sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SU8 - WISHLIST

    Scheduled Pinned Locked Moved SketchUp Feature Requests
    sketchup
    203 Posts 61 Posters 44.1k Views 61 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      kwistenbiebel
      last edited by

      @unknownuser said:

      1- Multicore suport (why is layout multicore and sketchup singlecore?)
      2- 64 bits suport
      3- a new or modified engine that as the shadow bug fixed and uses the things said above to support high polys
      4- sketchup scenes that save the position of components and points (because points defines lines that define faces alowing some basic animation)
      5- Put the same line tools that layout has and make the existing one work properly (like offset)
      6- make the import\export 3d model work and at least add obj import to the option

      And that's it.
      David

      That is the perfect wishlist!
      I couldn't agree more.
      The next SU version should be all about performance and optimisation.

      1 Reply Last reply Reply Quote 0
      • S Offline
        Simon B
        last edited by

        This should be SkethUp 7.1 wishlist not 8 - harumph! 😉

        1 Reply Last reply Reply Quote 0
        • D Offline
          dacad
          last edited by

          couldn't agree more Simon B. I'm also still waiting for the (real) release of sketchup 7...

          Oh! and i forgot: FOR THE LOVE OF GOD, just put back the navigation back botom in the materials/texture browser!! Who the hell had the ideia to remove it in the first place?!? i don't know how you make the decisions and test your own software Google, but it seriously need a drastic change...

          And if you could make dynamic components convert the measures from the imperial to the metric system (and viceversa) it would be nice (not everyone uses the imperial system...)

          David

          1 Reply Last reply Reply Quote 0
          • K Offline
            KDSDESIGN
            last edited by

            @gaieus said:

            Hi Kevin,

            You actually do not need to select the edge just the face to make a sphere (if I understand your wish correctly): altogether 6 clicks to make a sphere (including drawing the circles):

            [flash=425,344:al0t9zdv]http://www.youtube.com/v/4g5NQjNAYvI&hl=en&fs=1&rel=0&color1=0x006699&color2=0x54abd6[/flash:al0t9zdv]

            Bob; true that it would be nice if an extrusion (of any kind, not just lathing) would NOT explode curves, circles and such entities (if that's what you mean).

            i know that =P

            Regards,
            █Kevin█

            (about 20% done)

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              @dik harrison said:

              I would like to see the state of DCs saved with the scene data. That way a door could be opened from one scene to another, etc. Even better would be if the action of the DC (door) were spread out over the frames created from one scene to the next.

              To add to this:
              I'd like to see the state of DCs being saved with each scene, so going from scene to scene would trigger the state change.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                #4 on your list about scenes saving component locations AND point location - seems like something ruby could do, right? That might be a pretty impressive ruby script if someone dared to figured it out.

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

                1 Reply Last reply Reply Quote 0
                • D Offline
                  dacad
                  last edited by

                  Chris Fullmer
                  Are you sure about that? A ruby like that would be a realease as great as Whaat's Subdivide&smoth was. But i think if it's possible to do it using just ruby i don't know if would work as fast and stable as it should because it would have to save the location in space of each point using skethcup scenes and that would use a lot of memory or something right?for high poly models at least. And the maping of each face could be a problem (a minor one) with a face changing its shape in the animation.

                  But i know ruby as much i know coking... and the only thing i can do in the kitchen it's juice... 🤣 So it probably can be done (i hope so!any ruby master hearing me? 😄 )

                  But a plugin like these would even allow us animating transformations and other things...allrigh i'm gonna stop talking about these because i'm starting to drool...

                  David

                  1 Reply Last reply Reply Quote 0
                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    No, I'm not certain, but it seems like it is within the abilities of ruby. Look at the animation of DC's. They are the same idea, just not tied together with scenes. And you have to program the animation through scale, rotation, and x,y,z positioning. It would be cool if it were more keyframe oriented and tied together closely with scenes.

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      skaught
                      last edited by

                      It would be nice to have a 3D text tool that can place letters along a curved path...with adjustable spacing....and smoother line quality.

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        KDSDESIGN
                        last edited by

                        Another:
                        when i get a high poly model, when i rotate it the textures turn off and (some) groups turn into boxes. WTF? so my other wish is that this STOPS.

                        Regards,
                        █Kevin█

                        (about 20% done)

                        1 Reply Last reply Reply Quote 0
                        • BepB Offline
                          Bep
                          last edited by

                          Please fix the clipping, in the next release.

                          Bep

                          "History is written by the winners"

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            remus
                            last edited by

                            KS, this is a feature really. It means you can keep orbiting without SU grinding to a halt while it tries to redraw textures etc.

                            http://remusrendering.wordpress.com/

                            1 Reply Last reply Reply Quote 0
                            • K Offline
                              KDSDESIGN
                              last edited by

                              oh.

                              Regards,
                              █Kevin█

                              (about 20% done)

                              1 Reply Last reply Reply Quote 0
                              • plot-parisP Offline
                                plot-paris
                                last edited by

                                🤣 something only is a bug until someone tells you its a feature...

                                (no, but honestly. that is really a feature and I am sure they spent quite some time developing it. and I have to say, I am quite grateful for it; makes working a lot easier)

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  mpowell1234567890
                                  last edited by

                                  Wow! When is Sketchup 8 coming?

                                  1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    mpowell1234567890
                                    last edited by

                                    @bep said:

                                    Please fix the clipping, in the next release.

                                    Bep

                                    Cool, I get the same situation also.. Been waiting a long time fot it to be fixed.

                                    1 Reply Last reply Reply Quote 0
                                    • AnssiA Offline
                                      Anssi
                                      last edited by

                                      I would wish that the Styles window had an easy way of switching between the standard and Sketchy Edges modes, in addition of the clumsy mixing of features from an other style.

                                      Anssi

                                      securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

                                      1 Reply Last reply Reply Quote 0
                                      • S Offline
                                        Seppe
                                        last edited by

                                        Hello everyone,

                                        My wishes for Sketchup 8 would be:

                                        1. native multi core support - obvious reasons, it had be asked for by a lot of people here
                                        2. native 64-bit support - same thing, with some performance gains hopefully 😄
                                        3. mirror tool - this would be a tool that mirrors a component on an axis, I've been modeling a train recently (still not completely finished), and its a pain to have to make all the components twice, once for each side.

                                        I'm not sure if there is anything that resembles this mirror tool, I've just recently started using su 7 and I may not be completely clear with all its features, though I watched all the tutorial movies.

                                        I was kind of disappointed with su 7, because of lack of multi core and 64 support, but hopefully the developers are working on them.
                                        Looking forward to version 8 😄

                                        1 Reply Last reply Reply Quote 0
                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          Hi Seppe,

                                          Mirroring is possible in two "native" ways in SU:

                                          • right click on a component and > Flip (long any axis you wish)
                                          • or scale it by -1
                                            And of course there are plugins that "know" even more...

                                          And yes, performance improvement (achieved by any means) has been a wish for long 👍

                                          Gai...

                                          1 Reply Last reply Reply Quote 0
                                          • S Offline
                                            Seppe
                                            last edited by

                                            Hey,

                                            Ok, I will try them both on a separate model 😄 to see how exactly each tool works.

                                            Thanks.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 10
                                            • 11
                                            • 1 / 11
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement