How to make a proxy?
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How do I make a proxy, say of a tree or sphere? And then use it in SKP?
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Are you thinking of a proxy for use within SU only? Or one like Al Hart showed in another thread where a base model gets replaced with a high quality one when rendered? That is special to his rendering system. Maybe he could chime in if there is a way for users to make their own proxies in conjunction with his system.
for use within SU, its easy. Make a component simple version of the component and a complex one. Combine them into one single component. Then put them on separate layers. so you can turn on or off the detail layer as desired.
Chris
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Also look for the Proximity ruby ...
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what is this TIG, sounds like something i'd be interested in.
Pav
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Look in Didier's Ruby Repository and find 'Proximity' or 'Matrix+Proximity' rubies... Thre's also stuff in the Ruby forum if you search for "proximity"...
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Much appreciated, i have tried it and it was exactly what i needed.
kilgo, apologies for hi-jacking! hope this was helpful for you too!
Pav
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@chris fullmer said:
Make a component simple version of the component and a complex one. Combine them into one single component. Then put them on separate layers. so you can turn on or off the detail layer as desired.
Thanks Chris, just like kilgo, I was looking for a way to do this.
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@tig said:
Also look for the Proximity ruby ...
From what I saw of MatrixProximity (http://www.crai.archi.fr/RubyLibraryDepot/Ruby/MatrixProximityGuide.pdf), you provide a set of components (say, "tree+", "tree~" and "tree-") which range in level of detail, then the script places them according to distance from the scene.
Do you know of any method or script that would assist you in making those components? In other words how to simplify (or remove details from) a component? Say you have a highly detailed Dorian column, and one setting would return a cylinder, while a stronger setting would return a cube (similar to a bounding box).
Thanks
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