SU8 - WISHLIST
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@kwistenbiebel said:
My wish:
A rewritten solid Sketchup core, adapted to nowadays technology and conceived as an open source platform.
Plugins could still be commercial. Google can decide to make their own plugins or let 3td parties develop them.
Those could be called 'apps' and sold in an I-tunes kind of web system. (game development apps, modeling apps, rendering apps,3D physics simulation,3D scientific apps,3D medical apps, etc..etc...)Google is doing it with Android and chrome OS, so why not an open 3D platform?
Hasn't been tried before....might work!Besides the commercial plugins, maybe even some obscure ones? I can imagine someone fixing the carmack shadow bug as an underground project
This all might be the best solution for Sketchup to have a future.
Let's face it: Sketchup as a tool for Google Earth won't make it. Nowadays there is better technology (ask Thomthom) to get a 3D world built than doing it manually. Besides, it would take a 1000 years to get the world populated with 3D manually.And I don't see Google engaging a market they don't know anything about, which is the CG, graphical and architectural world.
Producing SU as a solid open source 3D platform might prove to be a viable option and could open '3D' up in ways google didn't even think of.Time for Google to take a chance and innovate.
That would be cool, especially they can fix the clipping bug in large models that are more then 6000' in diameter.
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@mpowell1234567890 said:
That would be cool, especially they can fix the clipping bug in large models that are more then 6000' in diameter.
Thats an openGL thing, if i remember correctly, so could be tricky to fix.
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thanks for the suport kwist
we're 2 now anyone else think it's worth it? we can't be the only ones...
Going to the blender foruns and ask for suport, some help or at least directions and tips could get more responses if we had more suporters... -
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Third party plug-in manager and new guidelines for developers where you can activate, verify version compatibility, show flash demo and developer info if available. Nomenclature or folder system for plug-ins to group them in your plugins folder to facilitate uninstallation when needed.
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Parametric textures mapping
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More primitives
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Better 2D drawing tools and line editing
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Nurbs surfaces
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Specific light objects management
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Basic modular functions system for non programmers to add basic dynamics to objects, similar to some multimedia applications. I mean flowchart based similar to Macromedia/Adobe Authorware. Third party developers can extend this modular library.
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@remus said:
@mpowell1234567890 said:
That would be cool, especially they can fix the clipping bug in large models that are more then 6000' in diameter.
Thats an openGL thing, if i remember correctly, so could be tricky to fix.
Is there a way to find updates for OpenGl? I looked everywhere on the net but cannot find it..
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You can update your graphics drivers, but it wont fix the large model clipping thing.
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I have aired the idea before to make a community "OpenUp" opensource SketchUp replica and more.
The reason would be that Google probably never will release a opensource version of SU.
As litte as they seem to be interested in making it a modern app.
Making SU skins for other appz in a great idea but that would make all great rubys non functional. -
@pixero said:
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Making SU skins for other appz in a great idea but that would make all great rubys non functional.But it is a great backup plan isn't it? ...In case our Googies don't make it happen...
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My SU wishlist:
- Multiple view window (front, rear, perspective views all open at once)
- Ability to select vertices
- Ability to use Onix tree storm as plugin
- Ability to handle onix trees without crushing
is it to much to ask? i think yes....
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My wishlist:
- Import functions, I'd like to import .vrml's, etc.
- Multi-core support.
- Plug-in window? (similar to the 3D Warehouse window but shows popular plug-ins, etc)
- Orthographic view
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I'd like a full-screen viewing mode, and a few more rendering options (i.e. shader settings for materials). And yeah, selecting vertices would be useful
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@wacov said:
And yeah, selecting vertices would be useful
I think it would be fantastic to have both - the current selection mode (where you can select all geometry) and specific selection modes, which let you highlight faces, edges or vertexes only.
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@wacov said:
I'd like a full-screen viewing mode, and a few more rendering options (i.e. shader settings for materials). And yeah, selecting vertices would be useful
Cool, I like the idea "For the free version especially".
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Any more news about Sketchup 8? Haven't been seeing new post's lately..
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Nope, its been as quiet as ever.
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@remus said:
Nope, its been as quiet as ever.
Cool, must be a surprise awaiting to come. I like surprises.
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Here's my wishlist:
Curved text tool
Artificial lighting (lighting components give off light) - I know that's a big ask
Fix the (still existing) bug that doesn't allow exporting animations at 16:9, only 4:3 which is terrible!
Fix the buggy .dwg importer
Better search in the Component Browser (local, not internet)
Better general performance overall
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@dragon029 said:
- Plug-in window? (similar to the 3D Warehouse window but shows popular plug-ins, etc)
SketchUp App Store (?)
A centrally organized repository (like it is standard in linux) of plugins with easy install and update.- search plugins
- try out plugins
- and eventually uninstall
It is sometimes frustrating to test new plugins when I have already many installed. Unzip, copy files into plugin folder, close SketchUp, restart SketchUp, search the plugins in the menus. Especially for uninstalling I have to search which files belong to which plugin because the file names often don't correspond to the names in the menu.
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An option to re-load plugins without restarting SketchUp would save a little time.
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My wish-list would be as follows;
- Better management of layers!
When a group or component is highlighted, the layer it's on really should highlight in the layers window. How many times do I start a new group on the wrong layer? Also iron out the bug (is it a bug or just me?) that prevents some entities not moving to the new selected layers, even though they have been selected to do so!
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A proper chamfer/ fillet tool (with a push/pull style controller- ala SpaceClaim), rather than that goddamn awful ruby script, which always goes the opposite direction to what you want it to!!
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New Ruby scripts to be dropped into Ruby Console window, and SU places them automatically (rather than tearing one's hair out trying to figure out why they don't work).
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SketchUp for Linux (so the next computer I buy, is a (cheaper than a new Mac), PC, running a free operating system!)
I'd be happy just for these for now
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