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    Fiat 500 (animation added on page 3)

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    • M Offline
      matteo
      last edited by

      Very nice evolution of the scene. Put aside the old Fiat 500, one of my favourite cars, if not the favourite, the dosh people you set are a touch of class.
      I love the undersaturated colors too.

      hire me: http://www.nonsolo3d.it/ !

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      • R Offline
        remus
        last edited by

        Jon, best wait for kwist to give the full story, but i imagine its a displacement mapped texture.

        http://remusrendering.wordpress.com/

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        • K Offline
          kwistenbiebel
          last edited by

          Thanks guys 😄

          Indeed I used displacement on the stones in the Fryrender images.
          I couldn't get displacement to work in Indigo yet though .It's a brand new feature in Skindigo and I need more time to learn how to use it.

          The RC version in close-up. (Skindigo):

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/FIATRC-smaller.jpg

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          • pilouP Offline
            pilou
            last edited by

            I see that my little toy's address has some utility 😆

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • K Offline
              kwistenbiebel
              last edited by

              He he... 😄

              Simulating a bad photo camera from the seventies (you know, the 'Polaroid' one that spits out the photo at the front 😉 😞

              http://i140.photobucket.com/albums/r3/kwistenbiebel1/FIAT-RC3.jpg

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              • J Offline
                Jorgensen
                last edited by

                Those renders are very great 😄

                You are the master. You are not only good at rendering / textureing, you also master the ability to compose scenes in a dramatic and surprising way. And on top of it - you master postprocessing - I envy your talent 😲

                Thanks for contribution. I think we all can learn alot.

                sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                • K Offline
                  kwistenbiebel
                  last edited by

                  Wow...thank you Bo. That is a great compliment. 😄

                  This is the final image (otherwise I get the feeling I am gone bore you all to death 😉 😞

                  The RAW Fryrender output:

                  (...right click the image and 'save as image' in IExplorer, or 'view image' and use magnifier in Firefox )

                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/FIAT500RCVIEW2-10.jpg

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    I will be rendering the Indigo version a lot bigger (5000X...) to serve as a poster in my office.

                    This is the poster design I came up with (Photoshop).
                    I want it to have vibrant colors:

                    (to view full size: right click...)

                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/POSTERconcept.jpg

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                    • J Offline
                      Jon
                      last edited by

                      I LOVE it!! 😄 😄

                      Damn! I can't think of anything else to say...

                      Jon
                      KT Team member

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                      • RichardR Offline
                        Richard
                        last edited by

                        @kwistenbiebel said:

                        It seems that Richard (see his low poly car thread) found a good balance between low polycount and good quality. Hopefully he'll share some of his tricks ...

                        Yeah mate, although you called your thread Low Poly it's still pretty high when the view the lineworked image you've shown!

                        Mate the tip I can give you is I mapped the detail! Colour, clip and weight! Lenghty process and fair bit of trial and error to date! Had to drop it this week but will continue on soon!

                        By the way my Low Poly version was 3,500 entities / 600kb file mapped! I'd suggest your Fiat would be up around 20,000+? Mind you I wouldn't be going so close up on my version though that said I'm not aiming to achieve that - they are aimed more for Arch scene fillers not subjects if you know what I mean! The thread http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=10730

                        BTW mate love the renders with the RC car!!!!

                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                        • chavinskeeC Offline
                          chavinskee
                          last edited by

                          awesome renders as always! how long is the average render time in fry?

                          http://chavinskee.blogspot.com/

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                          • J Offline
                            Julius
                            last edited by

                            your renders are always stunning!

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                            • RichardR Offline
                              Richard
                              last edited by

                              @julius said:

                              your renders are always stunning!

                              ALWAYS!!!!

                              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                              • plot-parisP Offline
                                plot-paris
                                last edited by

                                how cute. the music indicates a deep, everlasting love!

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  Thank you guys 😄

                                  As an update to this thread, I post a little animation of the RC car ,done using Skindigo.
                                  Unfortunately, Skindigo doesn't seem to be capable of animating the 'Depth of Field' (focal point).
                                  The DOF should shift between the big car, the RC car and the RC itself but it doesn't seem to do that...

                                  [flash=480,360:2ajqj49i]http://www.youtube.com/v/dDPQmdN9h0M&hl=en&fs=1&ap=%2526fmt%3D18[/flash:2ajqj49i]

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                                  • CraigDC Offline
                                    CraigD
                                    last edited by

                                    Wow! Nice renders! I like the previous hi-rez photo realistic render (before the people) because it seems like the poly count is higher than the last one (looking at the curve on the arch of the left rear window).

                                    Great stuff! Thanks for sharing!

                                    Cheers,

                                    - CraigD
                                    

                                    Google SketchUp

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      Thank you Jakob and Craig 😄.
                                      I am glad you like the output.

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                                      • marked001M Offline
                                        marked001
                                        last edited by

                                        haha...this is great! like it alot.

                                        where are those people from???

                                        http://www.revision21vis.com

                                        instagram: revi21on

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