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    Apples ( play whit UV ruby

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    • romboutR Offline
      rombout
      last edited by

      i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

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      • majidM Offline
        majid
        last edited by

        @rombout said:

        i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

        It is all about good texturing . I've made a mini tutorial and shared it at previos page . it's name is "MIZ2" . please take a closer look at it. i guess it'd help you

        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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        • romboutR Offline
          rombout
          last edited by

          @majid said:

          @rombout said:

          i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

          It is all about good texturing . I've made a mini tutorial and shared it at previos page . it's name is "MIZ2" . please take a closer look at it. i guess it'd help you

          oke oke oke...
          you dont get it.... atleast i dont get it... i understand everytihing about making a map and so... but if you have your mesh and you apply your map. How do you get the top of the apple at the correct place and the side at the side. You need to apply a map to the mesh unwrap this with a different application and than put your mapping to that unwrapped image. but this is not written in the tut

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          • majidM Offline
            majid
            last edited by

            UVTool v1.0 is very simlpe . it doesnt unwrap , but simply it adds 2 new commands to your right-click menu that lets you to have "spherical" or "cilinderical" mapping to your mesh, it desn't undersyand which mesh you have selected, but remaps it as a sphere or a cilinder. it desnt separate mesh parts

            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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            • romboutR Offline
              rombout
              last edited by

              oke i think i need to explain it better. you had your apple mesh how did the map got applied so perfect to the apple.
              cause if copy the apple delete the map and remap it within SU. Than how do you place the map perfect around the apple so the top is at the top and the bottom at the bottom. I understand the plugin. I want to know how apply the image perfect to your mesh.

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              • J Offline
                Jackson
                last edited by

                Rombout,

                Make a vertical grouped plane next to the apple which is exactly the same height (a simple method is to pushpull a grouped box so that it is fits around the apple, then move it to one side). Import your image, scale it to the same height as the plane, explode it and then apply the map using UVTool. The same principle applies for applying an exact sized texture to any geometry.

                Jackson

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                • romboutR Offline
                  rombout
                  last edited by

                  @jackson said:

                  Rombout,

                  Make a vertical grouped plane next to the apple which is exactly the same height (a simple method is to pushpull a grouped box so that it is fits around the apple, then move it to one side). Import your image, scale it to the same height as the plane, explode it and then apply the map using UVTool. The same principle applies for applying an exact sized texture to any geometry.

                  great jackson,
                  thank you very much. that was what i meant. I thought i saw a different map of the apple in here. where it has a separate top and bottom view. This mapping trick is real handy. 😍

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                  • FrederikF Offline
                    Frederik
                    last edited by

                    Rombout,

                    If you had only taken some time to read some of the postings made in the [Plugin] UVTools v0.1 thread, I'm sure you would have figured things out... πŸ˜‰

                    Cheers
                    Kim Frederik

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                    • romboutR Offline
                      rombout
                      last edited by

                      hahahaha.. sorry! my BAD, just a graphic designer in a hurry πŸ˜‰

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                      • J Offline
                        Jackson
                        last edited by

                        rombout,

                        It works for the apple just the same as it does for a sphere. Sadly I tested the cylindrical UV wrap and it doesn't work for bananas! 😞 πŸ˜†

                        Jackson

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                        • romboutR Offline
                          rombout
                          last edited by

                          me again,
                          is there a way to get this text mapped nice around this object. Ive tried to tilted the text. making it in a circle. I thought i needed to tilt the text a bit so it matches the angel of the border. That didnt worked out properly


                          Afbeelding 21.png


                          Afbeelding 22.png

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                          • majidM Offline
                            majid
                            last edited by

                            dear rombout, you have projected the texture, but if you install uvtool you can do a right-click over the same material and the adjust is as cilynderical textureing. maybe then you need to adjust material size using material editor.

                            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                            • romboutR Offline
                              rombout
                              last edited by

                              @majid said:

                              dear rombout, you have projected the texture, but if you install uvtool you can do a right-click over the same material and the adjust is as cilynderical textureing. maybe then you need to adjust material size using material editor.

                              wow what a work... and this is just a simple text. after a lot of trial error i could adjust the so it fits nice. now i need to copy it over around the circel. I was a lot of scaling done in Illustrator

                              How can i close gaps in a small model? i made this at a bigger scale a reduced it than. But the gaps keep coming back


                              Afbeelding 23.png


                              base_mlt204.jpg

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                              • romboutR Offline
                                rombout
                                last edited by

                                oke me again... another mapping issue, did tried all the tricks but i cant seem to get it right. started to learn blender to learn some UVmapping


                                Afbeelding 45.png

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