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    Silvershadows eye candy 2 : BLACK HAWK

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    • S 離線
      Simon B
      最後由 編輯

      Fabulous job - I never believed this was possible in SU

      Could you clarify which plugins you used for us noobs?

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      • BurkhardB 離線
        Burkhard
        最後由 編輯

        Great, absolutly fantastic 👍 👍 👍
        Simon, see the thread start, there are the most used plugins shown as toolbars

        [http://www.ia-plus.de(http://www.ia-plus.de)]

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        • S 離線
          Simon B
          最後由 編輯

          I did not recognise the projections or surface operations toolbars - which plugins create those?

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          • J 離線
            johnsenior1973
            最後由 編輯

            @simon b said:

            I did not recognise the projections or surface operations toolbars - which plugins create those?

            I don't have the projections plugin so I don't know which that one is, but the surface operations toolbar is tools on surface by Fredo6 available here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11212&start=0

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            • B 離線
              bakbek
              最後由 編輯

              @silver_shadow said:

              hi guys, thanx for the support.
              tips and tricks, maybe youll all know about this already, i mirrored the one side, so its half of an component grouped together.
              the parts that will not be mirrored and must be unique will be in that group. components save space. I think sketchup reads it as one boject..so having 20 of the same thing in groups will tkae up more space than having 20 of one component
              Durant Hapke, nice model train. Its mindblowing to see all that build out of woood, really amazing

              Amazing work Silver Shadow!!! truly inspiring. SU really shines in the hands of the dedicated man, and congrats to all those who write those great ruby scripts you use - these functions really should have been developed inside SU by the SU development team, but hey... they did think up ruby.

              can you show the raw maxwell output - that will be very interesting to see.

              Cheers, and keep this eye candy thing going.

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              • J 離線
                johnsenior1973
                最後由 編輯

                @unknownuser said:

                @johnsenior1973 said:

                I don't have the projections plugin so I don't know which that one is, but the surface operations toolbar is tools on surface by Fredo6 available here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11212&start=0

                Here you go:
                [attachment=0:56pbn4c3]<!-- ia0 -->projection_extension.zip<!-- ia0 -->[/attachment:56pbn4c3]
                Just unzip in your plugins folder.

                There is a newer version of that as well - "more user-friendly than previous version": http://www.crai.archi.fr/RubyLibraryDepot/Ruby/EM/projection_v6.zip

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                • bigstickB 離線
                  bigstick
                  最後由 編輯

                  Quite extraordinary! Stunning work!

                  I have a suggestion for your next jaw-dropping model here:- http://thefutureofthings.com/upload/items_icons/ATLAS-cern_large.jpg
                  😄

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                  • R 離線
                    rsw
                    最後由 編輯

                    Excellent model and renders

                    Looking forward to seeing eye-candy 3!!! 😄

                    Richard

                    http:img.userbars.pl9819554.png

                    http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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                    • D 離線
                      dolphus
                      最後由 編輯

                      I can only endorse all of the positive comments and add my own admiration fot you work By the way I believe that "if you got it FLAUNT it!" don,t be shy you are good keep it up looking forward to eye candy 3 with great anticipation

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                      • J 離線
                        juanjo06
                        最後由 編輯

                        i love detail!!! sos un monstruo! buenisimo! awsome! fabulosos! mortal! indescriptible! barbaro! 👍 👍 👍 🤓

                        1 條回覆 最後回覆 回覆 引用 0
                        • T 離線
                          troyhome
                          最後由 編輯

                          Big deal! I could do that... if i had a million years, a bunch of talent, a crazy skills... oh wait, this IS a big deal 😄

                          Simply incredible how you have push/pulled the bar!
                          😄

                          IOviz.com
                          SU Pro 2024 PC

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                          • monsterzeroM 離線
                            monsterzero
                            最後由 編輯

                            Nice stuff! Thanks for posting the images showing each step in building the fuselage. Very informative. I probably would have extruded the fuselage lengthwise rather than from the profile. Can you share your thinking on that?

                            monsterzero
                            My New Twitch Stream!
                            https://www.twitch.tv/infinitestorylab
                            infinitemachine.com

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                            • D 離線
                              dylan
                              最後由 編輯

                              These are just mind blowing.
                              The modelling is exceptional and that level of detail takes a special talent.

                              Those last three renders and PS compositions are just sublime!

                              Great work Jacques 👍

                              http://dmdarchitecture.co.uk/

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                              • SektaS 離線
                                Sekta
                                最後由 編輯

                                Jacques,

                                Absolutely superb work. 👍 👍 The guys in my office are Revit converts and look down their noses at Sketchup as a bit of a play thing. When I called them all over to my computer to take a look at your great work, there was stunned silence and and a collective shuffle back to their seat with their collective tails between their legs

                                I love the renders as well, fantastic.

                                Stan

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                                • S 離線
                                  silver_shadow
                                  最後由 編輯

                                  @monsterzero said:

                                  Nice stuff! Thanks for posting the images showing each step in building the fuselage. Very informative. I probably would have extruded the fuselage lengthwise rather than from the profile. Can you share your thinking on that?

                                  i have extruded the fuselage from the side and bottom, and there they intersected i sort of got the idea of shape. (btw, its my first attempt to build something else than buildings lol )

                                  I have updated the first page includin the raw maxwell renders as requested.

                                  thanx for the support guys 😉

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                                  • R 離線
                                    Ross Macintosh
                                    最後由 編輯

                                    Stunning Silvershadow! The images highlight not only your skill but your love of crafting such a detailed model. You are justifiable in your pride of accomplishment. A big thanks for posting all the progress series. They really do inspire by showing that when you craft such a complex model you break it down into many, more manageable, smaller projects.

                                    For EyeCandy3: I'd suggest this landmark.

                                    Regards, Ross

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                                    • W 離線
                                      watkins
                                      最後由 編輯

                                      Dear Jacque,

                                      I am curious as to where you found the detail for the rotor assembly. Did you find that on the web or did you use another source?

                                      Regards,
                                      Bob

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                                      • M 離線
                                        mister moon
                                        最後由 編輯

                                        wow man, it's really awsome what you did up there! congrats!
                                        i saw you posted an image with the icons of the tools you used, but are these plugins or just tools 'cause i've been lookin' for them and i just can't find them, exept for the skin bubble...
                                        in one of the steps you drew the different sections of the blackhawk, a succession of planes; how did you manage to convert them in the skin of the chopper?

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                                        • R 離線
                                          roadkill
                                          最後由 編輯

                                          silver_shadow

                                          Would you mind listing the scripts, plug ins and extra goodies you have installed with SU?
                                          It is hard for a basic user to understand how such complex models can be made, any tips much appreciate.
                                          Cheers

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                                          • R 離線
                                            remus
                                            最後由 編輯

                                            I tihnk he gave a list of them in the first post.

                                            Just to give them their names:
                                            tools on surface
                                            soap skin bubble
                                            skin
                                            projections
                                            3d shapes
                                            sandbox tools (native SU, enabled through window->preferences->extensions)
                                            subdivide and smooth

                                            http://remusrendering.wordpress.com/

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