Windowizer
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Okay, based on responses so far, I've made some determinations:
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This will be user-configurable in a separate dialog, as I expect it won't change very often - if you never have a wall thicker than 16"/40cm, it will never change!

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I will add the grouping option to the main dialog
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"Undo" will undo all windows created in that instance.
Thanks for the input,
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Hi Rick, this looks great! congrats!
can a value of "0" be specified for the frame and have it therefore only build divider mullions/muntins? this way we would be able to use it to subdivide panels in a previously built curtainwall system?
Will it have the option to be only one sided curtainwall? the additional polys will be very heavy in the scene if they are not needed. I would then have to keep the old windowizer as I prefer the lowest polys possible... for quicker SU response and quicker render times.
Is there a way to make the grouping a component instead? one that cuts the opening? Say I picked 3 identical faces, and told it to make the window, and it were to make it, make it a component, and place the component in all three places for me... that would be powerful.

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@fletch said:
Hi Rick, this looks great! congrats!
Thanks!

@fletch said:
can a value of "0" be specified for the frame and have it therefore only build divider mullions/muntins? this way we would be able to use it to subdivide panels in a previously built curtainwall system?
Yes

@fletch said:
Will it have the option to be only one sided curtainwall? the additional polys will be very heavy in the scene if they are not needed. I would then have to keep the old windowizer as I prefer the lowest polys possible... for quicker SU response and quicker render times.
Yes, there will be a "front-only" option.
@fletch said:
Is there a way to make the grouping a component instead? one that cuts the opening? Say I picked 3 identical faces, and told it to make the window, and it were to make it, make it a component, and place the component in all three places for me... that would be powerful.

I think I could modify it to make a component - I'd have to do some research on instance placement (haven't used it for a while, so it's a bit rusty). The more difficult part is verifying that the faces are the same size/shape.
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Hi Rick,
Now here is a ruby I use so often !! Even with its current limitations !
The update looks veryyy promising ! The answers you gave to Fletch are also just the things I need. Sometimes low poly, sometimes high. I usually make a group of the face prior to the windowizer command makes it more easy to change.
Anyway looking forward to the update of your script.
greetings,
erikB -
For me, this script is essential. I use this thing more than any other script out there, by FAR. I'd be lost without it. In order: water, food, shelter, windowizer.
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Thanks for the comments and encouragement. I've got some other eyes looking over the current iteration. After that, a couple of UI tweaks, and it should be ready.
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really looking forward to this one...
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+2
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+3
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+4
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+5
(I can see this getting out of hand)

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+6
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infinity -1

greeting, erikB
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I noticed that you have Catalan and no Spanish? How come?
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Sorry, I forgot to say I already have volunteers for French, German, and Spanish, so I didn't include those on the list.

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LOL for a second I though you where supporting some kind of separatist movement.

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rick,
i can do the portuguese translation. count on me.
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I'll gladly contribute a Swedish translation!
Great plugin!
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I might manage the Finnish...
Anssi
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