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    [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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    • pilouP 離線
      pilou
      最後由 編輯

      Before launch the Animation observer (positions adressed), better is save, quit and restart!
      @Tim
      Start Animation Observer only when all positions Objects are adressed!!!
      That is that your error !
      Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

      Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

      @ Solo
      Yes 😉
      Just take the 4 positions (or less)of each objets in the scene 1 (if you have 4 scenes)
      And of course scenes can be rotated for Lelouch style! 😆 Your is fixed! Japan style 😄

      Very speedy conceptual 💚
      Load the file
      Start Animation Observer
      Play Animation (of the scenes) as normal way


      ani.skp

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • pilouP 離線
        pilou
        最後由 編輯

        Updated the anim above 💚
        Always very basic but showing that you can animate anything in classical way 😉
        All is time to make 😒
        Difference with the Layer method is that you have just to click on a group for change it

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • T 離線
          Tim Danaher
          最後由 編輯

          @unknownuser said:

          Before launch the Animation observer (positions adressed), better is save, quit and restart!
          @Tim
          Start Animation Observer only when all positions Objects are adressed!!!
          That is that your error !
          Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

          Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

          Pilou --

          Thanks, but...

          in Scene 1: Set Position - 1 (start), move car, Set Position - 2, move car, Set Position -3, move car, Set Position -4.

          Start Animation observer.

          Play scene animation.

          Car does not move. The car is a self-contained group.

          ?

          Cheers,

          Tim

          http://vizarch.blogspot.com

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          • pilouP 離線
            pilou
            最後由 編輯

            You have not save, quit reload! 😄
            and why 1 (start), move car ? Start is only when all is adressed!

            Can you post your car or a simple objects with same nature group

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • T 離線
              Tim Danaher
              最後由 編輯

              @unknownuser said:

              You have not save, quit reload! 😄

              Yes, I have. Just didn't state it.

              @unknownuser said:

              and why 1 (start), move car ? Start is only when all is adressed!

              Because, in my experience with other packages, I want to set a keyframe for the starting position.

              @unknownuser said:

              Can you post your car or a simple objects with same nature group

              OK. 'Lift Car' is the name of the group that I want to animate.


              Earl's Court Lifts_Proper_Anim_Simple.skp.zip

              Cheers,

              Tim

              http://vizarch.blogspot.com

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              • pilouP 離線
                pilou
                最後由 編輯

                @Tim
                What is the probem? 💚
                Your animation works very fine like a charm !!! ☀ (I am on PC)
                I have just exploded the first level group ! 😉

                What a lovely blue lift car 😎
                And sorry for the "Start" it was the same Name that the function 😒 💚

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • T 離線
                  Tim Danaher
                  最後由 編輯

                  Like I say... I set the four positions for the lift car (all in the same scene), save, quit, re-open SU, turn on Animation Observer, play the scene animation... The lift car doesn't move.

                  I can make it move within the same scene by choosing 'Get Position - X', it's just when I play the scene animations, there's no movement.

                  I still must not be understanding something.

                  Cheers,

                  Tim

                  http://vizarch.blogspot.com

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                  • pilouP 離線
                    pilou
                    最後由 編輯

                    Maybe it's the Mac! 😒
                    Have you explode the first level of objects as I said?


                    explode.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • T 離線
                      Tim Danaher
                      最後由 編輯

                      OK, right, once the component is exploded, it works... but the lift car moves in one scene, then stops while the scene changes, then moves again, then stops...

                      Any way to get continuous movement across changing scenes?

                      p.s. "I have just exploded" = "Je viens de faire exploser", "I just exploded" = "j'ai simplement fait exploser", d'oú, peut-être ma confusion... 😉

                      Cheers,

                      Tim

                      http://vizarch.blogspot.com

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                      • pilouP 離線
                        pilou
                        最後由 編輯

                        I don't believe you can 😞
                        You can reduce time between scene transition (Menu View / Animation/ Settings)

                        Or in this particular project : Use just 2 Scenes! 😉 So no need beetween's levels floors ☀

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • T 離線
                          Tim Danaher
                          最後由 編輯

                          Yes, that's what I figured...

                          Is there, I wonder, a Ruby that allows you to vary the time transition between scenes? In combination with Proper Animation, that would be really cool.

                          Cheers,

                          Tim

                          http://vizarch.blogspot.com

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                          • pilouP 離線
                            pilou
                            最後由 編輯

                            That 's existing! ☀
                            And it's for the Proper animation! 😒
                            Look here made also by Morisdov 💚

                            @unknownuser said:

                            Ruby script plugin Controlling Animation Scenes Transition Times

                            N°4 Set_Transition_time.rb
                            Tell me if it's good for you 😉

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • T 離線
                              Tim Danaher
                              最後由 編輯

                              Fabbo...

                              Blimey, I'll be able to get a whole othter article out of this... 😉 😉 😉 !

                              Cheers,

                              Tim

                              http://vizarch.blogspot.com

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                              • pilouP 離線
                                pilou
                                最後由 編輯

                                @Tim
                                Just now see you Blog! 😳
                                Funny because I had known your crazy modelings and animations on youtube for a while and was astonishing by the complexity of the structures! 👍
                                Happy that I can help you 😄

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • T 離線
                                  Tim Danaher
                                  最後由 編輯

                                    Fame at last!!!!
                                  

                                  Cheers,

                                  Tim

                                  http://vizarch.blogspot.com

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                                  • pilouP 離線
                                    pilou
                                    最後由 編輯

                                    As seems you love schizophrenic structures 😄 take a look to TopMod 😉
                                    Free Standalone + Accept Import OBJ format (Ngons !) and export OBJ format (save as! )


                                    top.jpg

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • M 離線
                                      morisdov
                                      最後由 編輯

                                      Thanks for the support guys
                                      To Clarify usage below are some details

                                      Each Position number X, corrsponds to the X'th sketchup Scene/Page
                                      Position 1 will be for the FIRST scene tab
                                      Position 3 will correspond to the THIRD tab etc

                                      1) to begin with Set position number X, and Get position number X, you dont care about scenes or number of them. just make object selections, and Set their positions, move them and set additional positions, Get positions manually to see how things paly out
                                      2) after you finished Setting the positions of various objects you may add scenes/pages as many as positions as you have or more

                                      3) only now you should START the ANIMATION OBSERVER
                                      this will make all objects that have position 2 set, to ANIMATE (move) to position 2 when you clickon the SECOND scene tab.
                                      click FOURTH tab, objects with position 4 will animate to position 4

                                      4) STARTing Animation Observer automates the objects animation by using scene tabs instead of manual right click command GET position X - via corresponding click on SCENE X in the order of scenes

                                      5) to modify object positions and scene view angles youd want to STOP ANIMATION OBSERVER, otherwise the objects keep on moving disturbing your adjustments of new positions etc
                                      so STOP ANIMATION OBSERVER, make adjustments
                                      START ANIMATION OBSERVER again to use scenes tab clicks instead of GET position X

                                      6) not all objects need to have all position numbers set, just those few you want to move on X'th scenes tab click
                                      7) you can select multiple objects and SET their position X in one command click
                                      8) to "enable" the command of "GET to position X" those objects currently selected should have "Position X" set or otherwise - the right click menu command "GET position X" will be grayed out ("disabled")
                                      this way you can find out if an object has position X set or not, or groups of selected objects have position X set or not 😉

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                                      • pilouP 離線
                                        pilou
                                        最後由 編輯

                                        Thx for precisions 😎 😄

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • T 離線
                                          Tim Danaher
                                          最後由 編輯

                                          Cheers Moris...

                                          And thanks for the link, Pilou -- that's some crazy sh1t!

                                          Cheers,

                                          Tim

                                          http://vizarch.blogspot.com

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                                          • S 離線
                                            skyscraper100
                                            最後由 編輯

                                            hi 😉

                                            if ive made an animation with this plugin, can i export and render it in kerkythea?

                                            thanks 😄


                                            The way you think Creates reality for yourself.

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