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Problem with export: materials

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  • Y 離線
    Yorky5
    最後由 編輯 2008年8月4日 下午9:10

    hello,
    I have problems with exporting skp to 3d model:
    I make a model, add multiple materials, export to let's say .3ds, confirm 'export texture maps',... and a windows pops up and says: exported material: 1.
    Importing in a renderprogram shows that there are no materials assigned to it. What am i doing wrong?
    thx,
    York

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    • G 離線
      Gaieus
      最後由 編輯 2008年8月7日 下午12:40

      York, there might be several reasons.

      • materials with non-English characters (and maybe with spaces) don't export to 3ds;
      • materials applied on back faces don't export to 3ds;
      • maybe (I cannot really remember) material names shouldn't even be more than 8 character long.
        Probably others can add some more to the list. Could you upload the skp file?

      Also I'm moving this topic for this section is for sharing materials and their resources.

      Gai...

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      • P 離線
        plot-paris
        最後由 編輯 2008年8月7日 下午4:07

        I am not sure if this counts for 3ds export...

        but the only thing I would add to your list, Gaieus, is that if you apply a texture outside a group, it may not be exported with uv-coordinates and therefore displayed only as a colour instead of as a texture. at least that is what happens with Indigo

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        • S 離線
          solo
          最後由 編輯 2008年8月7日 下午4:11

          York

          Firstly welcome to SCF, if you post the SU model with textures assigned I can have a look at it and test the export for you and see if and where you are going wrong.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • Y 離線
            Yorky5
            最後由 編輯 2008年8月10日 下午11:22

            Hi, thx for the responses.

            I guess the problem is solved, after restarting my computer... very very strange.

            I have another big problem, and i can't find an answer.

            I have summarized al with the pictures below. The problem you see, i also have with downloaded (similar) objects from sketchup warehouse (let's say a sink with watercrane). Seems like all this kinds of models sketchup has, causes major problems during texturing. I wonder if there's anyone who can solve this, tried the 3D forum where i am active, but still no go.

            PLEASE HELP, thx

            http://lookatimages.files.wordpress.com/2008/08/11.jpg

            http://lookatimages.files.wordpress.com/2008/08/21.jpg

            http://lookatimages.files.wordpress.com/2008/08/31.jpg

            http://lookatimages.files.wordpress.com/2008/08/41.jpg

            http://lookatimages.files.wordpress.com/2008/08/52.jpg

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            • R 離線
              remus
              最後由 編輯 2008年8月11日 上午6:26

              Pics arent showing...

              http://remusrendering.wordpress.com/

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              • G 離線
                Gaieus
                最後由 編輯 2008年8月11日 上午8:40

                This is what it gives: (a 403 error - you have to be logged in):
                http://lookatimages.files.wordpress.com/2008/08/11.jpg

                Please, upload the images or place them on an open host.

                Gai...

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                • P 離線
                  plot-paris
                  最後由 編輯 2008年8月11日 上午9:11

                  imageshack is a good site to do that (at least it works good for me 😉 )

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                  • G 離線
                    Gaieus
                    最後由 編輯 2008年8月11日 上午9:14

                    @plot-paris said:

                    imageshack is a good site to do that (at least it works good for me 😉 )

                    And slow as a snail... 😒

                    Gai...

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                    • P 離線
                      plot-paris
                      最後由 編輯 2008年8月11日 上午9:45

                      indeed 😄
                      which one do you use? obviously not picasa (doesn't work)

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                      • G 離線
                        Gaieus
                        最後由 編輯 2008年8月11日 上午9:59

                        I have a couple of webspaces actually so I can upload anything on them but I know there are a couple of really good (and fast) ones here in Hungary.

                        For some funny reasons these US image (and other file) hosting services are sooo commercial that they tend to even slow down connectuion speed to make you pay (I don't know how this is at imageshack as a amtter of fact but have a look at rapidshare for instance).

                        Gai...

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                        • Y 離線
                          Yorky5
                          最後由 編輯 2008年8月11日 下午12:26

                          Pls try again now, content should no longer be protected,...
                          many thanks

                          http://lookatimages.files.wordpress.com/2008/08/11.jpg

                          http://lookatimages.files.wordpress.com/2008/08/21.jpg

                          http://lookatimages.files.wordpress.com/2008/08/31.jpg

                          http://lookatimages.files.wordpress.com/2008/08/41.jpg

                          http://lookatimages.files.wordpress.com/2008/08/52.jpg

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                          • G 離線
                            Gaieus
                            最後由 編輯 2008年8月11日 下午12:40

                            OK, there are two problems here basically:

                            1. back (bluish grey) faces: this is a modeling problem - right click on it and "Reverse faces". If unwanted faces also reverse (to grey), turn on hidden geometry (View menu) and do it with individual faces.
                              In many external rendering softwares these reversed (back) faces do not render at all.

                            2. UV mapping. This is tricky in SU as it does not have good mapping tools. On the cylinder part you can try this:

                            3. turn on hidden geometry (see above)

                            4. right click on one of the facets > texture > position > hit enter

                            5. now sample it with the Allt+Paint bucket (=Eye dropper) tool

                            6. turn off hidden geometry

                            7. paint the cylinder.
                              On the bending part this will not work properly however, there (or on the whole pipe) you can try the "Project" submenu item at step b) instead of position but I doubt that you will get a proper projection (If you knew how much I tried with simple arches!).

                            Gai...

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                            • R 離線
                              REGIS
                              最後由 編輯 2008年8月11日 下午2:31

                              Hi Yorky

                              I've seen your post on Cheetah3D forum (I use C3D too)

                              Why the arc is grey and not white ?

                              It depens on the color of the face you select to use follow me :
                              The face you click on with follow me tool is grey so the result is white
                              The face you click on with follow me tool is white so the result is grey

                              I think you've got to keep your mesh untextured and try to use Cheetah 3D unwrap tool to have a nice result on the arc.

                              regards

                              ( just a question : do you speak french Yorky )

                              @+

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                              • R 離線
                                REGIS
                                最後由 編輯 2008年8月12日 上午12:19

                                Hi Yorky

                                I made a little try

                                In sketchup
                                texture arc.jpg

                                exporting at fbx format keep the faces non triangulated if they aren't in sketchup
                                rendered with Cheetah3D ( very fast and basic )
                                essai texture arc.jpg

                                regards

                                @+

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                                • Y 離線
                                  Yorky5
                                  最後由 編輯 2008年8月12日 上午10:20

                                  @regis said:

                                  Hi Yorky

                                  I made a little try

                                  In sketchup
                                  [attachment=1:3mhs2w0s]<!-- ia1 -->texture arc.jpg<!-- ia1 -->[/attachment:3mhs2w0s]

                                  exporting at fbx format keep the faces non triangulated if they aren't in sketchup
                                  rendered with Cheetah3D ( very fast and basic )
                                  [attachment=0:3mhs2w0s]<!-- ia0 -->essai texture arc.jpg<!-- ia0 -->[/attachment:3mhs2w0s]

                                  regards

                                  @+

                                  Hi, thx all,

                                  There seems to be no 'voodoo' solution for texturing arc-stuff... I still believe that sketchup makes a mess with polygons, unless i do something terribly wrong...

                                  Gaieus, i tried your advice... it's still not the wanted result. Maybe someone could write some tutorial about the best way to model an arc, texture and render it the right way... I guess sketchup can't do better, and that the UV-mapping should be done in your favorite 3d program.
                                  In the cheetah3d forum, Frank Beckman suggests his method... http://www.cheetah3d.de/forum/showthread.php?t=3363

                                  Regis: je ne parle pas le français, en petit peu 😉 Some people texture in sketchup and tweak it in cheetah (like Peer in the c3d forum), you texture completely in cheetah? Can you pls explain your last post? What do you mean or suggest?

                                  Regards,

                                  Yorky

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                                  • R 離線
                                    REGIS
                                    最後由 編輯 2008年8月12日 下午3:18

                                    Hi Yorky

                                    the first image shown before is the model textured in SU and the second is the model exported at fbx format and just rendered within Cheetah3D.

                                    I would like to learn UV mapping within C3D but at the moment, I don't know hpw to like Frank Beckmann.
                                    If I've got time I can make a little video showing how to tecture an arc ( 🤢 lot of time consuming )

                                    regards

                                    @+

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                                    • Y 離線
                                      Yorky5
                                      最後由 編輯 2008年8月12日 下午8:14

                                      @regis said:

                                      If I've got time I can make a little video showing how to tecture an arc ( 🤢 lot of time consuming )

                                      That would be wonderful! I know it's time consuming ;-( ,but the upside is that you learn instead... So, if you have some time left
                                      and start this tut, let me know, i (and many other) would really appreciate. Screencapturing (like 'ishowu') is pretty easy.

                                      greetings,

                                      Yorky

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                                      • bigstickB 離線
                                        bigstick
                                        最後由 編輯 2008年8月12日 下午9:35

                                        There are some good video tutorials on YouTube dealing with texturing that might help you. This (http://www.youtube.com/watch?v=NV0mLPQDcJ4&feature=user ) is one. This (http://www.youtube.com/watch?v=HHsRRLCAOm8&feature=related )is another.

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                                        • R 離線
                                          REGIS
                                          最後由 編輯 2008年8月12日 下午9:38

                                          OK Yorky

                                          I'll do a video screen capture this week end.
                                          I don't know about IshowU but i like a lot ScreenFlow.

                                          regards

                                          @+

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