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Differing scale of material

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  • G Offline
    Gaieus
    last edited by 3 Sept 2008, 10:19

    It's interesting however that I repainted it with the default colour and even afterwards it kept being resized. I would epect that a colourwould not retain UV data.

    Gai...

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    • K Offline
      kevsterman
      last edited by 3 Sept 2008, 10:24

      I haven't tried resclaing the material. However I did try repainting the faces with a completely different texture and the same thing happened. Its almost as if the face itself has been set to a particular scale. Could that be possible? I've never heard of it being done before.

      "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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      • G Offline
        Gaieus
        last edited by 3 Sept 2008, 10:34

        It seems to be quite a simple face - could you try deleting it and then redrawing to see what happens?

        Gai...

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        • W Offline
          Wo3Dan
          last edited by 3 Sept 2008, 10:39

          @kevsterman said:

          I haven't tried resclaing the material. However I did try repainting the faces with a completely different texture and the same thing happened. Its almost as if the face itself has been set to a particular scale. Could that be possible? I've never heard of it being done before.

          That "problem"-group (the painted group) has been scaled indeed.
          Right click on it to see in the context menu.
          Scaling it back to normal will probably fix the texture to normal size.

          Wo3Dan

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          • K Offline
            kevsterman
            last edited by 3 Sept 2008, 10:41

            I tried redrawing the wall within the group that contained the rescaled material and it came out exactly the same. I then redrew the wall outside of the group and it was fine. So somehow its the group that is causing the material to scale differently. 😲

            "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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            • K Offline
              kevsterman
              last edited by 3 Sept 2008, 10:43

              You just beat me to it Dan. Yes, I see whats causing the problem now. Its an old model than I'm tinkering with and I must've scaled it down.

              Top marks 👍

              ☀

              "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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              • G Offline
                Gaieus
                last edited by 3 Sept 2008, 10:49

                Ha, Wodan!

                Long time no see!

                Just in the right time! 👍
                I didn't even think of the group scale - just the material. 😳

                Gai...

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                • W Offline
                  Wo3Dan
                  last edited by 3 Sept 2008, 12:06

                  @gaieus said:

                  Ha, Wodan!

                  Long time no see!

                  Just in the right time! 👍
                  I didn't even think of the group scale - just the material. 😳

                  Hi Gaieus,
                  Enjoying 5 weeks vacation in France (Dordogne and mostly in Brittany). Avoiding large cities.
                  In lots of villages it's like being in an open museum. Also good to be back though. Save some for next year! Beautiful country / nice people.
                  You should try Brittany one day.

                  To go back on topic and nail down the "problem":
                  a scaled down component will also scale down the texture applied to it, (on group and faces!)
                  You can't see this in the entity info which makes it a bit weird.

                  Wo3Dan

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                  • A Offline
                    Alan Fraser
                    last edited by 3 Sept 2008, 12:25

                    You can solve such problems In Model by exploding the group then immediately r-clicking and grouping again while all the geometry is still selected.

                    3D Figures
                    Were you required to walk 500 miles? Were you advised to walk 500 more?
                    You could be entitled to compensation. Call the Pro Claimers now!

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                    • W Offline
                      Wo3Dan
                      last edited by 3 Sept 2008, 14:57

                      @alan fraser said:

                      You can solve such problems In Model by exploding the group then immediately r-clicking and grouping again while all the geometry is still selected.

                      Yes Alan, you can but there are major disadvantages.
                      Texture as well as layers are inherited by unpainted entities resp. layer0-entities (default settings) in a group (or component) when exploding that group (or C).
                      As for texture, you might get a lot of unwanted changes that you need to fix later. [all faces (both sides) AND edges one level down are now painted!!!]
                      As for geometry, it is against Googles advise to have primary entities in another layer than layer0. But that is exactly what happens when you explode and regroup. (ungrouped entities in different layer(s) other than layer0)

                      %(#0000FF)[The remedy is:
                      for groups: right click > select “Make Component” > right click > select “Scale Definition”
                      for components: right click > select “Make Unique” > right click > select “Scale Definition”

                      Now only the texture scale has changed back to normal in both cases.]

                      Wo3Dan

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