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    [Plugin] Component Spray Tool 1.3.

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    • GaieusG Offline
      Gaieus
      last edited by

      Stan,

      Can it be the case that your terrain valleys are under the ground level in SU (I mean they have negative values on the z axis)?
      Because if so, the GE Snapshot (which is a horizontal face on 0 z axis) would stop the trees falling under it.

      Gai...

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      • Didier BurD Offline
        Didier Bur
        last edited by

        Hi,
        Spray tool doesn't mind if there are negative coordinates. This must be something else that prevents the trees to land on the terrain...

        DB

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        • S Offline
          sbthomas
          last edited by

          Gaieus; I think you are right. The GE snapshot seems to be limiting the z placement of trees even if I toggle terrain on. I'll break the GE snapshots up to smaller sections to see if I can get around the problem for now. If there is a way to adjust the axis of the snapshot to make this work better let me know.

          Thanks
          STAN

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          • Didier BurD Offline
            Didier Bur
            last edited by

            @unknownuser said:

            the GE Snapshot (which is a horizontal face on 0 z axis) would stop the trees falling under i

            Yes. The ruby "raycast" method don't care of hidden layers or entities (no way to get rid of this). You should make a component of your GE snapshot, save it outside your model, delete it in the model, spray your trees, and bring the GE snapshot component back afterwards.
            Regards,

            DB

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            • GaieusG Offline
              Gaieus
              last edited by

              If you unlock it and cut it,you can insert it into another model with the Edit > Paste in place command. At the end you can bring it back in the same way to make it sure it is really at the same place.

              Gai...

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Any thoughts on my requests Didier? Look back a few posts. Especially the first one. It's really important to my workflow. Would it be possible to include? Thanks for looking,

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • Didier BurD Offline
                  Didier Bur
                  last edited by

                  Yes, it is possible to include your requests, but you'll have to be patient 🎉
                  I'm on a huge project now and I'm afraid I must leave my freebies as they are for a couple of weeks...

                  DB

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Oh I can be patient 😄 I just wanted to make sure you saw my thoughts and would see if they were good ideas or useless. Thanks for looking at it Didier, you're the best!

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • S Offline
                      sbthomas
                      last edited by

                      Gaieus & Didier;
                      Using your suggestions I have been able to overcome the issue of spraying in the valleys of GE snapshots. The process is as follows:

                      Get GE snapshot
                      toggle terrain
                      save-as "snapshotname"
                      unlock terrain
                      explode terrain
                      edit>copy terrain
                      file>new sketchup project
                      edit>paste-in-place
                      insert component
                      spray component
                      delete terrain
                      import saved snapshot
                      place model back to GE

                      thanks again for your help.
                      STAN

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Hi Stan,

                        In order to make sure your original terrain remains intact,after the step where you copy it,you can just undo the steps in the original model (the copied version will remain on the clipboard and you can use the paste in place command in the new model to spray the components).

                        Gai...

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          This is one of my absolute favourite rubies. I just detailed a large terrain model with 4000 trees in no time. I would never have gotten such a rich detail to it manually.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            Hi Didier, I have found that this script is conflicting with progressbar.rb, and therefore crashing all scripts that are using progressbar (makefaces in particular!, but I found the problem while developing my own script). There is a pb.update() method in the progressbar that seems to not work so I'm guessing that is where the conflict is - but I could be WAAAAY off. Thanks Didier!

                            I was wondering if anyone else could confirm this?

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Does it make use of the disable UI argument for .start_operation ?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • Didier BurD Offline
                                Didier Bur
                                last edited by

                                @unknownuser said:

                                Does it make use of the disable UI argument for .start_operation ?

                                No.
                                Is there still a conflict with progressbar ? 👊
                                I changed the class and methods names to get rid of any conflict in the latest version released. 😲

                                DB

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  It'd be interesting to see what speed this plugin worked at with the SU UI disabled. Any chance of an updated version?

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    @didier bur said:

                                    Is there still a conflict with progressbar ?

                                    Nope! It is working great now with progressbar. Thanks for fixing it so quickly too,

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • M Offline
                                      milfot
                                      last edited by

                                      Wow, this plugin is fantastic!!

                                      Much appreciated... i am off to build a forest.

                                      ..cam

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                                      • D Offline
                                        denna003
                                        last edited by

                                        THAnk you very much!!!! 😉

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                                        • A Offline
                                          AcesHigh
                                          last edited by

                                          Didier, is this the last version of your tool?

                                          Can I make a suggestion? It seems the altitude option is too "hard". I mean, I think you could add some dialogue to add a % of chance that components will spray below and above the maximum altitude. That way, they will concentrate on the set altitude, but some of them will spread casually beyond (unless you set the chance of that happening to 0%)

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                                          • T Offline
                                            tomislavm
                                            last edited by

                                            Thank You!
                                            Where in Croatia?

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