Silvershadows eye candy 2 : BLACK HAWK
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@unknownuser said:
@johnsenior1973 said:
I don't have the projections plugin so I don't know which that one is, but the surface operations toolbar is tools on surface by Fredo6 available here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11212&start=0
Here you go:
[attachment=0:56pbn4c3]<!-- ia0 -->projection_extension.zip<!-- ia0 -->[/attachment:56pbn4c3]
Just unzip in your plugins folder.There is a newer version of that as well - "more user-friendly than previous version": http://www.crai.archi.fr/RubyLibraryDepot/Ruby/EM/projection_v6.zip
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Quite extraordinary! Stunning work!
I have a suggestion for your next jaw-dropping model here:- http://thefutureofthings.com/upload/items_icons/ATLAS-cern_large.jpg
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Excellent model and renders
Looking forward to seeing eye-candy 3!!!
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I can only endorse all of the positive comments and add my own admiration fot you work By the way I believe that "if you got it FLAUNT it!" don,t be shy you are good keep it up looking forward to eye candy 3 with great anticipation
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i love detail!!! sos un monstruo! buenisimo! awsome! fabulosos! mortal! indescriptible! barbaro!
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Big deal! I could do that... if i had a million years, a bunch of talent, a crazy skills... oh wait, this IS a big deal
Simply incredible how you have push/pulled the bar!
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Nice stuff! Thanks for posting the images showing each step in building the fuselage. Very informative. I probably would have extruded the fuselage lengthwise rather than from the profile. Can you share your thinking on that?
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These are just mind blowing.
The modelling is exceptional and that level of detail takes a special talent.Those last three renders and PS compositions are just sublime!
Great work Jacques
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Jacques,
Absolutely superb work. The guys in my office are Revit converts and look down their noses at Sketchup as a bit of a play thing. When I called them all over to my computer to take a look at your great work, there was stunned silence and and a collective shuffle back to their seat with their collective tails between their legs
I love the renders as well, fantastic.
Stan
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@monsterzero said:
Nice stuff! Thanks for posting the images showing each step in building the fuselage. Very informative. I probably would have extruded the fuselage lengthwise rather than from the profile. Can you share your thinking on that?
i have extruded the fuselage from the side and bottom, and there they intersected i sort of got the idea of shape. (btw, its my first attempt to build something else than buildings lol )
I have updated the first page includin the raw maxwell renders as requested.
thanx for the support guys
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Stunning Silvershadow! The images highlight not only your skill but your love of crafting such a detailed model. You are justifiable in your pride of accomplishment. A big thanks for posting all the progress series. They really do inspire by showing that when you craft such a complex model you break it down into many, more manageable, smaller projects.
For EyeCandy3: I'd suggest this landmark.
Regards, Ross
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Dear Jacque,
I am curious as to where you found the detail for the rotor assembly. Did you find that on the web or did you use another source?
Regards,
Bob -
wow man, it's really awsome what you did up there! congrats!
i saw you posted an image with the icons of the tools you used, but are these plugins or just tools 'cause i've been lookin' for them and i just can't find them, exept for the skin bubble...
in one of the steps you drew the different sections of the blackhawk, a succession of planes; how did you manage to convert them in the skin of the chopper? -
silver_shadow
Would you mind listing the scripts, plug ins and extra goodies you have installed with SU?
It is hard for a basic user to understand how such complex models can be made, any tips much appreciate.
Cheers -
I tihnk he gave a list of them in the first post.
Just to give them their names:
tools on surface
soap skin bubble
skin
projections
3d shapes
sandbox tools (native SU, enabled through window->preferences->extensions)
subdivide and smooth -
wow
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much props. can't believe those images and your model. inspiring
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these were my sources for building my rotors. (form the internet)
top
and the back
i used the tool skin for connecting the faces. the tool connects 2 faces and fill in the missing geometry between it.Bit of a time saver
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Well played silver_shadow
Out of interest, how many polygons is the model?
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He he ...Silver,
It seems someone posted about your BlackHawk modeling/rendering in the 'off topic' section of the Maxwell forum.
Things like 'this can't be Sketchup' etc... pop up. You might want to check it.
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