[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)
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Amazing! Thank you!
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@morisdov said:
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3) this plugin uses the new SU version 6 "observer" class to hook into the "scenes" change, this "observer" is not called by SketchUp "Export -> Animation" so right now you cant standard export this to an AVI - just see it in sketchup.
http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10926
for the mean time hide the axes and use some screen capture utility to export videos.Yes, it would be awesome if that could be supported.
Great job on that plugin -
Morris:
Great work. I think everyone's hopes have been elevated.
We need to have a way for all .skps using your scripts to have a link embedded that will enable the anyone opening them to easily downloaded and install the proper script.
I suppose it could something as basic as floating text label with instructions if there was not a way to automate the process.
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Looks very promissing, but why does the object you animate "shrink" during the animation..??
I.e. a wheel turning on a motorbike will look a bit strange since it constantly change size during the animation... -
Morisdov, Wow, this looks amazing and I think the word 'PROPER'
well descibes what you have achieved. This is indeed very generous
of youMike
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Yes, Morisdov great plugin but I also wonder why when rotating (p.e. doors) it isn't rotating but a sort of (as Kim stated)'shrinking, turning and expancing' movement.
greetings,
ErikB -
please download latest version 1.01 - should fix "shrink" on rotation.
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....thanks!
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I saw a post in the SketchUp forum about making a paper airplane animation. I was curious and thought I'd play with it. In the attached model, I've got two components. The triangular one is supposed to fold up. As it does, though, it moves away from the other component. When I rotated it, I rotated along the edge common to both. Is there a way to make the component "hinge" on the edge?
Folding Paper.skpFWIW, it does seem to work properly for a hinging door.
hinged door.skp -
very useful plugin, when you have to describe running machines without stopping them for safety reasons....
MALAISE -
Hallo Morisdov
Just my last drawing using your work...
It's so easy to show complex movements ( here the Sample Handler on a Xray Spectrometer )
MALAISE
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Morisdov,
thank you for sharing! (applause)
this looks really great - can't wait to try it.I noticed in your video that it appears the working of the rotate tool is SketchUp is still a bit frustrating for you... perhaps I'm wrong... if so, sorry - I mean no offense! It is a very difficult thing to master for many people I teach!
The tip I give in training people in SU at our office is: when you go to place the center of the rotation tool protractor, click and drag (don't just click and release the mouse button right away) and PULL the center rotation axis of the tool (like the axis of a motor bike wheel) into an SU colored axis direction. then you will see it highlight as it locks the rotation tool onto that axis. Then let go of your mouse button when the rotate tool is locked into the axis you wanted. Then click first to set a 'base' 'zero' point... then START rotating in one or the other direction, THEN click your second point, or just type the angle you want after you have started it rotating.
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Hello Morisdov,
I'm really fond of your plugin.
Some feedbacks : When using SketchyPhysics on the same time, Priority is given to SKPhysics, I've to activate continously the scene button to move slowly proper-animated groups. ( may be my 4 years old PC is little bit slow...)
I've discovered that selecting all the scenes and apply them the same camera set-up, improves the reading. (Sorry for such a frenglish syntax )Do you know if it's possible to read "proper_animated skp files" on viewer as far as the plugin is needed to perform movements ?
If someone knows how to insert plugin in SketchUp viewer, he is welcome...
(I mean animations plugin and why not SketchyPhysics...)MALAISE
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Does it possible to synchronize the Movement of the "proper animation" with the movement of the scenes?
Sart --> end of Scene
Start --> end of "Proper Animation"
Of course I can reduce the speedy of the "Scene" by Animation / Settinds but that will be too speedyIn another word does it possible to setting "Proper Animation" speed?
In any case your plug is crazy fun !
(load the Files then Plugins/ "Start animation observer" and run animation)
(plugin proper_animation of course installed)
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If I understand your question correctly, go to Model Info. In the Animation tab, you can set the transition time within the scene for section planes to show and/or hide, as well you can set the transition time between one scene to the next. This will allow a pause of whatever seconds you want for someone to examine the scene or set it to 0 and allow a more fluid flow between scenes. You may still get a minor "jerk" appearance between scenes if the movement changes direction.
BW
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@unknownuser said:
If I understand your question correctly
I am not sure
From my example exo2 upper
I wish of course the Move rotating Scaling of the big cube to the "little" also in 3 seconds between the 2 Scenes
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Please download latest version supporting unlimited number of positions/scenes.
- Sketchy Physics has its own "animation" so it is better to setup there a starting position of a "natural" chain reaction (gravity), without "proper animation"
- "proper animation" does not have its own speed control, but relies on sketchup settings of scene transition times. you may use few scenes as part of a single long leg of a animation part
- the intent is not building a new "Lively" like 3D world, only unleashing current sketchup users creativity demonstrating their models to customers
I guess google will release a 3D software tool for Lively, maybe Sketchup 7 ?
Lively can be more attractive destination than 3D warehouse or google earth.Post more animated models, Moris
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Hello Morisdov
How can we download the newest version of your amazing plugin ?
hereby, I post a new model ( I've just increase the number of positions editing
the ruby file, and I saw effectively some commands with # for a comming release )Thanks and Cheers
MALAISE
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@malaise said:
Hello Morisdov
How can we download the newest version of your amazing plugin ?
hereby, I post a new model ( I've just increase the number of positions editing
the ruby file, and I saw effectively some commands with # for a comming release )Thanks and Cheers
MALAISE
Same link you got it from before.
http://morisdov.googlepages.com/ -
Morisdov
@unknownuser said:you may use few scenes as part of a single long leg of a animation part
Seems the cool trick!
MALAISE
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