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    SketchUp game exporter (Source)

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    • R 離線
      remus
      最後由 編輯

      Thats pretty sweet. I might have to rope my friend in to testing a few models out for me.

      Cheers for developing this 👍

      http://remusrendering.wordpress.com/

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      • jujuJ 離線
        juju
        最後由 編輯

        I guess this means I'll have to buy both Crysis and Crysis Warhead now. Awesome excuse!

        Save the Earth, it's the only planet with chocolate.

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        • Z 離線
          zapwizard
          最後由 編輯

          Just a reminder: If you want to try this out without buying, the Crysis demo comes with the full editor. (But not as many 3D assets as the full game)

          The editor is not updated for Crysis warhead, although it is apparently coming sometime.
          However you can import most of the Crysis warhead assets into the current editor.

          The biggest thing I am going to be using SketchUp for is buildings and props, which is a huge part of any game.

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          • jujuJ 離線
            juju
            最後由 編輯

            Now to get whatever one may have compiled in Sandbox2 back out and into SU. I suppose that poses as many issues as using the Sandbox2 tool with (or without) custom built models for commercial purposes.

            Save the Earth, it's the only planet with chocolate.

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            • PixeroP 離線
              Pixero
              最後由 編輯

              Just some basic question.
              I tried exporting a house and all I got was a yellow ball.
              What am I doing wrong? 😕
              Do I need to explode every thing or turn it into a components or...

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              • Z 離線
                zapwizard
                最後由 編輯

                I have exported items with multiple components with no issue. Some more complex models I exploded and then cleaned up. Make sure and purge any unused items before export.
                A messy model that uses lots of intersecting hidden lines may not work well.

                Ideally a game ready model should be a solid model with no hidden lines, no lines that pass through faces. Basically the same tips that Google shows in their "How to model for Google Earth" tutorials. All texture dimensions need to be a multiple of 64 along their dimensions (128x128, 256x512, etc...)
                Crysis uses .DDS (direct draw) textures, so I convert all the textures using Paint.net.
                When you first import the object it won't have any textures.
                In SandBox2 open the Material Editor, select "get current material"
                You will see a list of material id's, inside there will be a texture path.
                The texture path will end up looking like "file://..images/texture0.jpg"
                Change that to the correct path for the .dds replacement.
                For portability to other people's computers, you should keep your textures and model files under either "crysis\game\levels\YOU LEVEL\objects" or in a similar \Mod directory.

                I suggest you try exporting the spitfire linked in my thread first to get the hang of it.

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                • S 離線
                  sella
                  最後由 編輯

                  Is it possible to export SU model to Far Cry 2 sandbox? Or am I too greedy?

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                  • PixeroP 離線
                    Pixero
                    最後由 編輯

                    Another silly question. Where in Sandbox do I import the object?
                    The only place where I can see it is under vegetation which surely isnt right, eh?
                    Under Brushes or entities I cant see it.
                    I've placed it under Game/Levels/mylevel/models and also tried placing it under editor/Objects.

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                    • R 離線
                      remus
                      最後由 編輯

                      No you cant currently import SU models in to far cry 2, maybe one day 😉

                      http://remusrendering.wordpress.com/

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                      • PixeroP 離線
                        Pixero
                        最後由 編輯

                        No I meant Ive converted it to a cgf file but still dont know where and how to do to import it in Sandbox.

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                        • R 離線
                          remus
                          最後由 編輯

                          I dont think you can...

                          Not officially anyway.

                          http://remusrendering.wordpress.com/

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                          • Z 離線
                            zapwizard
                            最後由 編輯

                            Something I was working on today

                            http://farm4.static.flickr.com/3072/3063073832_4f63b816c4.jpg

                            Wall-E is hours of work getting a good model that would be optimized in for a game. He is still far from finished though.
                            I used parts from a few different Wall-E's in the 3D warehouse.


                            sella, FarCry2 does not have a sandbox editor (It was not made by Crytek)
                            FarCry2 only has a very basic sim-cities style map editor.
                            SandBox2 from Crytek is more of a whole game editor.

                            Pixero, once you have your CGF in the \Game\wherever folder, place a "brush" entity.
                            Then change the model of that brush to the CGF you created.
                            Though my work today I discovered that components don't export, but groups do.
                            Wall-E up there is made of 22 separate components exported and converted.

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                            • C 離線
                              cadmunkey
                              最後由 編輯

                              Did anyone else on these forums manage to produce anything with the Crysis engine from sketchup models?

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                              • S 離線
                                StarWarsKnower
                                最後由 編輯

                                Sorry I just wanted to say, thanks for sharing this plugin! It's great! I've got a small job making props for a mod called 'Aperture-M', a multiplayer portal.

                                Mike

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                                • Chris FullmerC 離線
                                  Chris Fullmer
                                  最後由 編輯

                                  I never ended up trying because Crysis runs so slow on my comp. I should try it though, just to get it working.

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • R 離線
                                    ryansumei
                                    最後由 編輯

                                    @cadmunkey said:

                                    Did anyone else on these forums manage to produce anything with the Crysis engine from sketchup models?

                                    Yea I have, But only very basic models. And I haven't worked out textures. Also once inside the building the walls disappear, weird.

                                    But having much more fun doing the topographical height maps at the moment and using standard models.

                                    ®yan

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                                    • N 離線
                                      Nintari
                                      最後由 編輯

                                      Check out the latest alpha of PlayUp. You can export to SB2 directly from SU now, although collision isn't in yet.

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                                      • RichardR 離線
                                        Richard
                                        最後由 編輯

                                        @nintari said:

                                        Check out the latest alpha of PlayUp. You can export to SB2 directly from SU now, although collision isn't in yet.

                                        Sorry mate what is "PlayUp" and "SB2"?

                                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                        • R 離線
                                          remus
                                          最後由 編輯

                                          Im guessing this is what is being referred to: http://playuptools.com/

                                          http://remusrendering.wordpress.com/

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                                          • RichardR 離線
                                            Richard
                                            最後由 編輯

                                            @remus said:

                                            Im guessing this is what is being referred to: http://playuptools.com/

                                            Yeah just worked it out! Dumb is me!

                                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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