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SketchUp RUBY API Wishlist [way of coding wishes, please]

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  • M Offline
    mpowell1234567890
    last edited by 2 Jun 2009, 18:38

    I have a SketchUp RUBY API Wishlist:

    1. A ruby script that coverts multiple lines to 1 whole line.
    2. A ruby script that speeds up shadow rendering.
    3. A ruby script that ables a follow-me tool to cross multiple lines "For example: a cross using any shape"
    4. A ruby script that Measures a volume of a model in Gallons, Liters etc..
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    • R Offline
      remus
      last edited by 2 Jun 2009, 18:47

      @mpowell1234567890 said:

      I have a SketchUp RUBY API Wishlist:

      1. A ruby script that coverts multiple lines to 1 whole line.

      Have a look at weld.rb http://www.smustard.com/script/Weld

      @unknownuser said:

      1. A ruby script that speeds up shadow rendering.

      That would need to happen in the core SU code i.e. google needs to do that.

      @unknownuser said:

      1. A ruby script that ables a follow-me tool to cross multiple lines "For example: a cross using any shape"

      Hard to know what you mean without more details. Could you post a pic in a new thread?

      @unknownuser said:

      1. A ruby script that Measures a volume of a model in Gallons, Liters etc..

      There are a couple of volume scripts out there at the moment. Id guess it would be a fairly simple task to convert their output to litres/gallons. This would be a good place to start: http://forums.sketchucation.com/viewtopic.php?f=180&t=3188

      p.s. I think this thread is meant more for wishes regarding the ruby API itself, rather than individual scripts.

      http://remusrendering.wordpress.com/

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      • T Offline
        TIG Moderator
        last edited by 3 Jun 2009, 10:26

        My Volume scripts already let you select the results in gallons [US and UK] and litres as well as most other volume units...

        TIG

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        • T Offline
          thomthom
          last edited by 17 Jun 2009, 08:43

          Being able to set Layer colour.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • T Offline
            thomthom
            last edited by 23 Jun 2009, 08:48

            • Being able to set Material name.
            • Being able to delete materials.
            • Being able to delete ComponentDefinitions

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • T Offline
              TIG Moderator
              last edited by 23 Jun 2009, 09:20

              You can delete a definition's instances and then that individual definition from the component-browser thus:

              model.start_operation("Delete Instances and Definition")
                definition.instances.each{|instance|instance.erase! if instance.valid?}
                # this 1st step is optional since all instance become nil anyway when the definition is emptied
                definition.entities.erase_entities(definition.entities.to_a)
              model.commit_operation
              

              Assumes you have set model and definition... It empties a definition and therefore it disappears off the browser listing. It must be inside an operation to work.

              PS: You can delete a material BUT it's pretty convoluted. I'll publish a script for it shortly...

              TIG

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              • T Offline
                thomthom
                last edited by 23 Jun 2009, 09:30

                I've not had 100% success with deleting definitions like that. I seemed to run into bugsplats. But I'll do new tests.

                As for materials, I seen how V-Ray for Sketchup renames and deletes materials:
                Deleting: iterate the whole model and remove the material - then apply unused materials to dummy groups and purge.

                Rename: Create new material identical to old with new name - iterate and replace the old material with new. Then run the Delete method.

                Ugly hacks which I'd rather not use. When model grows in size this just bogs down.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • T Offline
                  TIG Moderator
                  last edited by 23 Jun 2009, 10:51

                  I've also made the equivalent layer.delete method here http://forums.sketchucation.com/viewtopic.php?p=166985#p166985 ...

                  TIG

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                  • T Offline
                    TIG Moderator
                    last edited by 23 Jun 2009, 10:51

                    http://forums.sketchucation.com/viewtopic.php?p=166978#p166978 has material.delete method - I've streamlined it as much as possible ???

                    TIG

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                    • T Offline
                      TIG Moderator
                      last edited by 24 Jun 2009, 13:38

                      I've also made a material.name="new_name" method here http://forums.sketchucation.com/viewtopic.php?p=167219#p167219 ...

                      TIG

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                      • T Offline
                        TIG Moderator
                        last edited by 26 Jun 2009, 09:12

                        material.name="new_name" method now v1.1 - here http://forums.sketchucation.com/viewtopic.php?p=167219#p167219
                        Temp folder fixed for Mac users...

                        TIG

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                        • N Offline
                          narongwit12
                          last edited by 14 Jul 2009, 02:57

                          Be able to track the shadow area on each face. This could make the calculation of shading possible for energy simulation.

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                          • B Offline
                            BTM
                            last edited by 28 Aug 2009, 15:03

                            • to have the 5th (optional) argument for write_image as 'Transparent Background' if the file type is .png

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by 9 Feb 2010, 13:51

                              Sketchup::load

                              The Sketchup::load method does NOT expose the wrap argument, so we can specify wrap=true for rbs scripts.

                              For some unknown reason, the Google team defeated, or just didn't pass the 2nd argument (wrap) on to the aliased standard load, when they overrode it to handle rbs decrypting.

                              Please fix this!
                              _

                              I'm not here much anymore.

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                              • P Offline
                                Pout
                                last edited by 7 May 2010, 09:34

                                Here is my list:

                                • Tig, although your solutions on material.name=, layer.delete, material.delete are good, it seems to me it would be much easier to just have them in the API. So i second the proposals of ThomThom

                                • Also i second the proposal of Morisdov concerning the add_framechange_observer not firing when creating movies or when working in layout. It should fire there to.

                                • make the entity.id consistent throughout different SU sessions (it changes now from time to time)

                                • it would be great if you could just select an entity based on a parameter (eg. entity.id) without looping all the entities in the model

                                • being able to access the font/size and other parameters of a text

                                • make a difference between the execution of scripts and the interface so it is possible to incorporate a 'stop script' button for example. Now the interface freezes as long as scripts are running. This makes users believe the execution of the script has halted and Sketchup has stopped working.

                                • ...more to come

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                                • T Offline
                                  thomthom
                                  last edited by 7 May 2010, 10:09

                                  @pout said:

                                  • Tig, although your solutions on material.name=, layer.delete, material.delete are good, it seems to me it would be much easier to just have them in the API.

                                  And it would be faster.

                                  @pout said:

                                  • make the entity.id consistent throughout different SU sessions (it changes now from time to time)

                                  Ditto!

                                  @pout said:

                                  • it would be great if you could just select an entity based on a parameter (eg. entity.id) without looping all the entities in the model

                                  Ditto. If you have a script that requires observers attached to some objects one want these to be reattached when the model is loaded. Currently one has to iterate the whole model to find the entities, and one has to attach an attribute to be able to find the correct one - which means string comparisons which are really slow.
                                  So a better way to directly reference entities across sessions would be a great addition.

                                  @pout said:

                                  • make a difference between the execution of scripts and the interface so it is possible to incorporate a 'stop script' button for example. Now the interface freezes as long as scripts are running. This makes users believe the execution of the script has halted and Sketchup has stopped working.

                                  while true puts 'Ditto!' end

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • P Offline
                                    Pout
                                    last edited by 29 Jul 2010, 09:52

                                    does anyone know if any of the remarks here will be taken into consideration in a new version?

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by 31 Jul 2010, 22:10

                                      @dan rathbun said:

                                      Sketchup::load

                                      The Sketchup::load method does NOT expose the wrap argument, so we can specify wrap=true for rbs scripts.

                                      For some unknown reason, the Google team defeated, or just didn't pass the 2nd argument (wrap) on to the aliased standard load, when they overrode it to handle rbs decrypting.

                                      Please fix this!_

                                      Taking this a step further.

                                      Since the rbs code blocks are eval'd, and Sketchup.load is an override (redefinition,) just pass the 2nd argument to Sketchup.load (if given,) on as the 2nd argument to the eval method.

                                      That way developers can instantiate a binding() to their custom namespace(s), and have the code evaluated within that scope.

                                      This can also give the GSUT the opportunity to protect some Google namespaces, within the argument validation block of the Sketchup.load method (ie: raise a custom "NotAllowedError" exception.)

                                      I'm not here much anymore.

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                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by 5 Aug 2010, 10:04


                                        EDITED:Get||Set Layer Material & Color


                                        Added missing "wish" statement to set Layer color in the example I gave (the last statement.)


                                        I'm not here much anymore.

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by 5 Aug 2010, 10:05

                                          @thomthom said:

                                          Being able to set Layer colour.

                                          ..and also a "getter" method to read the color.

                                          Actually when you manually click the color button in the Layers dialog, the Edit Material dialog appears. If you choose 'Use texture image' and assign a texture file, the layer will be displayed with that texture over the layer color, when 'Color by Layer' is true, and rendering mode is 'Shaded with Textues'.

                                          Issues:
                                          (1) Technically, Layers have a material attribute that holds a Sketchup::Material object.
                                          (2) These material objects ARE saved with the model, but NOT accessible thru the API.
                                          (3) When a layer is assigned a texture, it does not appear in the "In Model" Materials Collection, and it shouldas well as allow us to assign a name (thru the layer's material object.)
                                          In the UI manual mode the new material could be given a temporary name equal to the Layer name, so the user could manually rename it thru the Materials Browser, or we could name it in a subsequent ruby statment like:
                                          model.materials['Layer3'].name='PolishedWood'
                                          We should also then be able to go totally automatic thru the API, thus:
                                          mat = model.materials.add('PolishedWood') mat.texture = 'wood/polished.png' mat.color = [195,144,86] model.layers['Layer3'].name = 'Surface' model.layers['Surface'].material = 'PolishedWood' model.rendering_options['DisplayColorByLayer'] = true
                                          Later on getting a layer's color, we could do:
                                          surfaceColor = model.layers['Surface'].material.color
                                          and setting it to some other color:
                                          surfaceColor = [127,127,200] model.layers['Surface'].material.color = surfaceColor [*]

                                          ****** So what we really need is the Sketchup::Layer object's material attribute getter and setter methods exposed in the API, along with the manual UI naming hack.


                                          EDIT: [* (2010AUG05) Added missing "wish" statement to set layer color.]

                                          I'm not here much anymore.

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