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    Apples ( play whit UV ruby

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    • Z Offline
      zumo
      last edited by

      well done these are the most realistic thing I have seen on sketch up to date!

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      • FrederikF Offline
        Frederik
        last edited by

        @rombout said:

        .... but how did you map it correct in SU, im missing that part

        You should take a closer look at the [Plugin] UVTools v0.1 thread... πŸ˜‰

        Cheers
        Kim Frederik

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        • romboutR Offline
          rombout
          last edited by

          oke... but how do you apply it to a mesh. cause the top and the side of the apple is at a different place. how do you place it on your mesh

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          • romboutR Offline
            rombout
            last edited by

            i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

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            • majidM Offline
              majid
              last edited by

              @rombout said:

              i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

              It is all about good texturing . I've made a mini tutorial and shared it at previos page . it's name is "MIZ2" . please take a closer look at it. i guess it'd help you

              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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              • romboutR Offline
                rombout
                last edited by

                @majid said:

                @rombout said:

                i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

                It is all about good texturing . I've made a mini tutorial and shared it at previos page . it's name is "MIZ2" . please take a closer look at it. i guess it'd help you

                oke oke oke...
                you dont get it.... atleast i dont get it... i understand everytihing about making a map and so... but if you have your mesh and you apply your map. How do you get the top of the apple at the correct place and the side at the side. You need to apply a map to the mesh unwrap this with a different application and than put your mapping to that unwrapped image. but this is not written in the tut

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                • majidM Offline
                  majid
                  last edited by

                  UVTool v1.0 is very simlpe . it doesnt unwrap , but simply it adds 2 new commands to your right-click menu that lets you to have "spherical" or "cilinderical" mapping to your mesh, it desn't undersyand which mesh you have selected, but remaps it as a sphere or a cilinder. it desnt separate mesh parts

                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                  • romboutR Offline
                    rombout
                    last edited by

                    oke i think i need to explain it better. you had your apple mesh how did the map got applied so perfect to the apple.
                    cause if copy the apple delete the map and remap it within SU. Than how do you place the map perfect around the apple so the top is at the top and the bottom at the bottom. I understand the plugin. I want to know how apply the image perfect to your mesh.

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                    • J Offline
                      Jackson
                      last edited by

                      Rombout,

                      Make a vertical grouped plane next to the apple which is exactly the same height (a simple method is to pushpull a grouped box so that it is fits around the apple, then move it to one side). Import your image, scale it to the same height as the plane, explode it and then apply the map using UVTool. The same principle applies for applying an exact sized texture to any geometry.

                      Jackson

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                      • romboutR Offline
                        rombout
                        last edited by

                        @jackson said:

                        Rombout,

                        Make a vertical grouped plane next to the apple which is exactly the same height (a simple method is to pushpull a grouped box so that it is fits around the apple, then move it to one side). Import your image, scale it to the same height as the plane, explode it and then apply the map using UVTool. The same principle applies for applying an exact sized texture to any geometry.

                        great jackson,
                        thank you very much. that was what i meant. I thought i saw a different map of the apple in here. where it has a separate top and bottom view. This mapping trick is real handy. 😍

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                        • FrederikF Offline
                          Frederik
                          last edited by

                          Rombout,

                          If you had only taken some time to read some of the postings made in the [Plugin] UVTools v0.1 thread, I'm sure you would have figured things out... πŸ˜‰

                          Cheers
                          Kim Frederik

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                          • romboutR Offline
                            rombout
                            last edited by

                            hahahaha.. sorry! my BAD, just a graphic designer in a hurry πŸ˜‰

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                            • J Offline
                              Jackson
                              last edited by

                              rombout,

                              It works for the apple just the same as it does for a sphere. Sadly I tested the cylindrical UV wrap and it doesn't work for bananas! 😞 πŸ˜†

                              Jackson

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                              • romboutR Offline
                                rombout
                                last edited by

                                me again,
                                is there a way to get this text mapped nice around this object. Ive tried to tilted the text. making it in a circle. I thought i needed to tilt the text a bit so it matches the angel of the border. That didnt worked out properly


                                Afbeelding 21.png


                                Afbeelding 22.png

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                                • majidM Offline
                                  majid
                                  last edited by

                                  dear rombout, you have projected the texture, but if you install uvtool you can do a right-click over the same material and the adjust is as cilynderical textureing. maybe then you need to adjust material size using material editor.

                                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                  • romboutR Offline
                                    rombout
                                    last edited by

                                    @majid said:

                                    dear rombout, you have projected the texture, but if you install uvtool you can do a right-click over the same material and the adjust is as cilynderical textureing. maybe then you need to adjust material size using material editor.

                                    wow what a work... and this is just a simple text. after a lot of trial error i could adjust the so it fits nice. now i need to copy it over around the circel. I was a lot of scaling done in Illustrator

                                    How can i close gaps in a small model? i made this at a bigger scale a reduced it than. But the gaps keep coming back


                                    Afbeelding 23.png


                                    base_mlt204.jpg

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                                    • romboutR Offline
                                      rombout
                                      last edited by

                                      oke me again... another mapping issue, did tried all the tricks but i cant seem to get it right. started to learn blender to learn some UVmapping


                                      Afbeelding 45.png

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