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    [Req] Texture Corrector.... PLEASE

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    • S Offline
      silver_shadow
      last edited by

      I would also see this rubie happen. A lot of times i get a tree fro mxfrog and the textures of the face is correct on the one side but all messed up on the other side. It makes it difficult to present to clients if you dont want to render it (because rendering fix the problem) and present it in raw sketchup.

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      • free agentF Offline
        free agent
        last edited by

        is this a difficult script to write???

        http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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        • free agentF Offline
          free agent
          last edited by

          seriously NOTHING????!!!!!

          http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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          • T Offline
            tomasz
            last edited by

            Hi,
            It can be done for a flat object as a leave. I will have to do this exercise for FrontFace ruby, so will try to cook something simultaneously. πŸ˜„
            Tomasz

            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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            • thomthomT Offline
              thomthom
              last edited by

              Excellent!

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • 4 Offline
                40Th
                last edited by

                @rickw said:

                With one or more faces selected, try this in the ruby console:

                Sketchup.active_model.selection.each{|e| e.back_material=e.material if e.typename=="Face"}
                

                I suggest you start with 1 or 2 faces to see if it works as expected, since I don't have one of your models to test. If that works for you, let me know and I'll "put some skin on the bones". πŸ˜„

                How do i use this script? And does this script solves this issue? πŸ˜’

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                • R Offline
                  RickW
                  last edited by

                  Unfortunately, it doesn't solve the problem. There's a lot more complexity to it than I first thought. That's why there isn't a solution posted yet...

                  RickW
                  [www.smustard.com](http://www.smustard.com)

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                  • D Offline
                    davide.skp
                    last edited by

                    Rick, this is essential plugin!!!
                    because every 3d trees sw produce geometry like free agent say...

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Any news on this?

                      Will pay money for it.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • free agentF Offline
                        free agent
                        last edited by

                        bump... πŸ˜›

                        http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          I tried having a go at this myself. But I can't work out how the API's related to textures work. I'm thinking this isn't the best challenge for a first ruby...

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • B Offline
                            BillW
                            last edited by

                            I dont know if this is of any use - a ruby I call via the ruby console with load "<filename>"
                            after selecting the faces I want to work on.

                            What it does is set the front face (of selected faces) to have the same material and texture mapping as the back face. It worked for me with a particular problem I had in which an imported image I exploded and did a pushpull - the top face didnt show the texture map - it was on the other side ie back face.
                            Reapplying the material didn't do the trick as the image had been scaled on import. For your situation
                            the code will need to changed ie

                            get_back_UVQ to get_front_UVQ
                            ent.material = ent.back_material to ent.back_material = ent.material

                            
                            model = Sketchup.active_model
                            tw = Sketchup.create_texture_writer
                                
                            model.selection.each { | ent | 
                              case ent.typename
                                when "Face" then
                            
                            # sets front material and mapping as back material
                            
                                 ent.material = ent.back_material
                                  uvHelp = ent.get_UVHelper(true, true, tw)
                            
                                  pt_array = []
                                  
                                  numint = (ent.outer_loop.vertices.length / 4).floor
                            
                                  vert = ent.outer_loop.vertices[numint-1]
                                  uvq = uvHelp.get_back_UVQ(vert.position)
                                  pt_array.push(vert.position,uvq)
                            
                                  vert = ent.outer_loop.vertices[(numint*2) - 1]
                                  uvq = uvHelp.get_back_UVQ(vert.position)
                                  pt_array.push(vert.position,uvq)
                            
                                  vert = ent.outer_loop.vertices[(numint*3) - 1]
                                  uvq = uvHelp.get_back_UVQ(vert.position)
                                  pt_array.push(vert.position,uvq)
                            
                                  vert = ent.outer_loop.vertices[(numint*4) - 1]
                                  uvq = uvHelp.get_back_UVQ(vert.position)
                                  pt_array.push(vert.position,uvq)
                            		  
                                 ent.position_material ent.material,  pt_array , true # Set front coords
                            
                              end
                            }
                            
                            
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                            • thomthomT Offline
                              thomthom
                              last edited by

                              !!! Bill!
                              That's excellent! 😍

                              That's just what I needed. Do you mind if I publish a ruby with your code in it? There's a bunch of V-Ray users that sorely need this in order to be able to use X-Frog trees for rendering vegetation in models.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • EarthMoverE Offline
                                EarthMover
                                last edited by

                                Thomas,

                                Have you tested this code out? Does it work? (fingers crossed.....)

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Yes! I've tested it out after tweaking it to copy from front face to back face. Just got to make it work on nested groups/components and add menu item and we're gold. πŸ˜„

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • B Offline
                                    BillW
                                    last edited by

                                    Thomthom

                                    Feel free to parcel up the code.

                                    Regards

                                    Bill Wood

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Complete Ruby here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684 πŸ˜„

                                      So, from what I understand of the plugin, it takes the real world co-ordinates of four point and their UV mapping, which then is transferred directly to the other side? And it doesn't require the face to have four vertices because you sample four points out of the total points and that's enough to place the texture correct?

                                      It looks much more simple now that I see the working code. But I couldn't make any sense out of the data I got from the UVHelper object.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • B Offline
                                        BillW
                                        last edited by

                                        So, from what I understand of the plugin, it takes the real world co-ordinates of four point and their >>UV mapping, which then is transferred directly to the other side? And it doesn't require the face to >>have four vertices because you sample four points out of the total points and that's enough to place >>the texture correct?

                                        Exactly how it works. However, I think it may fail with a face of only 3 vertices though. I didint check the UVHelper data - it just worked.

                                        Bill Wood

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Yea. I didn't test it myself. Thought of it when I made the post. Might have to test that out and make some modification for triangle faces.

                                          Once again Bill, thank you very much. I have 5 DVD sets of XFrog trees which was of no good due to the messed up backfaces.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            I just ran it one a tree where the leaf face was split into two triangles and the texture didn't turn out right. The entity info reports that the material is on the backface, but in the viewport it's just a clear transparent colour.

                                            So I will have to made amendment for triangles. but the good thing is that it didn't bugsplat SU.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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