Desk lamp
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Thanks Urgen!
Thanks James!
Praise from the both of you is praise indeed.
Dear David,
Yes, I did think about reducing the polycount, but my original intention was to while away a few hours modelling something close to hand (using a plastic ruler I eyeballed dimensions to get the proportions right). In that respect, low poly modelling was not my aim. I was also curious to see how well I could model the plastic components, which were far from simple shapes. The intersections went well and I was able to cleanup all redundant geometry, so I was pleased enough with the result to post here even though lamps are two a penny (or should that be two a dime). I thought about redrawing the spring component, but I had already spent too much time modelling so....
When modelling something (like a household object), does the question, "Why!", ever enter your head, and do you just ignore it and carry on? Should I seek help?
Kind regards,
Bob -
Thanks Bob! I saved the one w/o springs and know it will come in very handy.
Regards, Ross
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"When modelling something (like a household object), does the question, "Why!", ever enter your head, and do you just ignore it and carry on? Should I seek help?"
Yes, it does and yes, I do. I doubt there's much help that anyone could give.Keep doing it, Bob.
Best,
Dave
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Thanks Bob for this great looking lamp.
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Hi All,
If you don't need a very realistically looking spring for your lamp (i.e. to save geometry and for farther shots), you can use a semi transparent png texture positioned slightly rotated on the surface.
Note that it runs around more than once so it is really not accurate for a spring but who cares from a distance? (I made it 1 cm wide and 10 cms long but you can adjust it to your needs).
And the skippy:
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Dear Dylan,
Thank you for your kind comments. The lamp was really my way of improving my modelling skills. I am slowly working out how best to align parts, but I still found the springs tricky to position.
Dear Gaieus,
Many thanks for the semi-transparent texture. Would this be an application for the UV tool, say mapping concentric rings onto the walls of a cylinder? If so, then we might also have a new way of representing threaded parts.
Regards,
Bob -
Gai,
That works very nicely for for a spring. Thanks for posting it.
Bob, I've used the Sketchy_Lines_Wavy materials to represent threads and it seems to be at least understandable. No UV mapping required for that. You just have to scale the texture down.
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@watkins said:
...Would this be an application for the UV tool, say mapping concentric rings onto the walls of a cylinder? If so, then we might also have a new way of representing threaded parts.
Regards,
BobI did not use the UV tools in this case (although it could be involved) because when I tried, it set it back to horizontal (maybe it could be used however but I just wanted to present a quick idea) if you mean that (if not, I1m not sure what you ment above - please, remember that English is not my mother tongue )
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@gaieus said:
- please, remember that English is not my mother tongue )
Csaba, you'd never know it from your writing. Your English is a lot better than many Americans'.
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Surely you haven't heard me speak yet!
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