Portfolio help
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Excellent but for my money the first one is spectacular very well done
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CHeeers for thr crits dolphus.
Regarding the roof texture in the prison, yes it is wonky, but im doing a follow up image which will correct this and hopefully imprpve on it a bit. If not i might just go back and sort out the roof texture.
With the big grid, i think its quite important to have it hitting a ground plane at some point, otherwise its just a big floating blob with no real purpose. The ground plane gives you an idea of what it is. I have to agree its intersecting at a bit of a strange place though, i didnt really think about it at the time. Unfortunately itd be very hard to go back and correct it so i'll probabky have to leave it as it is in it's mediocre state.
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all these images are amazing! I'm intersted in the holes with a specific bevel on the red sphere. I'm wondering how you could made it?
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It was originally a model of taff gochs (this one i ithnk: http://sketchup.google.com/3dwarehouse/details?mid=93b32636add99e0c50407bb2ce5f5c4f), then i just ran subd and smooth on the entire thing.
Not very creative really
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first image - shows a technical/mathematical understanding (even if not modelled by yourself )
the clock - proves your ability to design real life objects (product design)
light bulb - shows that you know how to light objects. in addition to that it has a very artistic flair (this empty white room - the light the only object in it...)
the prison cell - is an impressive example how you can visualize the mood, the spirit of a room. it stays in strong contrast to typical, hygenic, sythetic cg-images. very impressive indeed!
the skeletal structure - shows your interest in engineering work (and impresses every architect deep down in his heart; a perfect weapon for a portfolio )
these are all good examples of your work and prove what you are capable of.
I am not so sure about the chairs however. even if the form is nice, they somehow do not impress (as much as the other images do); I am not sure, what they try to add to the documentation of your skills. perhaps because the render is not ideal (bit noisy).
could be a good idea to change the material (either add transparency to get some interesting caustic effects on the floor or work with bumb/displacement to get some sort of "furry" surface). -
i see what you mean about the chairs, to be honest im not really sure why i put them in there, i suppose it just seemed like a good idea at the time.
The clock isnt my design btw, its a bedroom clock ive got. Its a god point about including stuff ive designed though, so i suppose i could take out the clock and include some hand drawn stuff from my product design project last year.
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oh, cool. do you mind posting some of it here? I am curious!
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Will do, although i need to get my folder back form college first, so its going to have to wait until mid september or so
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i like it all. ten times better than any of the work in my portfolio.
do agree that the chairs could be better though, given the standard of the other things you have included (still very good though)
any chance of a tut on how you did the dome grid thingy (very precise as usual!)
lovely stuff
pav
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I posted it on here a while ago, although i'll be dammed if i can find it again.
Here it is again.
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awesome.
you rock.
let me buy you a beer.
pav
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I might have to take you up on that one day
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Ok, ive got a proper dilemma now, ive got to choose between the first image and the last image.
Im tending towards the last one at the moment partly because i modelled it, but also because i think its more interesting model. I reckon it's also a bit more creative, as opposed to the first one which is more a showcase of that shiny red plastic material
Opinions please.
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I agree with you. if you have to choose, take the last one. you named all the reasons already
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