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Problem with export: materials

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  • G Offline
    Gaieus
    last edited by 7 Aug 2008, 12:40

    York, there might be several reasons.

    • materials with non-English characters (and maybe with spaces) don't export to 3ds;
    • materials applied on back faces don't export to 3ds;
    • maybe (I cannot really remember) material names shouldn't even be more than 8 character long.
      Probably others can add some more to the list. Could you upload the skp file?

    Also I'm moving this topic for this section is for sharing materials and their resources.

    Gai...

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    • P Offline
      plot-paris
      last edited by 7 Aug 2008, 16:07

      I am not sure if this counts for 3ds export...

      but the only thing I would add to your list, Gaieus, is that if you apply a texture outside a group, it may not be exported with uv-coordinates and therefore displayed only as a colour instead of as a texture. at least that is what happens with Indigo

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      • S Offline
        solo
        last edited by 7 Aug 2008, 16:11

        York

        Firstly welcome to SCF, if you post the SU model with textures assigned I can have a look at it and test the export for you and see if and where you are going wrong.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • Y Offline
          Yorky5
          last edited by 10 Aug 2008, 23:22

          Hi, thx for the responses.

          I guess the problem is solved, after restarting my computer... very very strange.

          I have another big problem, and i can't find an answer.

          I have summarized al with the pictures below. The problem you see, i also have with downloaded (similar) objects from sketchup warehouse (let's say a sink with watercrane). Seems like all this kinds of models sketchup has, causes major problems during texturing. I wonder if there's anyone who can solve this, tried the 3D forum where i am active, but still no go.

          PLEASE HELP, thx

          http://lookatimages.files.wordpress.com/2008/08/11.jpg

          http://lookatimages.files.wordpress.com/2008/08/21.jpg

          http://lookatimages.files.wordpress.com/2008/08/31.jpg

          http://lookatimages.files.wordpress.com/2008/08/41.jpg

          http://lookatimages.files.wordpress.com/2008/08/52.jpg

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          • R Offline
            remus
            last edited by 11 Aug 2008, 06:26

            Pics arent showing...

            http://remusrendering.wordpress.com/

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            • G Offline
              Gaieus
              last edited by 11 Aug 2008, 08:40

              This is what it gives: (a 403 error - you have to be logged in):
              http://lookatimages.files.wordpress.com/2008/08/11.jpg

              Please, upload the images or place them on an open host.

              Gai...

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              • P Offline
                plot-paris
                last edited by 11 Aug 2008, 09:11

                imageshack is a good site to do that (at least it works good for me 😉 )

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                • G Offline
                  Gaieus
                  last edited by 11 Aug 2008, 09:14

                  @plot-paris said:

                  imageshack is a good site to do that (at least it works good for me 😉 )

                  And slow as a snail... 😒

                  Gai...

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                  • P Offline
                    plot-paris
                    last edited by 11 Aug 2008, 09:45

                    indeed 😄
                    which one do you use? obviously not picasa (doesn't work)

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                    • G Offline
                      Gaieus
                      last edited by 11 Aug 2008, 09:59

                      I have a couple of webspaces actually so I can upload anything on them but I know there are a couple of really good (and fast) ones here in Hungary.

                      For some funny reasons these US image (and other file) hosting services are sooo commercial that they tend to even slow down connectuion speed to make you pay (I don't know how this is at imageshack as a amtter of fact but have a look at rapidshare for instance).

                      Gai...

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                      • Y Offline
                        Yorky5
                        last edited by 11 Aug 2008, 12:26

                        Pls try again now, content should no longer be protected,...
                        many thanks

                        http://lookatimages.files.wordpress.com/2008/08/11.jpg

                        http://lookatimages.files.wordpress.com/2008/08/21.jpg

                        http://lookatimages.files.wordpress.com/2008/08/31.jpg

                        http://lookatimages.files.wordpress.com/2008/08/41.jpg

                        http://lookatimages.files.wordpress.com/2008/08/52.jpg

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                        • G Offline
                          Gaieus
                          last edited by 11 Aug 2008, 12:40

                          OK, there are two problems here basically:

                          1. back (bluish grey) faces: this is a modeling problem - right click on it and "Reverse faces". If unwanted faces also reverse (to grey), turn on hidden geometry (View menu) and do it with individual faces.
                            In many external rendering softwares these reversed (back) faces do not render at all.

                          2. UV mapping. This is tricky in SU as it does not have good mapping tools. On the cylinder part you can try this:

                          3. turn on hidden geometry (see above)

                          4. right click on one of the facets > texture > position > hit enter

                          5. now sample it with the Allt+Paint bucket (=Eye dropper) tool

                          6. turn off hidden geometry

                          7. paint the cylinder.
                            On the bending part this will not work properly however, there (or on the whole pipe) you can try the "Project" submenu item at step b) instead of position but I doubt that you will get a proper projection (If you knew how much I tried with simple arches!).

                          Gai...

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                          • R Offline
                            REGIS
                            last edited by 11 Aug 2008, 14:31

                            Hi Yorky

                            I've seen your post on Cheetah3D forum (I use C3D too)

                            Why the arc is grey and not white ?

                            It depens on the color of the face you select to use follow me :
                            The face you click on with follow me tool is grey so the result is white
                            The face you click on with follow me tool is white so the result is grey

                            I think you've got to keep your mesh untextured and try to use Cheetah 3D unwrap tool to have a nice result on the arc.

                            regards

                            ( just a question : do you speak french Yorky )

                            @+

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                            • R Offline
                              REGIS
                              last edited by 12 Aug 2008, 00:19

                              Hi Yorky

                              I made a little try

                              In sketchup
                              texture arc.jpg

                              exporting at fbx format keep the faces non triangulated if they aren't in sketchup
                              rendered with Cheetah3D ( very fast and basic )
                              essai texture arc.jpg

                              regards

                              @+

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                              • Y Offline
                                Yorky5
                                last edited by 12 Aug 2008, 10:20

                                @regis said:

                                Hi Yorky

                                I made a little try

                                In sketchup
                                [attachment=1:3mhs2w0s]<!-- ia1 -->texture arc.jpg<!-- ia1 -->[/attachment:3mhs2w0s]

                                exporting at fbx format keep the faces non triangulated if they aren't in sketchup
                                rendered with Cheetah3D ( very fast and basic )
                                [attachment=0:3mhs2w0s]<!-- ia0 -->essai texture arc.jpg<!-- ia0 -->[/attachment:3mhs2w0s]

                                regards

                                @+

                                Hi, thx all,

                                There seems to be no 'voodoo' solution for texturing arc-stuff... I still believe that sketchup makes a mess with polygons, unless i do something terribly wrong...

                                Gaieus, i tried your advice... it's still not the wanted result. Maybe someone could write some tutorial about the best way to model an arc, texture and render it the right way... I guess sketchup can't do better, and that the UV-mapping should be done in your favorite 3d program.
                                In the cheetah3d forum, Frank Beckman suggests his method... http://www.cheetah3d.de/forum/showthread.php?t=3363

                                Regis: je ne parle pas le français, en petit peu 😉 Some people texture in sketchup and tweak it in cheetah (like Peer in the c3d forum), you texture completely in cheetah? Can you pls explain your last post? What do you mean or suggest?

                                Regards,

                                Yorky

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                                • R Offline
                                  REGIS
                                  last edited by 12 Aug 2008, 15:18

                                  Hi Yorky

                                  the first image shown before is the model textured in SU and the second is the model exported at fbx format and just rendered within Cheetah3D.

                                  I would like to learn UV mapping within C3D but at the moment, I don't know hpw to like Frank Beckmann.
                                  If I've got time I can make a little video showing how to tecture an arc ( 🤢 lot of time consuming )

                                  regards

                                  @+

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                                  • Y Offline
                                    Yorky5
                                    last edited by 12 Aug 2008, 20:14

                                    @regis said:

                                    If I've got time I can make a little video showing how to tecture an arc ( 🤢 lot of time consuming )

                                    That would be wonderful! I know it's time consuming ;-( ,but the upside is that you learn instead... So, if you have some time left
                                    and start this tut, let me know, i (and many other) would really appreciate. Screencapturing (like 'ishowu') is pretty easy.

                                    greetings,

                                    Yorky

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                                    • bigstickB Offline
                                      bigstick
                                      last edited by 12 Aug 2008, 21:35

                                      There are some good video tutorials on YouTube dealing with texturing that might help you. This (http://www.youtube.com/watch?v=NV0mLPQDcJ4&feature=user ) is one. This (http://www.youtube.com/watch?v=HHsRRLCAOm8&feature=related )is another.

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                                      • R Offline
                                        REGIS
                                        last edited by 12 Aug 2008, 21:38

                                        OK Yorky

                                        I'll do a video screen capture this week end.
                                        I don't know about IshowU but i like a lot ScreenFlow.

                                        regards

                                        @+

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                                        • Y Offline
                                          Yorky5
                                          last edited by 13 Aug 2008, 10:25

                                          @bigstick said:

                                          There are some good video tutorials on YouTube dealing with texturing that might help you. This (http://www.youtube.com/watch?v=NV0mLPQDcJ4&feature=user ) is one. This (http://www.youtube.com/watch?v=HHsRRLCAOm8&feature=related )is another.

                                          Thx for the link!

                                          @regis said:

                                          OK Yorky

                                          I'll do a video screen capture this week end.
                                          I don't know about IshowU but i like a lot ScreenFlow.

                                          regards

                                          @+

                                          You'r the man!

                                          this one is nice too: http://www.youtube.com/watch?v=ILnIbp509cY&NR=1 (will try it later...)

                                          yorky

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