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    [Req] Texture Corrector.... PLEASE

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    • thomthomT Offline
      thomthom
      last edited by

      Excellent!

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • 4 Offline
        40Th
        last edited by

        @rickw said:

        With one or more faces selected, try this in the ruby console:

        Sketchup.active_model.selection.each{|e| e.back_material=e.material if e.typename=="Face"}
        

        I suggest you start with 1 or 2 faces to see if it works as expected, since I don't have one of your models to test. If that works for you, let me know and I'll "put some skin on the bones". πŸ˜„

        How do i use this script? And does this script solves this issue? πŸ˜’

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        • R Offline
          RickW
          last edited by

          Unfortunately, it doesn't solve the problem. There's a lot more complexity to it than I first thought. That's why there isn't a solution posted yet...

          RickW
          [www.smustard.com](http://www.smustard.com)

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          • D Offline
            davide.skp
            last edited by

            Rick, this is essential plugin!!!
            because every 3d trees sw produce geometry like free agent say...

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            • thomthomT Offline
              thomthom
              last edited by

              Any news on this?

              Will pay money for it.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • free agentF Offline
                free agent
                last edited by

                bump... πŸ˜›

                http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                • thomthomT Offline
                  thomthom
                  last edited by

                  I tried having a go at this myself. But I can't work out how the API's related to textures work. I'm thinking this isn't the best challenge for a first ruby...

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • B Offline
                    BillW
                    last edited by

                    I dont know if this is of any use - a ruby I call via the ruby console with load "<filename>"
                    after selecting the faces I want to work on.

                    What it does is set the front face (of selected faces) to have the same material and texture mapping as the back face. It worked for me with a particular problem I had in which an imported image I exploded and did a pushpull - the top face didnt show the texture map - it was on the other side ie back face.
                    Reapplying the material didn't do the trick as the image had been scaled on import. For your situation
                    the code will need to changed ie

                    get_back_UVQ to get_front_UVQ
                    ent.material = ent.back_material to ent.back_material = ent.material

                    
                    model = Sketchup.active_model
                    tw = Sketchup.create_texture_writer
                        
                    model.selection.each { | ent | 
                      case ent.typename
                        when "Face" then
                    
                    # sets front material and mapping as back material
                    
                         ent.material = ent.back_material
                          uvHelp = ent.get_UVHelper(true, true, tw)
                    
                          pt_array = []
                          
                          numint = (ent.outer_loop.vertices.length / 4).floor
                    
                          vert = ent.outer_loop.vertices[numint-1]
                          uvq = uvHelp.get_back_UVQ(vert.position)
                          pt_array.push(vert.position,uvq)
                    
                          vert = ent.outer_loop.vertices[(numint*2) - 1]
                          uvq = uvHelp.get_back_UVQ(vert.position)
                          pt_array.push(vert.position,uvq)
                    
                          vert = ent.outer_loop.vertices[(numint*3) - 1]
                          uvq = uvHelp.get_back_UVQ(vert.position)
                          pt_array.push(vert.position,uvq)
                    
                          vert = ent.outer_loop.vertices[(numint*4) - 1]
                          uvq = uvHelp.get_back_UVQ(vert.position)
                          pt_array.push(vert.position,uvq)
                    		  
                         ent.position_material ent.material,  pt_array , true # Set front coords
                    
                      end
                    }
                    
                    
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                    • thomthomT Offline
                      thomthom
                      last edited by

                      !!! Bill!
                      That's excellent! 😍

                      That's just what I needed. Do you mind if I publish a ruby with your code in it? There's a bunch of V-Ray users that sorely need this in order to be able to use X-Frog trees for rendering vegetation in models.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        Thomas,

                        Have you tested this code out? Does it work? (fingers crossed.....)

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Yes! I've tested it out after tweaking it to copy from front face to back face. Just got to make it work on nested groups/components and add menu item and we're gold. πŸ˜„

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • B Offline
                            BillW
                            last edited by

                            Thomthom

                            Feel free to parcel up the code.

                            Regards

                            Bill Wood

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Complete Ruby here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684 πŸ˜„

                              So, from what I understand of the plugin, it takes the real world co-ordinates of four point and their UV mapping, which then is transferred directly to the other side? And it doesn't require the face to have four vertices because you sample four points out of the total points and that's enough to place the texture correct?

                              It looks much more simple now that I see the working code. But I couldn't make any sense out of the data I got from the UVHelper object.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • B Offline
                                BillW
                                last edited by

                                So, from what I understand of the plugin, it takes the real world co-ordinates of four point and their >>UV mapping, which then is transferred directly to the other side? And it doesn't require the face to >>have four vertices because you sample four points out of the total points and that's enough to place >>the texture correct?

                                Exactly how it works. However, I think it may fail with a face of only 3 vertices though. I didint check the UVHelper data - it just worked.

                                Bill Wood

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Yea. I didn't test it myself. Thought of it when I made the post. Might have to test that out and make some modification for triangle faces.

                                  Once again Bill, thank you very much. I have 5 DVD sets of XFrog trees which was of no good due to the messed up backfaces.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    I just ran it one a tree where the leaf face was split into two triangles and the texture didn't turn out right. The entity info reports that the material is on the backface, but in the viewport it's just a clear transparent colour.

                                    So I will have to made amendment for triangles. but the good thing is that it didn't bugsplat SU.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • D Offline
                                      davide.skp
                                      last edited by

                                      beautiful bill! excellent work!
                                      I tested your code ... work work work ... so I am very happy ...

                                      I have done tests with the attachment of free agent: texture to fix- and with some of my models of plants and point out these problems:

                                      1] Unfortunately, the code works perfectly from the face below the one above [ent.material = ent.back_material]

                                      2] I proceeded to change the code, of course, follow your footsteps,
                                      "get_back_UVQ to get_front_UVQ
                                      ent.material = ent.back_material to ent.back_material = ent.material "the ruby turns ... no errors but no results ... boh!

                                      3] also on some files (small) I go in BUG Splat!

                                      attack:
                                      1] ruby with changes according to your advice
                                      2] bill's ruby
                                      3] some SKP trees


                                      [1] ruby with changes according to your advice](/uploads/imported_attachments/n75v_BILLW_011.rb)


                                      [2] bill's ruby](/uploads/imported_attachments/1FRl_BILLW_010.rb)

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        I did notice that if the faces have only tree points the ruby doesn't handle that. But I've not experienced any bugsplats.
                                        I did run into bugsplat when I tried to transfer material from a face that didn't have an material applied. Solved that by adding a check.

                                        Just to make sure David, the problem you're experiencing is that you can transfer from back to front, but not from front to back? And some times you get bug plats? Does this happen with Bill's code or with mine? Both?

                                        Does that faces have less then four corners?

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • D Offline
                                          davide.skp
                                          last edited by

                                          TomTom, the bug come only with BILLW_010.rb.
                                          I test your ... don't splat but don't work
                                          can you test with my plant? 😎

                                          CIAO!!!


                                          [3] some SKP trees](/uploads/imported_attachments/z05o_vivaio.zip)

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Didn't seem to have any problems. Attached is your model with the result.
                                            vivaio.zip

                                            Did you click on "Frontface to Backface" or "Backface to Frontface"?

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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