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    [Plugin] Component Spray Tool 1.3.

    Scheduled Pinned Locked Moved Plugins
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    • GaieusG
      Gaieus
      last edited by

      If you unlock it and cut it,you can insert it into another model with the Edit > Paste in place command. At the end you can bring it back in the same way to make it sure it is really at the same place.

      Gai...

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      • Chris FullmerC
        Chris Fullmer
        last edited by

        Any thoughts on my requests Didier? Look back a few posts. Especially the first one. It's really important to my workflow. Would it be possible to include? Thanks for looking,

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • Didier BurD
          Didier Bur
          last edited by

          Yes, it is possible to include your requests, but you'll have to be patient ๐ŸŽ‰
          I'm on a huge project now and I'm afraid I must leave my freebies as they are for a couple of weeks...

          DB

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          • Chris FullmerC
            Chris Fullmer
            last edited by

            Oh I can be patient ๐Ÿ˜„ I just wanted to make sure you saw my thoughts and would see if they were good ideas or useless. Thanks for looking at it Didier, you're the best!

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • S
              sbthomas
              last edited by

              Gaieus & Didier;
              Using your suggestions I have been able to overcome the issue of spraying in the valleys of GE snapshots. The process is as follows:

              Get GE snapshot
              toggle terrain
              save-as "snapshotname"
              unlock terrain
              explode terrain
              edit>copy terrain
              file>new sketchup project
              edit>paste-in-place
              insert component
              spray component
              delete terrain
              import saved snapshot
              place model back to GE

              thanks again for your help.
              STAN

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              • GaieusG
                Gaieus
                last edited by

                Hi Stan,

                In order to make sure your original terrain remains intact,after the step where you copy it,you can just undo the steps in the original model (the copied version will remain on the clipboard and you can use the paste in place command in the new model to spray the components).

                Gai...

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                • thomthomT
                  thomthom
                  last edited by

                  This is one of my absolute favourite rubies. I just detailed a large terrain model with 4000 trees in no time. I would never have gotten such a rich detail to it manually.

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Chris FullmerC
                    Chris Fullmer
                    last edited by

                    Hi Didier, I have found that this script is conflicting with progressbar.rb, and therefore crashing all scripts that are using progressbar (makefaces in particular!, but I found the problem while developing my own script). There is a pb.update() method in the progressbar that seems to not work so I'm guessing that is where the conflict is - but I could be WAAAAY off. Thanks Didier!

                    I was wondering if anyone else could confirm this?

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • thomthomT
                      thomthom
                      last edited by

                      Does it make use of the disable UI argument for .start_operation ?

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • Didier BurD
                        Didier Bur
                        last edited by

                        @unknownuser said:

                        Does it make use of the disable UI argument for .start_operation ?

                        No.
                        Is there still a conflict with progressbar ? ๐Ÿ‘Š
                        I changed the class and methods names to get rid of any conflict in the latest version released. ๐Ÿ˜ฒ

                        DB

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                        • thomthomT
                          thomthom
                          last edited by

                          It'd be interesting to see what speed this plugin worked at with the SU UI disabled. Any chance of an updated version?

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Chris FullmerC
                            Chris Fullmer
                            last edited by

                            @didier bur said:

                            Is there still a conflict with progressbar ?

                            Nope! It is working great now with progressbar. Thanks for fixing it so quickly too,

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • M
                              milfot
                              last edited by

                              Wow, this plugin is fantastic!!

                              Much appreciated... i am off to build a forest.

                              ..cam

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                              • D
                                denna003
                                last edited by

                                THAnk you very much!!!! ๐Ÿ˜‰

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                                • A
                                  AcesHigh
                                  last edited by

                                  Didier, is this the last version of your tool?

                                  Can I make a suggestion? It seems the altitude option is too "hard". I mean, I think you could add some dialogue to add a % of chance that components will spray below and above the maximum altitude. That way, they will concentrate on the set altitude, but some of them will spread casually beyond (unless you set the chance of that happening to 0%)

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                                  • T
                                    tomislavm
                                    last edited by

                                    Thank You!
                                    Where in Croatia?

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                                    • M
                                      madhav
                                      last edited by

                                      Thanks a lot

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                                      • Didier BurD
                                        Didier Bur
                                        last edited by

                                        @unknownuser said:

                                        Where in Croatia?

                                        Pisak, that's 40kms South of Split and 20kms North of Makarska.

                                        DB

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                                        • T
                                          tomislavm
                                          last edited by

                                          Nice place for vacation!

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                                          • A
                                            alsenhawk
                                            last edited by

                                            Thank you,that's what i m looking~

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