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    Apples ( play whit UV ruby

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    • romboutR Offline
      rombout
      last edited by

      oke i think i need to explain it better. you had your apple mesh how did the map got applied so perfect to the apple.
      cause if copy the apple delete the map and remap it within SU. Than how do you place the map perfect around the apple so the top is at the top and the bottom at the bottom. I understand the plugin. I want to know how apply the image perfect to your mesh.

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      • J Offline
        Jackson
        last edited by

        Rombout,

        Make a vertical grouped plane next to the apple which is exactly the same height (a simple method is to pushpull a grouped box so that it is fits around the apple, then move it to one side). Import your image, scale it to the same height as the plane, explode it and then apply the map using UVTool. The same principle applies for applying an exact sized texture to any geometry.

        Jackson

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        • romboutR Offline
          rombout
          last edited by

          @jackson said:

          Rombout,

          Make a vertical grouped plane next to the apple which is exactly the same height (a simple method is to pushpull a grouped box so that it is fits around the apple, then move it to one side). Import your image, scale it to the same height as the plane, explode it and then apply the map using UVTool. The same principle applies for applying an exact sized texture to any geometry.

          great jackson,
          thank you very much. that was what i meant. I thought i saw a different map of the apple in here. where it has a separate top and bottom view. This mapping trick is real handy. 😍

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          • FrederikF Offline
            Frederik
            last edited by

            Rombout,

            If you had only taken some time to read some of the postings made in the [Plugin] UVTools v0.1 thread, I'm sure you would have figured things out... πŸ˜‰

            Cheers
            Kim Frederik

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            • romboutR Offline
              rombout
              last edited by

              hahahaha.. sorry! my BAD, just a graphic designer in a hurry πŸ˜‰

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              • J Offline
                Jackson
                last edited by

                rombout,

                It works for the apple just the same as it does for a sphere. Sadly I tested the cylindrical UV wrap and it doesn't work for bananas! 😞 πŸ˜†

                Jackson

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                • romboutR Offline
                  rombout
                  last edited by

                  me again,
                  is there a way to get this text mapped nice around this object. Ive tried to tilted the text. making it in a circle. I thought i needed to tilt the text a bit so it matches the angel of the border. That didnt worked out properly


                  Afbeelding 21.png


                  Afbeelding 22.png

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                  • majidM Offline
                    majid
                    last edited by

                    dear rombout, you have projected the texture, but if you install uvtool you can do a right-click over the same material and the adjust is as cilynderical textureing. maybe then you need to adjust material size using material editor.

                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                    • romboutR Offline
                      rombout
                      last edited by

                      @majid said:

                      dear rombout, you have projected the texture, but if you install uvtool you can do a right-click over the same material and the adjust is as cilynderical textureing. maybe then you need to adjust material size using material editor.

                      wow what a work... and this is just a simple text. after a lot of trial error i could adjust the so it fits nice. now i need to copy it over around the circel. I was a lot of scaling done in Illustrator

                      How can i close gaps in a small model? i made this at a bigger scale a reduced it than. But the gaps keep coming back


                      Afbeelding 23.png


                      base_mlt204.jpg

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                      • romboutR Offline
                        rombout
                        last edited by

                        oke me again... another mapping issue, did tried all the tricks but i cant seem to get it right. started to learn blender to learn some UVmapping


                        Afbeelding 45.png

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