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    Windowizer

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    • PixeroP Offline
      Pixero
      last edited by

      That looks really good. Does the glass have thickness? I.e. not just a single plane.
      (For correct rendering with refraction it must have thickness.)

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      • R Offline
        RickW
        last edited by

        Yes, glass has thickness. It should be evident in the detail image (click on it for a larger view) - there should be 3 shades of gray for the window frame as you look near/through the glass. I used a 1" thick glass setting (which in the real world would be two 1/4"-thick panes with the outside faces 1" apart, but is shown as a 1" thick piece of glass).

        For rendering, do you need (for example) the 1/4"-thick glass at both faces?

        RickW
        [www.smustard.com](http://www.smustard.com)

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        • S Offline
          sepo
          last edited by

          You do not have to have thickness of glass for rendering..actually most of the time it creates the problems.

          btw windowiser looks good 👍

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          • C Offline
            chango70
            last edited by

            Hey great effort! Thanks Rick. I can't wait for v4. 😍

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            • K Offline
              kwistenbiebel
              last edited by

              As Sepo states, A single surface for glass is much better for rendering.
              In Archviz rendering, double surface glass gets you in trouble as the refraction + caustics kills render time.

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              • ToboboT Offline
                Tobobo
                last edited by

                I can't thank you enough Rick.

                You Ruby is in my top 5 to get.

                Toby

                Philippians 4:13

                I can do everything through him who gives me strength.

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                • M Offline
                  marcosrodrigues
                  last edited by

                  @tobobo said:

                  You Ruby is in my top 5 to get

                  Same here. A very useful script. Good news, Rick.

                  | menos é mais

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                  • P Offline
                    Phil Rader AIA
                    last edited by

                    OH please give us the option of NOT having double surface glass. I don't use a rendering application much and so I would prefer to only have a single polygon surface for the glass. I do hope that remains an option.

                    http://www.philrader.com

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                    • R Offline
                      RickW
                      last edited by

                      I can make glass thickness an option 😄 (naturally, it's easier coding to have a single face, but since the coding is done for double face, adding a check for glass thickness is no problem).

                      EDIT: Easier than I thought - just specify a glass thickness of 0 😄

                      RickW
                      [www.smustard.com](http://www.smustard.com)

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                      • S Offline
                        sepo
                        last edited by

                        Fantastic news Rick...

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                        • AnssiA Offline
                          Anssi
                          last edited by

                          Wonderful news!

                          Anssi

                          securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                          • K Offline
                            KustuRA
                            last edited by

                            @sepo said:

                            Fantastic news Rick...

                            ...my signature here...

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                            • jujuJ Offline
                              juju
                              last edited by

                              Seems like I'd be handing over some more cash to Smustard quite soon... 😉

                              Save the Earth, it's the only planet with chocolate.

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                              • EdsonE Offline
                                Edson
                                last edited by

                                @rickw said:

                                I'll throw some items out there for a consensus "vote":

                                1a. V4 will cut an opening in a "wall", and a "wall" is determined by the distance between two faces. I can hard-code a reasonable distance value (currently 16"/~40cm), or I can make it user-defined.

                                1b. If user-defined, do you want to see it in the main dialog every time you use Windowizer, or would you prefer it to be located in a separate configuration dialog?

                                1. V4 groups the resulting window assembly. I can add an option to group or not group this, if desired (the group would be exploded if non-grouping was selected).

                                2. When multiple faces are selected for a Windowizer operation, should "undo" work on just the last window assembly created, or on all of them? For clarification: currently in v4, 10 faces selected to be Windowized would result in 10 separate actions, thus 10 separate "undo" actions. This could be an option as well, subjecting it to question 1b. (main dialog or separate configuration dialog?)

                                1a. user defined
                                1b. separate window
                                2. group it by default
                                3. undo should work on all of them. option on main dialog.

                                edson mahfuz, architect| porto alegre • brasil
                                http://www.mahfuz.arq.br

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                                • jujuJ Offline
                                  juju
                                  last edited by

                                  @rickw said:

                                  I'll throw some items out there for a consensus "vote":

                                  1a. V4 will cut an opening in a "wall", and a "wall" is determined by the distance between two faces. I can hard-code a reasonable distance value (currently 16"/~40cm), or I can make it user-defined.

                                  1b. If user-defined, do you want to see it in the main dialog every time you use Windowizer, or would you prefer it to be located in a separate configuration dialog?

                                  1. V4 groups the resulting window assembly. I can add an option to group or not group this, if desired (the group would be exploded if non-grouping was selected).

                                  2. When multiple faces are selected for a Windowizer operation, should "undo" work on just the last window assembly created, or on all of them? For clarification: currently in v4, 10 faces selected to be Windowized would result in 10 separate actions, thus 10 separate "undo" actions. This could be an option as well, subjecting it to question 1b. (main dialog or separate configuration dialog?)

                                  1a) User defined, but with the option to set parameters within which script should search for the other face of the wall.
                                  1b) Main dialogue box.
                                  2) Add option to have the output either grouped or ungrouped.
                                  3) Last window created. I think one should check the window before going on to create the next.

                                  Save the Earth, it's the only planet with chocolate.

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                                  • R Offline
                                    RickW
                                    last edited by

                                    Okay, here's a simple form for answering the questions (which will help me tabulate responses).

                                    (Edson & Juju, thanks for your feedback - I've logged your responses already)

                                    RickW
                                    [www.smustard.com](http://www.smustard.com)

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                                    • AnssiA Offline
                                      Anssi
                                      last edited by

                                      @rickw said:

                                      I'll throw some items out there for a consensus "vote":

                                      1a. [EDITED] V4 will cut an opening in a "wall", and a "wall" is determined by the maximum distance between two faces. I can hard-code a reasonable distance value (currently 16"/~40cm maximum), or I can make it user-defined.

                                      1b. If user-defined, do you want to see it in the main dialog every time you use Windowizer, or would you prefer it to be located in a separate configuration dialog?

                                      1. V4 groups the resulting window assembly. I can add an option to group or not group this, if desired (the group would be exploded if non-grouping was selected).

                                      2. When multiple faces are selected for a Windowizer operation, should "undo" work on just the last window assembly created, or on all of them? For clarification: currently in v4, 10 faces selected to be Windowized would result in 10 separate actions, thus 10 separate "undo" actions. This could be an option as well, subjecting it to question 1b. (main dialog or separate configuration dialog?)

                                      1a User-defined
                                      1b Main dialog is OK - at least in the version I have it is still uncluttered enough
                                      2 Grouping is OK, adding the option is OK too, but not absolutely necessary
                                      3 Undo all in one go is IMO the way to go

                                      Cheers

                                      Anssi

                                      securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                                      • R Offline
                                        RickW
                                        last edited by

                                        I'll throw some items out there for a consensus "vote":

                                        1a. [EDITED] V4 will cut an opening in a "wall", and a "wall" is determined by the maximum distance between two faces. I can hard-code a reasonable distance value (currently 16"/~40cm maximum), or I can make it user-defined.

                                        1b. If user-defined, do you want to see it in the main dialog every time you use Windowizer, or would you prefer it to be located in a separate configuration dialog?

                                        1. V4 groups the resulting window assembly. I can add an option to group or not group this, if desired (the group would be exploded if non-grouping was selected).

                                        2. When multiple faces are selected for a Windowizer operation, should "undo" work on just the last window assembly created, or on all of them? For clarification: currently in v4, 10 faces selected to be Windowized would result in 10 separate actions, thus 10 separate "undo" actions. This could be an option as well, subjecting it to question 1b. (main dialog or separate configuration dialog?)

                                        EDIT: If you answer using this survey form, I can better track the responses.

                                        Thanks!

                                        RickW
                                        [www.smustard.com](http://www.smustard.com)

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                                        • R Offline
                                          RickW
                                          last edited by

                                          Okay, based on responses so far, I've made some determinations:

                                          1. This will be user-configurable in a separate dialog, as I expect it won't change very often - if you never have a wall thicker than 16"/40cm, it will never change! 😄

                                          2. I will add the grouping option to the main dialog

                                          3. "Undo" will undo all windows created in that instance.

                                          Thanks for the input,

                                          RickW
                                          [www.smustard.com](http://www.smustard.com)

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                                          • F Offline
                                            Fletch
                                            last edited by

                                            Hi Rick, this looks great! congrats!

                                            can a value of "0" be specified for the frame and have it therefore only build divider mullions/muntins? this way we would be able to use it to subdivide panels in a previously built curtainwall system?

                                            Will it have the option to be only one sided curtainwall? the additional polys will be very heavy in the scene if they are not needed. I would then have to keep the old windowizer as I prefer the lowest polys possible... for quicker SU response and quicker render times.

                                            Is there a way to make the grouping a component instead? one that cuts the opening? Say I picked 3 identical faces, and told it to make the window, and it were to make it, make it a component, and place the component in all three places for me... that would be powerful. 😎

                                            Fletch
                                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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