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    [Plugin] BezierSpline - v2.2a - 22 Apr 21

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    • Bob JamesB Offline
      Bob James
      last edited by

      My two cents worth: I have no problem with any feature of Bezierspline on my Intel iMac.
      Also the pdf files located in the BZ_DIR_12 folder open in Adobe Reader 9.

      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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      • A Offline
        Ayashi
        last edited by

        Excellent plugin! Thank you dude!

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        • mitcorbM Offline
          mitcorb
          last edited by

          Thanks, Fredo:
          I had a glance at this link and it looks very informative.

          I take the slow, deliberate approach in my aimless wandering.

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          • fredo6F Offline
            fredo6
            last edited by

            I discovered a remarkable tutorial on BezierSpline written by Scott Onstottfrom AECBytes at http://www.aecbytes.com/tipsandtricks/2009/issue42-sketchup.html. It will drive you with a step-by-step tour of the plugin, with all types of curves (much better than what I could do).

            Fredo

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            • O Offline
              oblin77
              last edited by

              Hello Fredo06

              Where I can find and download your plugin BezierSpline v1.21 ?

              thank you

              Best regards

              olivier de france

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              • soloS Offline
                solo
                last edited by

                Try the first page.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • plot-parisP Offline
                  plot-paris
                  last edited by

                  don't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.

                  if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser).

                  any ideas if thats possible?

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @plot-paris said:

                    don't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.

                    if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser).

                    any ideas if thats possible?

                    I understand and I had myself questions about this behavior which may not seem very natural. Let's say 2 things about it:

                    1. The Vertex Edit mode is actually working for perfroming one move per click. So in your case, you would need to move first in the 3D, then release the mouse, switch to Vertical mode by Arrow and Click to move the point vertically. I agree that I should use the modifier keys as successive steps of Input. I'll probably do that in a further release.

                    2. Bezierspline was my very first script and I did not that much of the SU API. My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface.

                    Fredo

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                    • plot-parisP Offline
                      plot-paris
                      last edited by

                      @unknownuser said:

                      My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface.

                      I am really looking forward to this, Fredo.

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                      • M Offline
                        misteriosodude
                        last edited by

                        Amazing, excellent -- very useful plugin, thanks!

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                        • R Offline
                          rv1974
                          last edited by

                          How could I make 'polyline segmentor' command work? I simply can't find it. 😕

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                          • Bob JamesB Offline
                            Bob James
                            last edited by

                            Right click on the line and then click on "Convert to"

                            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                            • R Offline
                              rv1974
                              last edited by

                              @Bob 👍

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                [New version 1.3 - 22 Dec 09]
                                This upgrade allows to convert any sequence of segments to a Polyline or Spline (before, in version 1.21, you needed first to create a curve)

                                I also added an extension for Dog-bone and T-Bone corners

                                See main post at http://forums.sketchucation.com/viewtopic.php?f=323&t=13563&hilit=plugin#p100509

                                Fredo

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                                • plot-parisP Offline
                                  plot-paris
                                  last edited by

                                  wow, thats fantastic, Fredo! just yesterday I went through welding dozens of curves, just to polyline-divide them afterwards. now that would be sooo much faster! what a great christmas present! THANK YOU 😍

                                  and I see you've implemented some of the visual stuff of the 'round corner' plugin as well (like the green cursor when in edit mode). I like it a lot!

                                  I've got one question though, that I wanted to ask you for quite some time now:
                                  when I transform a polyline (or now just a series of linesegments 😉 ) into a Polyline Arc Corners, sometimes the distribution of vertexes is a bit strange, showing some corner with very high polygon detail, leaving others almost unrounded... is there a way to influence that? like to tell the plugin to distribute the vertexes evenly per corner?
                                  bz_round_corner-problem01.jpg

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @plot-paris said:

                                    I've got one question though, that I wanted to ask you for quite some time now:
                                    when I transform a polyline (or now just a series of linesegments 😉 ) into a Polyline Arc Corners, sometimes the distribution of vertexes is a bit strange, showing some corner with very high polygon detail, leaving others almost unrounded... is there a way to influence that? like to tell the plugin to distribute the vertexes evenly per corner?
                                    [attachment=0:28204xm3]<!-- ia0 -->bz_round_corner-problem01.jpg<!-- ia0 -->[/attachment:28204xm3]

                                    The number of vertices for the rounding is based on the Precision parameter given on a Full Circle basis. So for Precision = 24s, you'll get 24 points for 360°. Depending on the arc angle of the rounding, you'll get less or more points.
                                    Is that the explanation or do you see another issue or bug?

                                    Fredo

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                                    • CadFatherC Offline
                                      CadFather
                                      last edited by

                                      Thank you Fredo, it runs very well.. conversion is awesome!

                                      updated icons if needed

                                      IMAGES_CadFather.zip

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                                      • simon le bonS Offline
                                        simon le bon
                                        last edited by

                                        So Version 1.3 is out

                                        Always better and handy and complete. I add my single vibrant gratefulness to the vast number who have already given to you.

                                        So don't need to Weld anymore 👍

                                        DogBone added I have to look that!

                                        Also I've found a great interest and developments to use yourBZ__Animation (divider for flight path) in conjonction with Chris Fullmer's Component Stringer
                                        and also whith Shape Bender from the same to produce an arithmetic(?) segmented curve with it as your BZ__Animation is actually!! "limited to straight lines" 😉 😉

                                        Bien Amicalement, Simon.

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                                        • D Offline
                                          DIEGO-RODRIGUEZ
                                          last edited by

                                          hi fredo.
                                          a question.

                                          • how they work, the inferences. when I'm editing the nodes of a polyline?
                                            maybe. have an orthogonal way and a way to free movement, pressing ctrl

                                          • can add a tool that enables you to select multiple nodes in order to move them?

                                          • You can add, to draw a polyline (polyline insulation and polyline Zigzag)?

                                          http://img690.imageshack.us/img690/1589/sinttulo1qq.jpg

                                          • Plugins could be added to the libraries fredo? would be good to be able to translate and cuztomizar toolbar

                                          greetings and thanks for your exelentes plugins. and her willingness to help

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                                          • M Offline
                                            magpie
                                            last edited by

                                            It's a tremendous tool for enriching sketchup, must now pay careful attention to all the subtle variations in the toolset...Thankyou fredo!

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