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    Apples ( play whit UV ruby

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    • J Offline
      Jackson
      last edited by

      Fantastic UV work Majid, did you create the textures yourself? Is each apple all one texture? I'm intrigued how you textured the concave part of the apple around the stalk as I didn't think the UV ruby would help with that?

      Jackson

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      • GaieusG Offline
        Gaieus
        last edited by

        @majid said:

        hi all ,i did a try whit uv ruby to texture these apples ,what a usefull ruby , hope to be improved soon . cheers...

        What do you want to improve on these fantastic apples, my friend?

        You, as a Muslim, should precisely know that only the Almighty is perfect and these apples are already pushing those boundaries dangerously! πŸ‘

        Gai...

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        • majidM Offline
          majid
          last edited by

          hi all friend ,and so aorry for late answer ,
          i did some more renders , and think one of them is better ....

          http://i44.tinypic.com/153qryg.jpg

          http://i43.tinypic.com/25gx7k1.jpg

          and also here is the skp ( including small tut on texture editing and preparing in PS )(a have zipped it).
          cheers majid


          miz2.zip

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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          • J Offline
            Jackson
            last edited by

            Thanks Majid, excellent renders and very generous of you to share the textured model and tutorial. πŸ˜„

            Jackson

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            • majidM Offline
              majid
              last edited by

              thank u all for your kind words , ... also i used other maps for shinness and bump map in kt , and sorry for not to sharing them .... but I hope the tutorial can help u to make your own textures...
              majid

              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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              • T Offline
                Teezer
                last edited by

                @unknownuser said:

                i did some more renders , and think one of them is better ....

                I love the first one. The out-of-focus foreground gives it a seriously close-up feel, and the lighting on the dented apple in the back is perfect. πŸ‘

                This image belongs on one of those "you won't believe it's not a photograph" postings that pop up on DIGG every now and then... πŸ’š

                Real life is just another website, albeit a rather boring one.

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                • MALAISEM Offline
                  MALAISE
                  last edited by

                  Thank you Majid for sharing your know-how. Very close to reality theses apples. How long did you work on such a drawing ? It's near perfect πŸ‘ πŸ‘

                  MALAISE

                  La Connaissance n'a de valeur que partagΓ©e

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                  • majidM Offline
                    majid
                    last edited by

                    @malaise said:

                    Thank you Majid for sharing your know-how. Very close to reality theses apples. How long did you work on such a drawing ? It's near perfect πŸ‘ πŸ‘

                    MALAISE

                    sorry for so late answer ... First i take a foto using my cellphone and about 2 days later i started the modeling and texturing .. it tooke me about half day , and 2 or 3 hours for rendering ( to finde a true material setting + lights - also i made a HDRI file as background_).
                    cheerss majid

                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                    • romboutR Offline
                      rombout
                      last edited by

                      @majid said:

                      hi all ,i did a try whit uv ruby to texture these apples ,what a usefull ruby , hope to be improved soon . cheers

                      http://i34.tinypic.com/2rnhmz7.jpg

                      http://i37.tinypic.com/9zqbk3.jpg

                      http://i33.tinypic.com/xel6vc.jpg

                      http://i34.tinypic.com/2rnhmz7.jpg
                      http://i37.tinypic.com/9zqbk3.jpg
                      http://i33.tinypic.com/xel6vc.jpg
                      cheers majid

                      wow this is great. i also understand the mapping in photoshop.... but how did you map it correct in SU, im missing that part

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                      • Z Offline
                        zumo
                        last edited by

                        well done these are the most realistic thing I have seen on sketch up to date!

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                        • FrederikF Offline
                          Frederik
                          last edited by

                          @rombout said:

                          .... but how did you map it correct in SU, im missing that part

                          You should take a closer look at the [Plugin] UVTools v0.1 thread... πŸ˜‰

                          Cheers
                          Kim Frederik

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                          • romboutR Offline
                            rombout
                            last edited by

                            oke... but how do you apply it to a mesh. cause the top and the side of the apple is at a different place. how do you place it on your mesh

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                            • romboutR Offline
                              rombout
                              last edited by

                              i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

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                              • majidM Offline
                                majid
                                last edited by

                                @rombout said:

                                i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

                                It is all about good texturing . I've made a mini tutorial and shared it at previos page . it's name is "MIZ2" . please take a closer look at it. i guess it'd help you

                                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                • romboutR Offline
                                  rombout
                                  last edited by

                                  @majid said:

                                  @rombout said:

                                  i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

                                  It is all about good texturing . I've made a mini tutorial and shared it at previos page . it's name is "MIZ2" . please take a closer look at it. i guess it'd help you

                                  oke oke oke...
                                  you dont get it.... atleast i dont get it... i understand everytihing about making a map and so... but if you have your mesh and you apply your map. How do you get the top of the apple at the correct place and the side at the side. You need to apply a map to the mesh unwrap this with a different application and than put your mapping to that unwrapped image. but this is not written in the tut

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                                  • majidM Offline
                                    majid
                                    last edited by

                                    UVTool v1.0 is very simlpe . it doesnt unwrap , but simply it adds 2 new commands to your right-click menu that lets you to have "spherical" or "cilinderical" mapping to your mesh, it desn't undersyand which mesh you have selected, but remaps it as a sphere or a cilinder. it desnt separate mesh parts

                                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                    • romboutR Offline
                                      rombout
                                      last edited by

                                      oke i think i need to explain it better. you had your apple mesh how did the map got applied so perfect to the apple.
                                      cause if copy the apple delete the map and remap it within SU. Than how do you place the map perfect around the apple so the top is at the top and the bottom at the bottom. I understand the plugin. I want to know how apply the image perfect to your mesh.

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                                      • J Offline
                                        Jackson
                                        last edited by

                                        Rombout,

                                        Make a vertical grouped plane next to the apple which is exactly the same height (a simple method is to pushpull a grouped box so that it is fits around the apple, then move it to one side). Import your image, scale it to the same height as the plane, explode it and then apply the map using UVTool. The same principle applies for applying an exact sized texture to any geometry.

                                        Jackson

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                                        • romboutR Offline
                                          rombout
                                          last edited by

                                          @jackson said:

                                          Rombout,

                                          Make a vertical grouped plane next to the apple which is exactly the same height (a simple method is to pushpull a grouped box so that it is fits around the apple, then move it to one side). Import your image, scale it to the same height as the plane, explode it and then apply the map using UVTool. The same principle applies for applying an exact sized texture to any geometry.

                                          great jackson,
                                          thank you very much. that was what i meant. I thought i saw a different map of the apple in here. where it has a separate top and bottom view. This mapping trick is real handy. 😍

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                                          • FrederikF Offline
                                            Frederik
                                            last edited by

                                            Rombout,

                                            If you had only taken some time to read some of the postings made in the [Plugin] UVTools v0.1 thread, I'm sure you would have figured things out... πŸ˜‰

                                            Cheers
                                            Kim Frederik

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