Differing scale of material
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I have two faces which both have the same material applied but they appear at different scales. They are just single faces, not reversed and I don't understand why they should be different scales.
Its probably something really simple. Here is the .skp if anyone would like to take a look for me.
Thanks very much.
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Really weird. No matter how I repaint it - sampling the other wall or just from the mat browser - it remains like that.I noticed that some faces there were painted within the group's context while one (the biggest) by painting the group. Still does not explain.
Have you not resized the texture with the position tools by any chance?
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As gai said, thats pretty weird, although i tried resizing it and there was a snap point at the original scale, so my best guess is that it somehow got rescaled and then applied to that group.
Im guessing you already know how to fix it?
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It's interesting however that I repainted it with the default colour and even afterwards it kept being resized. I would epect that a colourwould not retain UV data.
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I haven't tried resclaing the material. However I did try repainting the faces with a completely different texture and the same thing happened. Its almost as if the face itself has been set to a particular scale. Could that be possible? I've never heard of it being done before.
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It seems to be quite a simple face - could you try deleting it and then redrawing to see what happens?
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@kevsterman said:
I haven't tried resclaing the material. However I did try repainting the faces with a completely different texture and the same thing happened. Its almost as if the face itself has been set to a particular scale. Could that be possible? I've never heard of it being done before.
That "problem"-group (the painted group) has been scaled indeed.
Right click on it to see in the context menu.
Scaling it back to normal will probably fix the texture to normal size.Wo3Dan
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I tried redrawing the wall within the group that contained the rescaled material and it came out exactly the same. I then redrew the wall outside of the group and it was fine. So somehow its the group that is causing the material to scale differently.
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You just beat me to it Dan. Yes, I see whats causing the problem now. Its an old model than I'm tinkering with and I must've scaled it down.
Top marks
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Ha, Wodan!
Long time no see!
Just in the right time!
I didn't even think of the group scale - just the material. -
@gaieus said:
Ha, Wodan!
Long time no see!
Just in the right time!
I didn't even think of the group scale - just the material.Hi Gaieus,
Enjoying 5 weeks vacation in France (Dordogne and mostly in Brittany). Avoiding large cities.
In lots of villages it's like being in an open museum. Also good to be back though. Save some for next year! Beautiful country / nice people.
You should try Brittany one day.To go back on topic and nail down the "problem":
a scaled down component will also scale down the texture applied to it, (on group and faces!)
You can't see this in the entity info which makes it a bit weird.Wo3Dan
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You can solve such problems In Model by exploding the group then immediately r-clicking and grouping again while all the geometry is still selected.
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@alan fraser said:
You can solve such problems In Model by exploding the group then immediately r-clicking and grouping again while all the geometry is still selected.
Yes Alan, you can but there are major disadvantages.
Texture as well as layers are inherited by unpainted entities resp. layer0-entities (default settings) in a group (or component) when exploding that group (or C).
As for texture, you might get a lot of unwanted changes that you need to fix later. [all faces (both sides) AND edges one level down are now painted!!!]
As for geometry, it is against Googles advise to have primary entities in another layer than layer0. But that is exactly what happens when you explode and regroup. (ungrouped entities in different layer(s) other than layer0)%(#0000FF)[The remedy is:
for groups: right click > select “Make Component” > right click > select “Scale Definition”
for components: right click > select “Make Unique” > right click > select “Scale Definition”Now only the texture scale has changed back to normal in both cases.]
Wo3Dan
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