[Plugin] BezierSpline - v2.2a - 22 Apr 21
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Thank you Fredo, Thank you, thank you, thank you.....
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@oxer said:
Hi Fredo!
Thanks for the plugin, i have introduced the spanish language to the BezierSpline v1.4 - 07 Nov10, i upload it here for share with all users.Oxer,
I have published an update with the Spanish translation integrated.
see main postCould please edit the previous post and remove the attachment (actually, there are some issues with the files you posted).
Thanks
Fredo
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NEW RELEASE 1.4e - 10 Nov 2010
This release just integrates a Spanish translation kindly provided by Oxer
Download new release at main post
Fredo
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Hi Fredo!
Thanks for the plugin, i have introduced the spanish language to the BezierSpline v1.4 - 07 Nov10. -
Thank for your sharing.Great work.
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thankssssss
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Thank you very much for this.
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Fredo6,Thank You very much!
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Thank you very much!
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HThe link for this [Plugin]is not working, is there a reason for this? I would realy like to try the bezier tool.
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Hi aswas,
The link does work for me. What do you see in place of the download link to the zip archive under that big, yellow, download label?
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Hi Fredo
I have 1.4e - 10 Nov 2010 installed, but I still experience the context handler to lag on larger models.Example: ~92.000 entities:
### Context Handler ### bezierspline_main.rb:2465:in
load_all_menus' [...] bezierspline.rb:50
3.013 seconds` -
@thomthom said:
Hi Fredo
I have 1.4e - 10 Nov 2010 installed, but I still experience the context handler to lag on larger models.Example: ~92.000 entities:
### Context Handler ### bezierspline_main.rb:2465:in
load_all_menus' [...] bezierspline.rb:50
3.013 seconds`I guess these are 92000 entities at first level, which is normally seldom, since most co,plex model tend to be structured with components.
Then, yes, BezierSpline cycles through it to find a curve which is of type BezierSpline.I'll see what I can do
Fredo
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It was on a selection inside a component or group.
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Hi Fredo,
I love your Bezier plugin - it's a really great help. There's one thing though: is there any way to constrain the direction by which you can move the control points of the curve?
For example, if I want to move a point vertically, it's really tricky: I have to draw a vertical line, then try and move the control point to the top of that line, although even then it doesn't work properly because it doesn't snap.
If there was a way to constrain it (like you do normally, by pressing shift to constrain it to the blue axis), that would be a major, major help. Is there any way to incoroporate this into the plugin?
Thanks once again for all you hard work.
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What you are asking may not be available, since these are supposed to be 2d functions. I could be wrong, and it won't be the first time- believe me.
I believe Bezierspline has some documentation which you can find within your Sketchup Plugins Folder, since it is supplied with the script. Should be pdf. I am saying this without checking my folder for sure. -
@mitcorb said:
What you are asking may not be available, since these are supposed to be 2d functions. I could be wrong, and it won't be the first time- believe me.
i'm leaning toward the ICBW side
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Yeah, me too.
I just checked the documentation and then did an experiment. Yes, I was able to intentionally click a point above the horizontal plane, although I did not click on a particular line.Tralfamadorians have the ability to see things much more clearly than us earthlings
My apologies, fellanamedlime
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what's fellanamedlime?
fella named lime?
the only thing google is telling me at the moment is that it's a fairly popular forum user name (even one here at scf).i'm thinking this one has flown over my head
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You can constrain the movement in editing mode. On the Mac, click Alt (I think it's probably Ctrl in Windows) then the black box turns into an outline, hit the up arrow as you would with the Move tool and Hey Presto you are locked in the Z direction. Fredo links to a tutorial here http://www.aecbytes.com/tipsandtricks/2009/issue42-sketchup.html that explains that plus other stuff.
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