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    • Y Offline
      yannleo
      last edited by

      all these images are amazing! I'm intersted in the holes with a specific bevel on the red sphere. I'm wondering how you could made it?

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      • R Offline
        remus
        last edited by

        It was originally a model of taff gochs (this one i ithnk: http://sketchup.google.com/3dwarehouse/details?mid=93b32636add99e0c50407bb2ce5f5c4f), then i just ran subd and smooth on the entire thing.

        Not very creative really πŸ˜‰

        http://remusrendering.wordpress.com/

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        • plot-parisP Offline
          plot-paris
          last edited by

          first image - shows a technical/mathematical understanding (even if not modelled by yourself πŸ˜‰ )

          the clock - proves your ability to design real life objects (product design)

          light bulb - shows that you know how to light objects. in addition to that it has a very artistic flair (this empty white room - the light the only object in it...)

          the prison cell - is an impressive example how you can visualize the mood, the spirit of a room. it stays in strong contrast to typical, hygenic, sythetic cg-images. very impressive indeed!

          the skeletal structure - shows your interest in engineering work (and impresses every architect deep down in his heart; a perfect weapon for a portfolio πŸ˜„ )

          these are all good examples of your work and prove what you are capable of.

          I am not so sure about the chairs however. even if the form is nice, they somehow do not impress (as much as the other images do); I am not sure, what they try to add to the documentation of your skills. perhaps because the render is not ideal (bit noisy).
          could be a good idea to change the material (either add transparency to get some interesting caustic effects on the floor or work with bumb/displacement to get some sort of "furry" surface).

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          • R Offline
            remus
            last edited by

            i see what you mean about the chairs, to be honest im not really sure why i put them in there, i suppose it just seemed like a good idea at the time.

            The clock isnt my design btw, its a bedroom clock ive got. Its a god point about including stuff ive designed though, so i suppose i could take out the clock and include some hand drawn stuff from my product design project last year.

            http://remusrendering.wordpress.com/

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            • plot-parisP Offline
              plot-paris
              last edited by

              oh, cool. do you mind posting some of it here? I am curious! πŸŽ‰

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              • R Offline
                remus
                last edited by

                Will do, although i need to get my folder back form college first, so its going to have to wait until mid september or so πŸ˜‰

                http://remusrendering.wordpress.com/

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                • P Offline
                  pav_3j
                  last edited by

                  i like it all. ten times better than any of the work in my portfolio.

                  do agree that the chairs could be better though, given the standard of the other things you have included (still very good though)

                  any chance of a tut on how you did the dome grid thingy (very precise as usual!)

                  lovely stuff

                  pav

                  Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                  • R Offline
                    remus
                    last edited by

                    I posted it on here a while ago, although i'll be dammed if i can find it again.

                    Here it is again.


                    mesh structure tut.skp

                    http://remusrendering.wordpress.com/

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                    • P Offline
                      pav_3j
                      last edited by

                      awesome.

                      you rock.

                      let me buy you a beer.

                      pav

                      Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                      • R Offline
                        remus
                        last edited by

                        I might have to take you up on that one day πŸ˜„

                        http://remusrendering.wordpress.com/

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                        • R Offline
                          remus
                          last edited by

                          Ok, ive got a proper dilemma now, ive got to choose between the first image and the last image.

                          Im tending towards the last one at the moment partly because i modelled it, but also because i think its more interesting model. I reckon it's also a bit more creative, as opposed to the first one which is more a showcase of that shiny red plastic material πŸ˜›

                          Opinions please.

                          http://remusrendering.wordpress.com/

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                          • plot-parisP Offline
                            plot-paris
                            last edited by

                            I agree with you. if you have to choose, take the last one. you named all the reasons already πŸ˜„

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