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    SketchUp RUBY API Wishlist [way of coding wishes, please]

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    • J Offline
      Jim
      last edited by

      @kwalkerman said:

      In addition to retaining information on which layers are on and off, should also be able to retain the active layer for each page.

      I like this idea, particularly useful when adding text to Scenes. It seems quite possible using an Observer.

      Hi

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      • J Offline
        Jim
        last edited by

        @dan rathbun said:

        @thomthom said:

        hm... never thought of that inconsistency before...
        model.materials.current vs model.active_layer

        "current and "active" should aliases for each other.

        Well, don't leave out Pages.selected_page!

        Hi

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          @jim said:

          @dan rathbun said:

          @thomthom said:

          hm... never thought of that inconsistency before...
          model.materials.current vs model.active_layer

          "current and "active" should aliases for each other.

          Well, don't leave out Pages.selected_page!

          I don't know about that one... Pages are special. Even though you "select" a Page, depending on transition time, Sketchup can be animating somewhere between the previous page and the selected one.
          A FrameChangeObserver is needed to know when the animation is complete. Only at that point would I 'technically' say that a Page was the "active_page" or "current_page."

          @Karen. You can get an array of the hidden layers for a Page:
          mypage.layers
          so the visible layers would be:
          my_vis_layers = model.layers.to_a - mypage.layers

          • why they didn't name the method Page.hidden_layers, I don't know.

          I'm not here much anymore.

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            @jim said:

            @kwalkerman said:

            ..., should also be able to retain the active layer for each page.

            I like this idea, particularly useful when adding text to Scenes. It seems quite possible using an Observer.

            But when you add text to Scenes (Pages,) are you drawing to the model, or drawing to the View ??

            If it's the View, then the active layer does not matter.

            The active layer is a property of the model. A Scene (Page,) is a View mechanism, which does not "have" layers; it only 'remembers' which of the model's layers to hide or show. A layer also has "new page behaviour" which it can tell new Scenes (Pages,) how to 'remember' their visibilty.

            I can see some problems for other scripts, if the active layer was automatically changed when a Scene changed. There would need to be some kind of toggle to turn the "auto" feature on and off.
            In addition, their would need to be scoping. What if an Observer was to be triggered while this "auto layer" feature was on? Outside the current script (or scope,) the Observer may want to "see" or "use" another layer as the active one.

            It also occurs to me, that we are supposed to always be drawing primitives on "Layer 0", but still some modelers want to draw on other layers (construction lines especially.)

            Anyway.. we'd need to consider this carefully. It could be a disaster.

            I'm not here much anymore.

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @kwalkerman said:

              Seconded on the Layers usability, also, it would be great to be able to do:

              Layers.active_layer

              That can already be done:
              Sketchup.active_model.active_layer
              .. as it's a property of the model (Sketchup::Model class.)

              see API: Model.active_layer

              @kwalkerman said:

              Layers[layer] = active

              Will not work because there is no .= method defined for the Sketchup::Layer class. (You'd just be calling Ruby's internal hardcoded refererence assignment operator, which could set the layer reference on the left of the operator, to any kind of Ruby object. A bad idea, if it doesn't immediately cause an exception.)
              This why the .new constructor is "hidden" (or made private,) and we create layers thru the collection class' .add method.

              Sketchup.active_model.active_layer=layers['mylayername']
              .. again, a property of the model (Sketchup::Model class.)

              see API: Model.active_layer=


              You CAN get a SKP DOM object's parent by using the .parent method. The model is the layer collection's parent, in the SKP doucment heirarchy. Where layers is the model's Sketchup::Layers class instance:
              this_layer = layers.parent.active_layer

              But, since each model instance, has an instance of a Sketchup::Layers class object, you'd think it (the Layers collection,) should also know which one of it's elements was active.
              A simple Ruby patch for the Layers class:

              
              class Sketchup;;Layers
                unless method_defined?('active')
                  def active
                    self.parent.active_layer
                  end # def active
                end
                unless method_defined?('current')
                  alias_method('current','active')
                end
                unless method_defined?('active=')
                  def active=(arg)
                    if arg.class==String || arg.kind_of?Integer
                      self.parent.active_layer=self[arg]
                    elsif arg.class==Sketchup;;Layer
                      self.parent.active_layer=arg
                    else
                      raise(TypeError,'Sketchup;;Layer, String, or Integer expected.')
                    end
                  end # def active=
                end
                unless method_defined?('current=')
                  alias_method('current=','active=')
                end
              end # class extension
              
              

              %(#4000BF)[**EDIT:

              • added aliases* fixed method defintion tests**Note: The reason I do not call]Sketchup.active_model.active_layer (in the patch,) is to accomodate multi-model environment on the Mac, where the active model may not be the one a script is working on.

              ADD: This can be extended to the Sketchup::Layerclass, so that a layer can return (boolean) whether it is the active layer or not.

              class Sketchup;;Layer
                unless method_defined?('active?')
                  def active?
                    # .equal? returns true ONLY if receiver and arg have same object_id
                    self.equal?( self.parent.parent.active_layer )
                  end # def active?
                end
                unless method_defined?('current?')
                  alias_method('current?','active?')
                end
                #
                unless public_methods(false).include?('eql?')
                  # only override if it hasn't yet been redefined
                  def eql?(arg)
                    if arg.class==Sketchup;;Layer
                      # we shall ignore the name attribute
                      # use the == override to include name in test
                      # use <=> to test only the names (match returns 0)
                      same = true
                      return (same = (self.page_behavior==arg.page_behavior)) if (not same)
                      return (same = (self.visible?==arg.visible?)) if (not same)
                      return same
                    else
                      raise(TypeError,'Sketchup;;Layer expected.')
                    end
                  end # override eql?
                end
                #
              end # class extension
              
              

              I'm not here much anymore.

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              • TommyKT Offline
                TommyK
                last edited by

                I don't know if this thread is still checked by the Sketchup team, but I have one ruby request:

                • be able to set selection colour per entity, including bounding box color.

                It would allow different kinds of entities to be shown as such.

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  That's a very old feature request.

                  I think it was back at v7 I remember seeing members ask for groups and components to be different colours.

                  I love it to happen. Sorely needed in such a visual program.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • AdamBA Offline
                    AdamB
                    last edited by

                    Pretty, but whats the use case?

                    Developer of LightUp Click for website

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                    • S Offline
                      slbaumgartner
                      last edited by

                      @pout said:

                      does anyone know if any of the remarks here will be taken into consideration in a new version?

                      The SketchUp development team are famous for marching to their own inscrutable set of priorities, so only they know for sure. But this topic was started by a member of the team, so it is at least as good a place as any for sketchUcation members to post suggestions.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        We're watching. πŸ˜‰

                        Since the Trimble acquisition a good number of have been addressed. That despite the fact that we've only had short dev cycles so far. Takes time to shift things around. But we're ramping up.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • tt_suT Offline
                          tt_su
                          last edited by

                          I used the wrong - hat... So for the sake of making it right - with my Trimble hat: Yes we are watching. πŸ˜„

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                          • TommyKT Offline
                            TommyK
                            last edited by

                            @adamb said:

                            Pretty, but whats the use case?

                            If people wanted to distinguish some component types from others, for example. Or maybe a plugin could show a graphical overview of all the objects in a model to reflect some attribute, or something?

                            I have a plugin I want to create that uses 'external components'. To distinguish these from normal components for the user, having a different highlight colour would really help. More info on my thread: http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=59961

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                            • tt_suT Offline
                              tt_su
                              last edited by

                              @tommyk said:

                              @adamb said:

                              Pretty, but whats the use case?

                              If people wanted to distinguish some component types from others, for example. Or maybe a plugin could show a graphical overview of all the objects in a model to reflect some attribute, or something?

                              You could do this with a custom Ruby Tool with the current API though. That is unless you want to display the graphical overview all time time.

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                              • TommyKT Offline
                                TommyK
                                last edited by

                                @tt_su said:

                                @tommyk said:

                                @adamb said:

                                Pretty, but whats the use case?

                                If people wanted to distinguish some component types from others, for example. Or maybe a plugin could show a graphical overview of all the objects in a model to reflect some attribute, or something?

                                You could do this with a custom Ruby Tool with the current API though. That is unless you want to display the graphical overview all time time.

                                Yes, with a custom Ruby Tool. I would like to be able to change the highlight colour when the standard selection tool is used, and I believe there is no way to do this. Would you suggest that I script an alternative selection tool to mimic the native tool and add the additional functionality?

                                Perhaps the Sketchup team would find that the change to the API in this way would be too much of an intrusion to Sketchup's standard tools?

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                                • tt_suT Offline
                                  tt_su
                                  last edited by

                                  @tommyk said:

                                  Yes, with a custom Ruby Tool. I would like to be able to change the highlight colour when the standard selection tool is used, and I believe there is no way to do this. Would you suggest that I script an alternative selection tool to mimic the native tool and add the additional functionality?

                                  For the immediate solution with the current Ruby API that would be one way to do it. Though implementing the box selection is a challenge via Ruby - at least without performance impact of the tool.

                                  @tommyk said:

                                  Perhaps the Sketchup team would find that the change to the API in this way would be too much of an intrusion to Sketchup's standard tools?

                                  It would be a concern if there was multiple extensions that modified the selection colour of objects. Which extension would get the last say? And how easy would it be for the user to read the selection if the selection color changed?
                                  Having said that, we've had a couple of requests like this. If you would be able to mock up a real use case, a mock screenshot I can add that to a feature request in our bugtracker.
                                  I personally think it would be nice to have some generic way to draw additional graphic to the screen to display meta data etc. Not just changing selection colour.

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                                  • C Offline
                                    CAUL
                                    last edited by

                                    It would be nice if you could retrieve a face from Geom::PolygonMesh. For example:

                                    ` ent = Sketchup.active_model.entities

                                    ps = [[0, 0, 0], [0, 10, 0], [10, 10, 0]]
                                    mesh = Geom::PolygonMesh.new
                                    ps.each { |p| mesh.add_point p }
                                    ind = mesh.add_polygon ps
                                    ent.add_group.entities.fill_from_mesh mesh

                                    WISH

                                    f = mesh.get_face ind
                                    ############`

                                    If you want to make a lot of manipulations on a complex piece of geometry, it is often an order of magnitude faster to recreate the manipulated geometry from scratch using fill_from_mesh rather than operating on the existing geometry using add/remove face. However, you often want to associate faces in the old geometry with corresponding faces in the new mesh geometry in order to copy over materials and so on, and this is where mesh.get_face would save a lot of time.

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                                    • eneroth3E Offline
                                      eneroth3
                                      last edited by

                                      Isn't it already possible to just change the highlight color in the rendering options? It could be done from a selection observer and depend on what's currentply selected. Only supports one color at a time though.

                                      My website: http://julia-christina-eneroth.se/

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                                      • tt_suT Offline
                                        tt_su
                                        last edited by

                                        @caul said:

                                        It would be nice if you could retrieve a face from Geom::PolygonMesh. For example:

                                        +1 !

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                                        • jolranJ Offline
                                          jolran
                                          last edited by

                                          +1

                                          But also ability to remove polygons. If I'm not misstaken one can only add polygons(?).
                                          (This was under discussion before)

                                          It would be convienient to use polygonmesh as container at an early stage. Rather as a last step before becoming Sketchup geometry..

                                          Transforms are ~3 times faster (due to indexing?) than transforming required n_points directly as well. Although that can be simulated with a Class.

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                                          • TommyKT Offline
                                            TommyK
                                            last edited by

                                            @tt_su said:

                                            @tommyk said:

                                            Perhaps the Sketchup team would find that the change to the API in this way would be too much of an intrusion to Sketchup's standard tools?

                                            It would be a concern if there was multiple extensions that modified the selection colour of objects. Which extension would get the last say? And how easy would it be for the user to read the selection if the selection color changed?

                                            I've been mulling this question over these last few days, and I think the solution might be to confine Ruby plugins that manipulate the presentation of a model to a specific style. I haven't formulated exactly how this would work yet, but it makes sense to separate the manipulation of geometry from the presentation of geometry in this way. Would involve extending the Style entity API I expect. What is exciting about this approach is that Ruby can get stuck in doing some special things with the presentation of the model. Eg:

                                            • change line thicknesses for different components (useful for presenting depths of items maybe?)
                                            • Color lines by layer (useful for people working with complex models, and want to retain materials on faces)

                                            This approach makes sense for me, although I am well aware how much more I am asking for compared to my original request! Not to mention compatibility with LayOut.

                                            @tt_su said:

                                            Having said that, we've had a couple of requests like this. If you would be able to mock up a real use case, a mock screenshot I can add that to a feature request in our bugtracker.
                                            I personally think it would be nice to have some generic way to draw additional graphic to the screen to display meta data etc. Not just changing selection colour.

                                            I will mull over the question some more, and get back to you. And yes, additional graphic on the screen would be very handy, and would certainly improve my productivity in certain areas.

                                            @eneroth3 said:

                                            Isn't it already possible to just change the highlight color in the rendering options? It could be done from a selection observer and depend on what's currentply selected. Only supports one color at a time though.

                                            I did NOT think of that! For my purposes, this may do the trick. Thanks!

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