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    • R 離線
      rcossoli
      最後由 rcossoli 編輯

      after so much time using SketchUp and having so many different rendering engines, I would like to know your opinions on what is best for motor Render.

      THREEDIMENSIONSWEB dot COM

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      • G 離線
        geh4evr
        最後由 編輯

        Hypershot for me.

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        • soloS 離線
          solo
          最後由 編輯

          Vue?

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • R 離線
            rcossoli
            最後由 編輯

            solo, Vue only because it is a program of modeling is a rendering engine integrated with SketchUp, or is a program with the parks and open SketchUp models?

            add the HiperShot can now vote again be used, forgiveness for the herror in the poll 😞

            THREEDIMENSIONSWEB dot COM

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            • R 離線
              remus
              最後由 編輯

              I put indigo, as its what i use most of the times, but really id have o say its on par with podium. They are both good for different things.

              http://remusrendering.wordpress.com/

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              • P 離線
                Psyco_BoB
                最後由 編輯

                It would have been nice to be able to see pics of the same scene rendered with the different engines at their respective optimal settings.\

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                • R 離線
                  rcossoli
                  最後由 編輯

                  very good idea, I am beginning, this is ... Kerkythea 2008 Echo


                  http://img183.imageshack.us/img183/1750/casagolf3achicadahi4.th.jpg


                  http://img381.imageshack.us/img381/3199/casagolfinterior3qx0.th.jpg

                  http://img381.imageshack.us/images/thpix.gif

                  THREEDIMENSIONSWEB dot COM

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                  • G 離線
                    geh4evr
                    最後由 編輯

                    Okay, How about we use a scene off the 3DWarehouse, and then try to render it with our favorite programs. All with the same camera angles.

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                    • R 離線
                      rcossoli
                      最後由 編輯

                      very good idea, which some propose algiun moderator 3D model warehouse and choose the camera position and each makes a renderer with the program you use, very good idea 👍 👍 👍

                      these are images that I modeled for a house designed by me and my largely

                      THREEDIMENSIONSWEB dot COM

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                      • R 離線
                        remus
                        最後由 編輯

                        If we're going to do this id suggest someone defines all the major materials in the scene, as well as making some bumps and displacement maps, that would hopefully remove a lot of the approximation in the render, and hopefully make for a better comparison of the rendering engines themselves.

                        It might also be an idea to have a preferable render method (mlt, bidir-pt etc.) again so that the comparison is as objective as possible.

                        http://remusrendering.wordpress.com/

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                        • G 離線
                          geh4evr
                          最後由 編輯

                          @remus said:

                          id suggest someone defines all the major materials in the scene

                          So for example specify that "that table" is wood and so on?

                          @unknownuser said:

                          It might also be an idea to have a preferable render method (mlt, bidir-pt etc.) again so that the comparison is as objective as possible.

                          But that won't be possible in programs like Hypershot. It's only got one option.

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                          • R 離線
                            remus
                            最後由 編輯

                            I was thinking more along the lines of providing a wood texture and some bumps to go with it.

                            Where it isnt possible to change the render method, just leave it, but if you can it makes sense to get everyone using the same render method, so that the results are as similar as possible.

                            http://remusrendering.wordpress.com/

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                            • R 離線
                              rcossoli
                              最後由 編輯

                              I think it would be better qeu well, you have certain rules common to all programs that are to be respected so that the comparison is more objective, take the Decision, shall I adjust to the resolutions, greetings 😉

                              THREEDIMENSIONSWEB dot COM

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                              • soloS 離線
                                solo
                                最後由 編輯

                                I have to say I disagree with the above way of comparing render engines.

                                Firstly what is a good rendering? is it a good rendering software?

                                Hell no, rendering is an art not a process, it's very easy to create a crappy render with a high end software or a fantastic one with an entry level one.
                                Rendering is an interpretation of a model, using all the tools and skills available to you.

                                You could have an awesome model and great textures, but if your camera angles are boring or too adventurous you could ruin a render, as well as if your choice and tweaking of textures are below par so will your final render.

                                A low end render app in the right hands could be way better than a top end engine in mediocre hands. What is the point to a sterile render test?

                                My point ... you cannot test a render app against another like this as rendering involves a skill and an understanding of modeling, texturing, light setups, atmospheres, layouts, camera, etc.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • R 離線
                                  rcossoli
                                  最後由 編輯

                                  solo i find it very valuable your opinion, I do not think this is a comparison to decies which is better and which is worse, only to vaer the differences between various programs to see how they behave interpreting the same scene, only a comparison innocent

                                  THREEDIMENSIONSWEB dot COM

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                                  • R 離線
                                    remus
                                    最後由 編輯

                                    I was waiting for that solo 😛

                                    http://remusrendering.wordpress.com/

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                                    • soloS 離線
                                      solo
                                      最後由 編輯

                                      😉

                                      The thing is ... some render apps are built for speed, others are for accuracy, whilst others geared towards studio based results (Hypershot) or terrain and exteriors (Vue). I do not believe there is a render app out there that is master of all, so a comparison would be limited to a certain stereotypical look, which IMO is stale and boring.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • P 離線
                                        Psyco_BoB
                                        最後由 編輯

                                        I don't agree with that solo.
                                        I only know 3 rendering engines related to sketchup, so for me it will be quite interesting to see the capability of the other engines I don't know. That is why it should be the same exact model with the same viewpoint (and preferably the same materials). The Idea is not to make identical renderings, it's to show the different capabilities of the engines.
                                        I did not mean for my request to turn into a philosophical debate. I just wanted to compare pretty pictures. 😄

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                                        • R 離線
                                          redot
                                          最後由 編輯

                                          I vote Indigo 'cos of its ease of use and value for money.

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                                          • L 離線
                                            linea
                                            最後由 編輯

                                            I haven't voted. My rendering knowledge is at best rudimentary but I agree with Solo, the software cannot be judged like that - unless you have access to all of it and a really thorough knowledge.

                                            Speed and cost is actually my main criteria because I am not paid primarily to produce rendered images. I use Kt mainly but my renders are really basic compared to what gets posted here. My work tools/skills are what I've got, not what would be on my wishlist.

                                            Having said that; rendering comparisons of the same scene; I can't see any reason not to try it.

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