sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Portfolio help

    Scheduled Pinned Locked Moved Gallery
    18 Posts 7 Posters 725 Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • brodieB Offline
      brodie
      last edited by

      Those are all some really good images. A few things I noticed to consider

      The chair image seems a bit grainy. Maybe it's just the fabric texture, I can't tell.

      I really like the prison cell sort of image a lot. Great texture on the wall with the window. After looking at it for awhile the ceiling texture seems a bit funny though. Not sure if it's the lighting, but it looks the same as the texture on the right wall but with grooves at a different angle. I would expect to see something without the grooves up there.

      Scrolling down I had the unusual circumstance of being able to see that bent grid structure against the sky before seeing it's connection to the ground plane. I have to say that I think I liked it better before I saw it against the ground plane. I would either rethink how it connects to the ground (sort of abrubt and at a weird spot on the grid) or even just cut the image off above the ground plane altogether. The second option might go well with some of your other more abstract images.

      steelblue http://www.steelbluellc.com

      1 Reply Last reply Reply Quote 0
      • D Offline
        dolphus
        last edited by

        Excellent but for my money the first one is spectacular very well done

        1 Reply Last reply Reply Quote 0
        • R Offline
          remus
          last edited by

          CHeeers for thr crits dolphus.

          Regarding the roof texture in the prison, yes it is wonky, but im doing a follow up image which will correct this and hopefully imprpve on it a bit. If not i might just go back and sort out the roof texture.

          With the big grid, i think its quite important to have it hitting a ground plane at some point, otherwise its just a big floating blob with no real purpose. The ground plane gives you an idea of what it is. I have to agree its intersecting at a bit of a strange place though, i didnt really think about it at the time. Unfortunately itd be very hard to go back and correct it so i'll probabky have to leave it as it is in it's mediocre state.

          http://remusrendering.wordpress.com/

          1 Reply Last reply Reply Quote 0
          • Y Offline
            yannleo
            last edited by

            all these images are amazing! I'm intersted in the holes with a specific bevel on the red sphere. I'm wondering how you could made it?

            1 Reply Last reply Reply Quote 0
            • R Offline
              remus
              last edited by

              It was originally a model of taff gochs (this one i ithnk: http://sketchup.google.com/3dwarehouse/details?mid=93b32636add99e0c50407bb2ce5f5c4f), then i just ran subd and smooth on the entire thing.

              Not very creative really πŸ˜‰

              http://remusrendering.wordpress.com/

              1 Reply Last reply Reply Quote 0
              • plot-parisP Offline
                plot-paris
                last edited by

                first image - shows a technical/mathematical understanding (even if not modelled by yourself πŸ˜‰ )

                the clock - proves your ability to design real life objects (product design)

                light bulb - shows that you know how to light objects. in addition to that it has a very artistic flair (this empty white room - the light the only object in it...)

                the prison cell - is an impressive example how you can visualize the mood, the spirit of a room. it stays in strong contrast to typical, hygenic, sythetic cg-images. very impressive indeed!

                the skeletal structure - shows your interest in engineering work (and impresses every architect deep down in his heart; a perfect weapon for a portfolio πŸ˜„ )

                these are all good examples of your work and prove what you are capable of.

                I am not so sure about the chairs however. even if the form is nice, they somehow do not impress (as much as the other images do); I am not sure, what they try to add to the documentation of your skills. perhaps because the render is not ideal (bit noisy).
                could be a good idea to change the material (either add transparency to get some interesting caustic effects on the floor or work with bumb/displacement to get some sort of "furry" surface).

                1 Reply Last reply Reply Quote 0
                • R Offline
                  remus
                  last edited by

                  i see what you mean about the chairs, to be honest im not really sure why i put them in there, i suppose it just seemed like a good idea at the time.

                  The clock isnt my design btw, its a bedroom clock ive got. Its a god point about including stuff ive designed though, so i suppose i could take out the clock and include some hand drawn stuff from my product design project last year.

                  http://remusrendering.wordpress.com/

                  1 Reply Last reply Reply Quote 0
                  • plot-parisP Offline
                    plot-paris
                    last edited by

                    oh, cool. do you mind posting some of it here? I am curious! πŸŽ‰

                    1 Reply Last reply Reply Quote 0
                    • R Offline
                      remus
                      last edited by

                      Will do, although i need to get my folder back form college first, so its going to have to wait until mid september or so πŸ˜‰

                      http://remusrendering.wordpress.com/

                      1 Reply Last reply Reply Quote 0
                      • P Offline
                        pav_3j
                        last edited by

                        i like it all. ten times better than any of the work in my portfolio.

                        do agree that the chairs could be better though, given the standard of the other things you have included (still very good though)

                        any chance of a tut on how you did the dome grid thingy (very precise as usual!)

                        lovely stuff

                        pav

                        Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          remus
                          last edited by

                          I posted it on here a while ago, although i'll be dammed if i can find it again.

                          Here it is again.


                          mesh structure tut.skp

                          http://remusrendering.wordpress.com/

                          1 Reply Last reply Reply Quote 0
                          • P Offline
                            pav_3j
                            last edited by

                            awesome.

                            you rock.

                            let me buy you a beer.

                            pav

                            Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

                            1 Reply Last reply Reply Quote 0
                            • R Offline
                              remus
                              last edited by

                              I might have to take you up on that one day πŸ˜„

                              http://remusrendering.wordpress.com/

                              1 Reply Last reply Reply Quote 0
                              • R Offline
                                remus
                                last edited by

                                Ok, ive got a proper dilemma now, ive got to choose between the first image and the last image.

                                Im tending towards the last one at the moment partly because i modelled it, but also because i think its more interesting model. I reckon it's also a bit more creative, as opposed to the first one which is more a showcase of that shiny red plastic material πŸ˜›

                                Opinions please.

                                http://remusrendering.wordpress.com/

                                1 Reply Last reply Reply Quote 0
                                • plot-parisP Offline
                                  plot-paris
                                  last edited by

                                  I agree with you. if you have to choose, take the last one. you named all the reasons already πŸ˜„

                                  1 Reply Last reply Reply Quote 0
                                  • 1 / 1
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement