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    [Plugin] BoolTools just released!

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    • GaieusG Offline
      Gaieus
      last edited by

      Hm... I seem to get weird results as well. Let me play more.

      Gai...

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      • GaieusG Offline
        Gaieus
        last edited by

        Okay, I did some more testing and came to an interesting issue (not with the plugin).

        I Copy > Pasted in place the spiral into the other group and did a "traditional" intersection and deleted unwanted geometry (came out pretty well and quick). Then I was saving it and SU said there are some minor problems in the model and if I want to fix them. I chose yes and see the details > A whole lot of them!

        I undid the fix and saved without it (see attached). I could guess that this is why the plugin resulted in that bad geometry but where it comes from,I don't know.

        Save the file first to your HD
        Open it and choose NOT to fix the problems on opening
        Save it and fix the problems but also choose to see the details there.


        drill bit wanna be.skp

        Gai...

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        • AnssiA Offline
          Anssi
          last edited by

          I did as Gaieus but I scaled it up further 100 times. The result looked good but it still had a lot of errors, and letting SU fix them made some faces disappear. It might be that there are still quite small segments created in the intersections. The spiral has a lot of segments for a small part, I would guess that 10-12 would look almost as good.

          Anssi

          securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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          • Gus RG Offline
            Gus R
            last edited by

            Jeff,

            OK, as promised here's a tutorial I put together for creating a sketched drill bit with Bool Tools and SU. I say sketched since a drill bit has a few more geometric features involved. This is my first tutorial so bear with me and if it works perhaps I'll move it to the tutorial section of Sketchucation.

            Another way to make a bit involves using the rubies "grow" and "skin." That can create a more precise drill bit but is a bit more tedious since each profile has to be skinned.

            Give this a shot and let me know how it works out.

            Gus

            drill bit tutorial.skp

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            • C Offline
              Click Draw
              last edited by

              Hey Gus,

              For your first Tutorial, really good! It helped for sure. Also, I'm going to get that ruby you used to make the helix a tube. That's for that too ๐Ÿ‘
              Cheers,
              Jeff

              Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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              • C Offline
                Click Draw
                last edited by

                Wondering....does the precision of the helix and the edge count need to be at a certain amount or do they need to match?
                Cheers,
                Jeff

                Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                • Gus RG Offline
                  Gus R
                  last edited by

                  Jeff,

                  Thanks and I'm glad the tutorial helped.

                  As for the segments I match them overall in the model out of habit. The helix segmentation will match the cylinder however the tube will not since it twists around the helix. Thus having them match doesn't really serve a purpose since the tube segment intersections will never meet exactly with the cylinder. I just tried this with a 35 segment cylinder and it worked just fine.

                  So I think no, they don't have to match. A smaller segmented tube will actually subtract more easily from the cylinder however it creates a rather rough looking object. 24 segments is good overall. I think the tubes default to ten segments.

                  Gus

                  www.instagram.com/gusrobatto/

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                  • JClementsJ Offline
                    JClements
                    last edited by

                    Wonderful script. Thank you.

                    @rickw said:

                    [
                    I use the same shortcut! Good thinking! ๐Ÿ˜„

                    Me three. I adopted this key-combo from Xara which implemented a paste-in-place quite a while ago (their paste, ctrl-v, pastes in the center of the screen).

                    John | Illustrator | Beaverton, Oregon

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                    • david_hD Offline
                      david_h
                      last edited by

                      I am trying to do the Drill bit thing and when I try to do the difference tool it just hangs. I have set the no. of Facets for each at 24. What is the problem? I can't view the Tuts cuz I don't have 7 yet. I am using the drawhelix.rb and the follow me tool to create my helix. Is this a good way?

                      D

                      EDIT: I got it to work, but I had to simplify the model considerably. 12 facets for the helix and the cylinder. Looks Okay I guess. Could I have done it a different way? That is . . .If I ever need to draw a drill bit in a real design situation. ๐Ÿ’š20081229092101_1m44s.jpg

                      If I make it look easy...It is probably easy

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                      • Gus RG Offline
                        Gus R
                        last edited by

                        David,

                        Here's the tutorial in Version 6.

                        drill bit tutorial v6.skp

                        I recommend using drawhelix13.rb for the helix and lines2tubes.rb for the tube. Follow me will distort the tube too much in this case -- even though it will still work.

                        Your 12 segment drill bit looks pretty good. As far as SU hanging consider that it might take some time depending on your CPU capacity. It might take 5 minutes. In my case, certain complicated functions will lead to the appearance of SU locking up when in fact it hasn't. This will happen even when I'm rendering. Sometimes I have to let SU work and not touch a thing or move the mouse away from the SU screen otherwise it will cause SU to crash. Try it again with 24 segments only this time give it a good solid 5 minutes or more without doing any other computer tasks.

                        Gus

                        www.instagram.com/gusrobatto/

                        www.facebook.com/gusrobatto

                        www.flickr.com/photos/gusrobatto

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                        • david_hD Offline
                          david_h
                          last edited by

                          Thanks for the TUT. it was the DH13 rb that I did use. I think I have the L2Tube rb as well, although I didn't use that one.

                          Thx,

                          D

                          If I make it look easy...It is probably easy

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                          • david_hD Offline
                            david_h
                            last edited by

                            As per your Tut. Thanks much.

                            David


                            20081229132647_57s.jpg

                            If I make it look easy...It is probably easy

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                            • C Offline
                              Click Draw
                              last edited by

                              I'm not sure why, but I still get some missing faces when I try to do a drill bit. I match the segments in the helix and the cylinder. I build it large so I can scale down....same result. Very frustrating. Could there be any issues with other rubies effecting the ones I use for this process? The gray hair just keeps coming as I keep trying to figure it out. HELPPPPPP!

                              Frustrated, Jeff

                              Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                              • Gus RG Offline
                                Gus R
                                last edited by

                                Jeff,

                                I've had the same situation occur as well. So far it seems as though you have to try these at random at a larger scale. Anytime you get an intersetion that is around 1/16 inch or 1 mm it will corrupt the subtraction. At the same time, if you scale it too much it will corrupt the subtraction. I tried it once at 1,000,000X and the corruption was even worse.

                                So far my computer has survived the trip out the window and down 6 floors. It's been almost 7 years now. I have been tempted. ๐Ÿ˜ฎ

                                Gus

                                www.instagram.com/gusrobatto/

                                www.facebook.com/gusrobatto

                                www.flickr.com/photos/gusrobatto

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                                • W Offline
                                  Whaat
                                  last edited by

                                  @gus r said:

                                  Jeff,

                                  I've had the same situation occur as well. So far it seems as though you have to try these at random at a larger scale. Anytime you get an intersetion that is around 1/16 inch or 1 mm it will corrupt the subtraction. At the same time, if you scale it too much it will corrupt the subtraction. I tried it once at 1,000,000X and the corruption was even worse.

                                  So far my computer has survived the trip out the window and down 6 floors. It's been almost 7 years now. I have been tempted. ๐Ÿ˜ฎ

                                  Gus

                                  BoolTools uses the intersection method from the SketchUp API which is the exact same function as the 'intersect' context click function that can be accessed from the UI. Sometimes, the intersect method fails (likely due to precision errors). For complex operations (such as a helical subtraction, the chances of these precision errors are greater. If the intersection method fails to execute properly, you will get strange results with BoolTools.

                                  ClickDraw: If you could post your SKP file, I can take a look just to make sure that your problems are not being caused by some other issue.

                                  Dale

                                  SketchUp Plugins for Professionals

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                                  • plot-parisP Offline
                                    plot-paris
                                    last edited by

                                    using a modifier key to keep the difference-object is a great idea. so we will see that in the next version? (along with nested grouping support ๐Ÿ˜‰ )

                                    ps: I use 'Ctrl + Shift + V' for 'Paste in place' as too. soon Google will integrate it as a default shortcut... ๐Ÿ˜„

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                                    • S Offline
                                      sjtunba
                                      last edited by

                                      why i can't see it

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                                      • X Offline
                                        xrok1
                                        last edited by

                                        @plot-paris said:

                                        using a modifier key to keep the difference-object is a great idea. so we will see that in the next version? (along with nested grouping support ๐Ÿ˜‰ )

                                        ps: I use 'Ctrl + Shift + V' for 'Paste in place' as too. soon Google will integrate it as a default shortcut... ๐Ÿ˜„

                                        just bought it ๐Ÿ˜„ awesome ,but +1 on this option.

                                        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                        http://www.Twilightrender.com try it!

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                                        • N Offline
                                          NewOne
                                          last edited by

                                          @whaat said:

                                          @unknownuser said:

                                          1. A request. When performing a Cut - it is sometimes desirable to KEEP the geometry that is acting as the edge for the cut. eg Trimming Steel Beams 1 and 2 with Wall 1.
                                            Sometimes I'd like to keep Wall 1 after the operation.
                                            Could this be built in - eg with an option dialog ??? Would be very handy.

                                          I anticipated this request and tried hard to get this to work for this version but it was too buggy. My idea was that you could hold down the CNTL modifier key while selecting if you want to keep the cutting geometry. Hopefully, I can get it to work for the next version. There is a fairly easy workaround though:

                                          1. Select the 'cutting' group and press CNTL+C to copy. You can actually select the group by hovering your mouse over the cutting group while you have the 'Difference' tool active.
                                          2. Perform the cut with BoolTools
                                          3. Choose 'paste-in-place' to get the cutting group back. (a shortcut-key would come in handy here...)

                                          Hope this helps!

                                          Can you make that just the intersection to be deleted when cutting? Just the part of steel beam/or wall that is common to be deleted ?In AutoCAD the substracted object is deleted. It lets behind a gap in the other one. This tool can be better ๐Ÿ˜„

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                                          • C Offline
                                            Coronel
                                            last edited by

                                            Great tutorial, thanks
                                            drillsB&D.jpg

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