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[Plugin] BezierSpline - v2.2a - 22 Apr 21

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  • F Offline
    fredo6
    last edited by 10 Nov 2010, 10:00

    NEW RELEASE 1.4e - 10 Nov 2010

    This release just integrates a Spanish translation kindly provided by Oxer

    Download new release at main post

    Fredo

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    • O Offline
      Oxer
      last edited by 11 Nov 2010, 00:51

      Hi Fredo!
      Thanks for the plugin, i have introduced the spanish language to the BezierSpline v1.4 - 07 Nov10.

      "The result is the end what is important is the process" by Oxer
      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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      • T Offline
        theark
        last edited by 17 Nov 2010, 01:37

        Thank for your sharing.Great work. πŸ‘ πŸ‘

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        • P Offline
          poohnut
          last edited by 19 Nov 2010, 05:23

          thankssssss 😍 πŸ˜›

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          • K Offline
            Krypt
            last edited by 22 Nov 2010, 19:57

            Thank you very much for this. πŸ‘

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            • Q Offline
              queti2000
              last edited by 24 Nov 2010, 01:45

              Fredo6,Thank You very much!

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              • E Offline
                Elibjr
                last edited by 9 Dec 2010, 20:31

                Thank you very much! 😍

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                • A Offline
                  aswas
                  last edited by 15 Dec 2010, 03:43

                  HThe link for this [Plugin]is not working, is there a reason for this? I would realy like to try the bezier tool.

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                  • G Offline
                    Gaieus
                    last edited by 15 Dec 2010, 09:44

                    Hi aswas,

                    The link does work for me. What do you see in place of the download link to the zip archive under that big, yellow, download label?

                    Gai...

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                    • T Offline
                      thomthom
                      last edited by 11 Jan 2011, 12:16

                      Hi Fredo
                      I have 1.4e - 10 Nov 2010 installed, but I still experience the context handler to lag on larger models.

                      Example: ~92.000 entities:

                      ### Context Handler ### bezierspline_main.rb:2465:inload_all_menus' [...] bezierspline.rb:50
                      3.013 seconds`

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • F Offline
                        fredo6
                        last edited by 11 Jan 2011, 17:50

                        @thomthom said:

                        Hi Fredo
                        I have 1.4e - 10 Nov 2010 installed, but I still experience the context handler to lag on larger models.

                        Example: ~92.000 entities:

                        ### Context Handler ### bezierspline_main.rb:2465:inload_all_menus' [...] bezierspline.rb:50
                        3.013 seconds`

                        I guess these are 92000 entities at first level, which is normally seldom, since most co,plex model tend to be structured with components.
                        Then, yes, BezierSpline cycles through it to find a curve which is of type BezierSpline.

                        I'll see what I can do

                        Fredo

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                        • T Offline
                          thomthom
                          last edited by 11 Jan 2011, 23:09

                          It was on a selection inside a component or group.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • F Offline
                            fellanamedlime
                            last edited by 11 Jan 2011, 23:12

                            Hi Fredo,

                            I love your Bezier plugin - it's a really great help. There's one thing though: is there any way to constrain the direction by which you can move the control points of the curve?

                            For example, if I want to move a point vertically, it's really tricky: I have to draw a vertical line, then try and move the control point to the top of that line, although even then it doesn't work properly because it doesn't snap.

                            If there was a way to constrain it (like you do normally, by pressing shift to constrain it to the blue axis), that would be a major, major help. Is there any way to incoroporate this into the plugin?

                            Thanks once again for all you hard work.

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                            • mitcorbM Offline
                              mitcorb
                              last edited by 12 Jan 2011, 03:04

                              What you are asking may not be available, since these are supposed to be 2d functions. I could be wrong, and it won't be the first time- believe me.
                              I believe Bezierspline has some documentation which you can find within your Sketchup Plugins Folder, since it is supplied with the script. Should be pdf. I am saying this without checking my folder for sure.

                              I take the slow, deliberate approach in my aimless wandering.

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by 12 Jan 2011, 03:07

                                @mitcorb said:

                                What you are asking may not be available, since these are supposed to be 2d functions. I could be wrong, and it won't be the first time- believe me.

                                i'm leaning toward the ICBW side πŸ˜‰

                                dotdotdot

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                                • mitcorbM Offline
                                  mitcorb
                                  last edited by 12 Jan 2011, 03:22

                                  Yeah, me too.
                                  I just checked the documentation and then did an experiment. Yes, I was able to intentionally click a point above the horizontal plane, although I did not click on a particular line.

                                  Tralfamadorians have the ability to see things much more clearly than us earthlings πŸ’š

                                  My apologies, fellanamedlime

                                  I take the slow, deliberate approach in my aimless wandering.

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                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by 12 Jan 2011, 03:36

                                    what's fellanamedlime?

                                    fella named lime?
                                    the only thing google is telling me at the moment is that it's a fairly popular forum user name (even one here at scf).

                                    i'm thinking this one has flown over my head πŸ˜†

                                    dotdotdot

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                                    • C Offline
                                      chrisjk
                                      last edited by 12 Jan 2011, 08:05

                                      You can constrain the movement in editing mode. On the Mac, click Alt (I think it's probably Ctrl in Windows) then the black box turns into an outline, hit the up arrow as you would with the Move tool and Hey Presto you are locked in the Z direction. Fredo links to a tutorial here http://www.aecbytes.com/tipsandtricks/2009/issue42-sketchup.html that explains that plus other stuff.

                                      Chris

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                                      • F Offline
                                        fredo6
                                        last edited by 12 Jan 2011, 10:08

                                        @fellanamedlime said:

                                        Hi Fredo,

                                        I love your Bezier plugin - it's a really great help. There's one thing though: is there any way to constrain the direction by which you can move the control points of the curve?

                                        For example, if I want to move a point vertically, it's really tricky: I have to draw a vertical line, then try and move the control point to the top of that line, although even then it doesn't work properly because it doesn't snap.

                                        If there was a way to constrain it (like you do normally, by pressing shift to constrain it to the blue axis), that would be a major, major help. Is there any way to incoroporate this into the plugin?

                                        Thanks once again for all you hard work.

                                        When you edit a control point, you can press Arrows to impose a direction of axes. You'll see a small triangle (you may have to press and release CTRL if you are in plane constraint mode).

                                        But I agree, this should be better done. Indeed, I will take care of it when I build a new version.

                                        Fredo

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                                        • mitcorbM Offline
                                          mitcorb
                                          last edited by 13 Jan 2011, 17:42

                                          Thank you, Fredo
                                          Would there be any difficulty using this SU7.1 in anticipation of upgrading to SU8?

                                          I take the slow, deliberate approach in my aimless wandering.

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