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    SketchUp game exporter (Source)

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    • R Offline
      remus
      last edited by

      Thats pretty sweet. I might have to rope my friend in to testing a few models out for me.

      Cheers for developing this ๐Ÿ‘

      http://remusrendering.wordpress.com/

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      • jujuJ Offline
        juju
        last edited by

        I guess this means I'll have to buy both Crysis and Crysis Warhead now. Awesome excuse!

        Save the Earth, it's the only planet with chocolate.

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        • Z Offline
          zapwizard
          last edited by

          Just a reminder: If you want to try this out without buying, the Crysis demo comes with the full editor. (But not as many 3D assets as the full game)

          The editor is not updated for Crysis warhead, although it is apparently coming sometime.
          However you can import most of the Crysis warhead assets into the current editor.

          The biggest thing I am going to be using SketchUp for is buildings and props, which is a huge part of any game.

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          • jujuJ Offline
            juju
            last edited by

            Now to get whatever one may have compiled in Sandbox2 back out and into SU. I suppose that poses as many issues as using the Sandbox2 tool with (or without) custom built models for commercial purposes.

            Save the Earth, it's the only planet with chocolate.

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            • PixeroP Offline
              Pixero
              last edited by

              Just some basic question.
              I tried exporting a house and all I got was a yellow ball.
              What am I doing wrong? ๐Ÿ˜•
              Do I need to explode every thing or turn it into a components or...

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              • Z Offline
                zapwizard
                last edited by

                I have exported items with multiple components with no issue. Some more complex models I exploded and then cleaned up. Make sure and purge any unused items before export.
                A messy model that uses lots of intersecting hidden lines may not work well.

                Ideally a game ready model should be a solid model with no hidden lines, no lines that pass through faces. Basically the same tips that Google shows in their "How to model for Google Earth" tutorials. All texture dimensions need to be a multiple of 64 along their dimensions (128x128, 256x512, etc...)
                Crysis uses .DDS (direct draw) textures, so I convert all the textures using Paint.net.
                When you first import the object it won't have any textures.
                In SandBox2 open the Material Editor, select "get current material"
                You will see a list of material id's, inside there will be a texture path.
                The texture path will end up looking like "file://..images/texture0.jpg"
                Change that to the correct path for the .dds replacement.
                For portability to other people's computers, you should keep your textures and model files under either "crysis\game\levels\YOU LEVEL\objects" or in a similar \Mod directory.

                I suggest you try exporting the spitfire linked in my thread first to get the hang of it.

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                • S Offline
                  sella
                  last edited by

                  Is it possible to export SU model to Far Cry 2 sandbox? Or am I too greedy?

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    Another silly question. Where in Sandbox do I import the object?
                    The only place where I can see it is under vegetation which surely isnt right, eh?
                    Under Brushes or entities I cant see it.
                    I've placed it under Game/Levels/mylevel/models and also tried placing it under editor/Objects.

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                    • R Offline
                      remus
                      last edited by

                      No you cant currently import SU models in to far cry 2, maybe one day ๐Ÿ˜‰

                      http://remusrendering.wordpress.com/

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        No I meant Ive converted it to a cgf file but still dont know where and how to do to import it in Sandbox.

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                        • R Offline
                          remus
                          last edited by

                          I dont think you can...

                          Not officially anyway.

                          http://remusrendering.wordpress.com/

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                          • Z Offline
                            zapwizard
                            last edited by

                            Something I was working on today

                            http://farm4.static.flickr.com/3072/3063073832_4f63b816c4.jpg

                            Wall-E is hours of work getting a good model that would be optimized in for a game. He is still far from finished though.
                            I used parts from a few different Wall-E's in the 3D warehouse.


                            sella, FarCry2 does not have a sandbox editor (It was not made by Crytek)
                            FarCry2 only has a very basic sim-cities style map editor.
                            SandBox2 from Crytek is more of a whole game editor.

                            Pixero, once you have your CGF in the \Game\wherever folder, place a "brush" entity.
                            Then change the model of that brush to the CGF you created.
                            Though my work today I discovered that components don't export, but groups do.
                            Wall-E up there is made of 22 separate components exported and converted.

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                            • C Offline
                              cadmunkey
                              last edited by

                              Did anyone else on these forums manage to produce anything with the Crysis engine from sketchup models?

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                              • S Offline
                                StarWarsKnower
                                last edited by

                                Sorry I just wanted to say, thanks for sharing this plugin! It's great! I've got a small job making props for a mod called 'Aperture-M', a multiplayer portal.

                                Mike

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  I never ended up trying because Crysis runs so slow on my comp. I should try it though, just to get it working.

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • R Offline
                                    ryansumei
                                    last edited by

                                    @cadmunkey said:

                                    Did anyone else on these forums manage to produce anything with the Crysis engine from sketchup models?

                                    Yea I have, But only very basic models. And I haven't worked out textures. Also once inside the building the walls disappear, weird.

                                    But having much more fun doing the topographical height maps at the moment and using standard models.

                                    ยฎyan

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                                    • N Offline
                                      Nintari
                                      last edited by

                                      Check out the latest alpha of PlayUp. You can export to SB2 directly from SU now, although collision isn't in yet.

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                                      • RichardR Offline
                                        Richard
                                        last edited by

                                        @nintari said:

                                        Check out the latest alpha of PlayUp. You can export to SB2 directly from SU now, although collision isn't in yet.

                                        Sorry mate what is "PlayUp" and "SB2"?

                                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                        • R Offline
                                          remus
                                          last edited by

                                          Im guessing this is what is being referred to: http://playuptools.com/

                                          http://remusrendering.wordpress.com/

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                                          • RichardR Offline
                                            Richard
                                            last edited by

                                            @remus said:

                                            Im guessing this is what is being referred to: http://playuptools.com/

                                            Yeah just worked it out! Dumb is me!

                                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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