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⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

Silvershadows eye candy 2 : BLACK HAWK

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  • R Offline
    rsw
    last edited by 10 Sept 2008, 11:48

    Excellent model and renders

    Looking forward to seeing eye-candy 3!!! πŸ˜„

    Richard

    http:img.userbars.pl9819554.png

    http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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    • D Offline
      dolphus
      last edited by 10 Sept 2008, 13:46

      I can only endorse all of the positive comments and add my own admiration fot you work By the way I believe that "if you got it FLAUNT it!" don,t be shy you are good keep it up looking forward to eye candy 3 with great anticipation

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      • J Offline
        juanjo06
        last edited by 10 Sept 2008, 14:59

        i love detail!!! sos un monstruo! buenisimo! awsome! fabulosos! mortal! indescriptible! barbaro! πŸ‘ πŸ‘ πŸ‘ πŸ€“

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        • T Offline
          troyhome
          last edited by 10 Sept 2008, 15:57

          Big deal! I could do that... if i had a million years, a bunch of talent, a crazy skills... oh wait, this IS a big deal πŸ˜„

          Simply incredible how you have push/pulled the bar!
          πŸ˜„

          IOviz.com
          SU Pro 2024 PC

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          • M Offline
            monsterzero
            last edited by 10 Sept 2008, 17:36

            Nice stuff! Thanks for posting the images showing each step in building the fuselage. Very informative. I probably would have extruded the fuselage lengthwise rather than from the profile. Can you share your thinking on that?

            monsterzero
            My New Twitch Stream!
            https://www.twitch.tv/infinitestorylab
            infinitemachine.com

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            • D Offline
              dylan
              last edited by 10 Sept 2008, 18:54

              These are just mind blowing.
              The modelling is exceptional and that level of detail takes a special talent.

              Those last three renders and PS compositions are just sublime!

              Great work Jacques πŸ‘

              http://dmdarchitecture.co.uk/

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              • S Offline
                Sekta
                last edited by 11 Sept 2008, 05:13

                Jacques,

                Absolutely superb work. πŸ‘ πŸ‘ The guys in my office are Revit converts and look down their noses at Sketchup as a bit of a play thing. When I called them all over to my computer to take a look at your great work, there was stunned silence and and a collective shuffle back to their seat with their collective tails between their legs

                I love the renders as well, fantastic.

                Stan

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                • S Offline
                  silver_shadow
                  last edited by 11 Sept 2008, 05:21

                  @monsterzero said:

                  Nice stuff! Thanks for posting the images showing each step in building the fuselage. Very informative. I probably would have extruded the fuselage lengthwise rather than from the profile. Can you share your thinking on that?

                  i have extruded the fuselage from the side and bottom, and there they intersected i sort of got the idea of shape. (btw, its my first attempt to build something else than buildings lol )

                  I have updated the first page includin the raw maxwell renders as requested.

                  thanx for the support guys πŸ˜‰

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                  • R Offline
                    Ross Macintosh
                    last edited by 11 Sept 2008, 08:38

                    Stunning Silvershadow! The images highlight not only your skill but your love of crafting such a detailed model. You are justifiable in your pride of accomplishment. A big thanks for posting all the progress series. They really do inspire by showing that when you craft such a complex model you break it down into many, more manageable, smaller projects.

                    For EyeCandy3: I'd suggest this landmark .

                    Regards, Ross

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                    • W Offline
                      watkins
                      last edited by 11 Sept 2008, 08:53

                      Dear Jacque,

                      I am curious as to where you found the detail for the rotor assembly. Did you find that on the web or did you use another source?

                      Regards,
                      Bob

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                      • M Offline
                        mister moon
                        last edited by 11 Sept 2008, 09:44

                        wow man, it's really awsome what you did up there! congrats!
                        i saw you posted an image with the icons of the tools you used, but are these plugins or just tools 'cause i've been lookin' for them and i just can't find them, exept for the skin bubble...
                        in one of the steps you drew the different sections of the blackhawk, a succession of planes; how did you manage to convert them in the skin of the chopper?

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                        • R Offline
                          roadkill
                          last edited by 11 Sept 2008, 20:55

                          silver_shadow

                          Would you mind listing the scripts, plug ins and extra goodies you have installed with SU?
                          It is hard for a basic user to understand how such complex models can be made, any tips much appreciate.
                          Cheers

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                          • R Offline
                            remus
                            last edited by 11 Sept 2008, 21:46

                            I tihnk he gave a list of them in the first post.

                            Just to give them their names:
                            tools on surface
                            soap skin bubble
                            skin
                            projections
                            3d shapes
                            sandbox tools (native SU, enabled through window->preferences->extensions)
                            subdivide and smooth

                            http://remusrendering.wordpress.com/

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                            • T Offline
                              Tekelwriter
                              last edited by 12 Sept 2008, 01:35

                              wow

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                              • S Offline
                                sketchy
                                last edited by 12 Sept 2008, 02:21

                                much props. can't believe those images and your model. inspiring

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  silver_shadow
                                  last edited by 12 Sept 2008, 05:10

                                  these were my sources for building my rotors. (form the internet)

                                  top

                                  http://i185.photobucket.com/albums/x165/hondsekont/toprotor.jpg

                                  and the back

                                  http://i185.photobucket.com/albums/x165/hondsekont/tailrotor_1.jpg

                                  i used the tool skin for connecting the faces. the tool connects 2 faces and fill in the missing geometry between it.Bit of a time saver πŸ˜‰

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                                  • E Offline
                                    eter
                                    last edited by 12 Sept 2008, 13:01

                                    Well played silver_shadow

                                    Out of interest, how many polygons is the model?

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by 12 Sept 2008, 13:52

                                      He he πŸ˜„...Silver,
                                      It seems someone posted about your BlackHawk modeling/rendering in the 'off topic' section of the Maxwell forum.
                                      Things like 'this can't be Sketchup' etc... pop up. You might want to check it.

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                                      • S Offline
                                        silver_shadow
                                        last edited by 12 Sept 2008, 13:57

                                        lol i have no idea
                                        listen guys... i want to ask something off topic here...
                                        What programs are best to use and easy too, that can do a lot, to me i still think SU are the best to pump out models quickly.

                                        i was talking to a guy and said its like working with an dinosaur and there is much easier programs to have build this. (using nurbs) Isnt it taking longer to pull points around? just a thought, i havent build many things with nurbs before...so its just curiosity thats getting to me.
                                        Wow i would tear my head of if SU 7 introduces particles, man !! β˜€

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                                        • S Offline
                                          silver_shadow
                                          last edited by 12 Sept 2008, 14:07

                                          yea we were talking about that so he suggested other apps to build more complex models...
                                          to me...building a box is easier like doing 3 clicks and you have it...than building this in nurbs..
                                          so it got me tickled...

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