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Render Poll

Scheduled Pinned Locked Moved Extensions & Applications Discussions
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  • R Offline
    rcossoli
    last edited by rcossoli 10 Oct 2008, 23:48

    after so much time using SketchUp and having so many different rendering engines, I would like to know your opinions on what is best for motor Render.

    THREEDIMENSIONSWEB dot COM

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    • G Offline
      geh4evr
      last edited by 11 Oct 2008, 00:12

      Hypershot for me.

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      • S Offline
        solo
        last edited by 11 Oct 2008, 00:16

        Vue?

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • R Offline
          rcossoli
          last edited by 11 Oct 2008, 00:21

          solo, Vue only because it is a program of modeling is a rendering engine integrated with SketchUp, or is a program with the parks and open SketchUp models?

          add the HiperShot can now vote again be used, forgiveness for the herror in the poll 😞

          THREEDIMENSIONSWEB dot COM

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          • R Offline
            remus
            last edited by 11 Oct 2008, 06:47

            I put indigo, as its what i use most of the times, but really id have o say its on par with podium. They are both good for different things.

            http://remusrendering.wordpress.com/

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            • P Offline
              Psyco_BoB
              last edited by 11 Oct 2008, 07:03

              It would have been nice to be able to see pics of the same scene rendered with the different engines at their respective optimal settings.\

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              • R Offline
                rcossoli
                last edited by 11 Oct 2008, 12:13

                very good idea, I am beginning, this is ... Kerkythea 2008 Echo


                http://img183.imageshack.us/img183/1750/casagolf3achicadahi4.th.jpg


                http://img381.imageshack.us/img381/3199/casagolfinterior3qx0.th.jpg

                http://img381.imageshack.us/images/thpix.gif

                THREEDIMENSIONSWEB dot COM

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                • G Offline
                  geh4evr
                  last edited by 11 Oct 2008, 14:30

                  Okay, How about we use a scene off the 3DWarehouse, and then try to render it with our favorite programs. All with the same camera angles.

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                  • R Offline
                    rcossoli
                    last edited by 11 Oct 2008, 14:36

                    very good idea, which some propose algiun moderator 3D model warehouse and choose the camera position and each makes a renderer with the program you use, very good idea πŸ‘ πŸ‘ πŸ‘

                    these are images that I modeled for a house designed by me and my largely

                    THREEDIMENSIONSWEB dot COM

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                    • R Offline
                      remus
                      last edited by 11 Oct 2008, 14:51

                      If we're going to do this id suggest someone defines all the major materials in the scene, as well as making some bumps and displacement maps, that would hopefully remove a lot of the approximation in the render, and hopefully make for a better comparison of the rendering engines themselves.

                      It might also be an idea to have a preferable render method (mlt, bidir-pt etc.) again so that the comparison is as objective as possible.

                      http://remusrendering.wordpress.com/

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                      • G Offline
                        geh4evr
                        last edited by 11 Oct 2008, 15:35

                        @remus said:

                        id suggest someone defines all the major materials in the scene

                        So for example specify that "that table" is wood and so on?

                        @unknownuser said:

                        It might also be an idea to have a preferable render method (mlt, bidir-pt etc.) again so that the comparison is as objective as possible.

                        But that won't be possible in programs like Hypershot. It's only got one option.

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                        • R Offline
                          remus
                          last edited by 11 Oct 2008, 16:30

                          I was thinking more along the lines of providing a wood texture and some bumps to go with it.

                          Where it isnt possible to change the render method, just leave it, but if you can it makes sense to get everyone using the same render method, so that the results are as similar as possible.

                          http://remusrendering.wordpress.com/

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                          • R Offline
                            rcossoli
                            last edited by 11 Oct 2008, 16:38

                            I think it would be better qeu well, you have certain rules common to all programs that are to be respected so that the comparison is more objective, take the Decision, shall I adjust to the resolutions, greetings πŸ˜‰

                            THREEDIMENSIONSWEB dot COM

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                            • S Offline
                              solo
                              last edited by 11 Oct 2008, 16:51

                              I have to say I disagree with the above way of comparing render engines.

                              Firstly what is a good rendering? is it a good rendering software?

                              Hell no, rendering is an art not a process, it's very easy to create a crappy render with a high end software or a fantastic one with an entry level one.
                              Rendering is an interpretation of a model, using all the tools and skills available to you.

                              You could have an awesome model and great textures, but if your camera angles are boring or too adventurous you could ruin a render, as well as if your choice and tweaking of textures are below par so will your final render.

                              A low end render app in the right hands could be way better than a top end engine in mediocre hands. What is the point to a sterile render test?

                              My point ... you cannot test a render app against another like this as rendering involves a skill and an understanding of modeling, texturing, light setups, atmospheres, layouts, camera, etc.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • R Offline
                                rcossoli
                                last edited by 11 Oct 2008, 16:58

                                solo i find it very valuable your opinion, I do not think this is a comparison to decies which is better and which is worse, only to vaer the differences between various programs to see how they behave interpreting the same scene, only a comparison innocent

                                THREEDIMENSIONSWEB dot COM

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                                • R Offline
                                  remus
                                  last edited by 11 Oct 2008, 17:43

                                  I was waiting for that solo πŸ˜›

                                  http://remusrendering.wordpress.com/

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                                  • S Offline
                                    solo
                                    last edited by 11 Oct 2008, 17:46

                                    πŸ˜‰

                                    The thing is ... some render apps are built for speed, others are for accuracy, whilst others geared towards studio based results (Hypershot) or terrain and exteriors (Vue). I do not believe there is a render app out there that is master of all, so a comparison would be limited to a certain stereotypical look, which IMO is stale and boring.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • P Offline
                                      Psyco_BoB
                                      last edited by 12 Oct 2008, 17:35

                                      I don't agree with that solo.
                                      I only know 3 rendering engines related to sketchup, so for me it will be quite interesting to see the capability of the other engines I don't know. That is why it should be the same exact model with the same viewpoint (and preferably the same materials). The Idea is not to make identical renderings, it's to show the different capabilities of the engines.
                                      I did not mean for my request to turn into a philosophical debate. I just wanted to compare pretty pictures. πŸ˜„

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                                      • R Offline
                                        redot
                                        last edited by 13 Oct 2008, 11:09

                                        I vote Indigo 'cos of its ease of use and value for money.

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                                        • L Offline
                                          linea
                                          last edited by 13 Oct 2008, 11:42

                                          I haven't voted. My rendering knowledge is at best rudimentary but I agree with Solo, the software cannot be judged like that - unless you have access to all of it and a really thorough knowledge.

                                          Speed and cost is actually my main criteria because I am not paid primarily to produce rendered images. I use Kt mainly but my renders are really basic compared to what gets posted here. My work tools/skills are what I've got, not what would be on my wishlist.

                                          Having said that; rendering comparisons of the same scene; I can't see any reason not to try it.

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