etc and wont show at VRAY renders.

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      I'm afraid that there's no API to make textures unique. 😞

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • A Offline
                                        AcesHigh
                                        last edited by

                                        sorry, could you please speak english? I cant understand ancient sumerian 😄

                                        what do you mean "there is no API" to do that? 😕

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Sorry. What I mean is that we can only allow what SU allows us to control from Ruby. The API is the methods we can use to communicate with SU's model. Making textures unique is missing. 😞

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • A Offline
                                            AcesHigh
                                            last edited by

                                            @thomthom said:

                                            Sorry. What I mean is that we can only allow what SU allows us to control from Ruby. The API is the methods we can use to communicate with SU's model. Making textures unique is missing. 😞

                                            damn SU developers!

                                            does that mean you cant even execute the Make Texture Unique command already implemented into GE? Maybe simulate a right click over the face and a left click over the command?? 😄

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