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    [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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    • P Offline
      princedragoncok
      last edited by

      This is a great plugin Morisdov. My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations. But again, thanks ๐Ÿ‘

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      • N Offline
        N Lindenthal
        last edited by

        @morisdov said:

        โ€ฆ

        Morisdov.transf_get("transf2")
        

        You must understand this is not the intentended use of this plugin -
        โ€ฆ

        Yes, I understand. But please know, that I write much ruby code about ruby console by using applescript scripts from database (FileMaker Pro 8.5). Its phantastic.

        Now my question is, whether and how it is possible, to set transition time in this code line. For example:

        @unknownuser said:

        Morisdov.transf_get("transf5") set transition time to 8

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        • M Offline
          morisdov
          last edited by

          @n lindenthal said:

          Now my question is, whether and how it is possible, to set transition time in this code line. For example:

          @unknownuser said:

          Morisdov.transf_get("transf5") set transition time to 8

          No - transition times setting is a property of sketchups own scenes animation - not a property of "transf_get("transf5")" function, which is not designed to be called from the ruby console.

          @rombout said:

          when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???

          Please follow the "readme.txt" instructions, grab one of the sample models submitted by MALAISE, or use the http://morisdov.googlepages.com/xml_dictionary_attributes.zip - plugin to debug your model.
          http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390&p=79744#p79168

          @princedragoncok said:

          My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations.

          If there is a will there is a way - look at TOMASZ render -
          http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390&st=0&sk=t&sd=a&start=30#p80623
          i guess we will get sketchup 7 before sketchup crew gives an answer
          http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10926&p=73880#p73880

          Moris

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          • pilouP Offline
            pilou
            last edited by

            A little tut ๐Ÿ’š


            Splash.skp


            proper.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • pilouP Offline
              pilou
              last edited by

              Seems the plug don't work when you make File/Exportation/ animation/avi ๐Ÿ˜•
              Am i right? Or I misse something?

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • C Offline
                captainping
                last edited by

                Hi all,

                I'm looking for a 3D modeling program that will allow me to model machines with moving parts (shafts, gears, pushrods, etc...) I'd like to be able to specify axes of rotation and such and then see if my machine go, on a mouse click or whatever. I don't need to be able to export a movie (though that'd be nice). I don't need high-quality rendering. It looks like SketchUp with Proper Animation would work. Would it?

                Looking over the new Dynamic Components feature in SketchUp 7, it doesn't look like it's what I want. Am I right?

                ('m not a SketchUp user yet. I've been using VectorWorks for some time.)

                Thanks!
                Captain Ping

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                • pilouP Offline
                  pilou
                  last edited by

                  Presently if you want stay with Sketchup, better thing for your particular purpose will be SketchyPhysics2! ๐Ÿ˜Ž
                  (it's free) ๐Ÿ˜‰
                  Arm's Robot(video)
                  Titanic Shaft(video)
                  And load this Steam Machine (post 2) โ˜€
                  of course you must have Sketchyphysics2 installed for work with the model and see animation)

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • pilouP Offline
                    pilou
                    last edited by

                    Little tricks! ๐Ÿ˜‰
                    As all objects must be a group or a component
                    For erase a position just explode the group or component then group it or make component again ๐Ÿ˜‰

                    You can address all positions even you are in the scene 1 !!! ๐Ÿ˜ฎ
                    Just don't overpass the number of scene existing for give a number to positions! โ˜€

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • Z Offline
                      zeal
                      last edited by

                      it's really hard to express my thank to you.

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                      • T Offline
                        Tim Danaher
                        last edited by

                        Phew, am I thick or what? I just cannot get this to work. I've had a look at Moris' & Pilou's explanations and the video... but it just don't werk for me...

                        This is what I'm doing:

                        I want to animate a lift / elevator car moving vertically within the elevator structure. I have four scenes in my file.

                        I select the lift car, RMB > Transformation > Set position 1

                        Start Animation Observer.

                        Switch to scene 2, Then move lift car, Set Position 2.

                        Switch to Scene 3, move lift car, Set Position 3

                        Switch Scene 4, move lift car, Set position 4

                        Stop Animation observer.

                        Start animation / Slideshow in SU -- nothing happens. The views change between scenes, but the lift car stays in the last position I set it to.

                        I can use 'Get Position X', and the car will move within the same scene, but not when playing back an animation / Slideshow.

                        WTF am I doing wrong?

                        TIA,

                        Cheers,

                        Tim

                        http://vizarch.blogspot.com

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                        • soloS Offline
                          solo
                          last edited by

                          Without using layers, can this program do this?

                          (I did this with 4 layers standard SU output, converted to .gif so quality is crappy)


                          http://img6.imageshack.us/img6/1221/therunner.gif

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • MALAISEM Offline
                            MALAISE
                            last edited by

                            Hi All

                            Solo, your running skeleton is first class ๐Ÿ‘

                            MALAISE

                            La Connaissance n'a de valeur que partagรฉe

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                            • pilouP Offline
                              pilou
                              last edited by

                              Before launch the Animation observer (positions adressed), better is save, quit and restart!
                              @Tim
                              Start Animation Observer only when all positions Objects are adressed!!!
                              That is that your error !
                              Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

                              Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

                              @ Solo
                              Yes ๐Ÿ˜‰
                              Just take the 4 positions (or less)of each objets in the scene 1 (if you have 4 scenes)
                              And of course scenes can be rotated for Lelouch style! ๐Ÿ˜† Your is fixed! Japan style ๐Ÿ˜„

                              Very speedy conceptual ๐Ÿ’š
                              Load the file
                              Start Animation Observer
                              Play Animation (of the scenes) as normal way


                              ani.skp

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • pilouP Offline
                                pilou
                                last edited by

                                Updated the anim above ๐Ÿ’š
                                Always very basic but showing that you can animate anything in classical way ๐Ÿ˜‰
                                All is time to make ๐Ÿ˜’
                                Difference with the Layer method is that you have just to click on a group for change it

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • T Offline
                                  Tim Danaher
                                  last edited by

                                  @unknownuser said:

                                  Before launch the Animation observer (positions adressed), better is save, quit and restart!
                                  @Tim
                                  Start Animation Observer only when all positions Objects are adressed!!!
                                  That is that your error !
                                  Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

                                  Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

                                  Pilou --

                                  Thanks, but...

                                  in Scene 1: Set Position - 1 (start), move car, Set Position - 2, move car, Set Position -3, move car, Set Position -4.

                                  Start Animation observer.

                                  Play scene animation.

                                  Car does not move. The car is a self-contained group.

                                  ?

                                  Cheers,

                                  Tim

                                  http://vizarch.blogspot.com

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    You have not save, quit reload! ๐Ÿ˜„
                                    and why 1 (start), move car ? Start is only when all is adressed!

                                    Can you post your car or a simple objects with same nature group

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • T Offline
                                      Tim Danaher
                                      last edited by

                                      @unknownuser said:

                                      You have not save, quit reload! ๐Ÿ˜„

                                      Yes, I have. Just didn't state it.

                                      @unknownuser said:

                                      and why 1 (start), move car ? Start is only when all is adressed!

                                      Because, in my experience with other packages, I want to set a keyframe for the starting position.

                                      @unknownuser said:

                                      Can you post your car or a simple objects with same nature group

                                      OK. 'Lift Car' is the name of the group that I want to animate.


                                      Earl's Court Lifts_Proper_Anim_Simple.skp.zip

                                      Cheers,

                                      Tim

                                      http://vizarch.blogspot.com

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        @Tim
                                        What is the probem? ๐Ÿ’š
                                        Your animation works very fine like a charm !!! โ˜€ (I am on PC)
                                        I have just exploded the first level group ! ๐Ÿ˜‰

                                        What a lovely blue lift car ๐Ÿ˜Ž
                                        And sorry for the "Start" it was the same Name that the function ๐Ÿ˜’ ๐Ÿ’š

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • T Offline
                                          Tim Danaher
                                          last edited by

                                          Like I say... I set the four positions for the lift car (all in the same scene), save, quit, re-open SU, turn on Animation Observer, play the scene animation... The lift car doesn't move.

                                          I can make it move within the same scene by choosing 'Get Position - X', it's just when I play the scene animations, there's no movement.

                                          I still must not be understanding something.

                                          Cheers,

                                          Tim

                                          http://vizarch.blogspot.com

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Maybe it's the Mac! ๐Ÿ˜’
                                            Have you explode the first level of objects as I said?


                                            explode.jpg

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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