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    Desk lamp

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    • R Offline
      Ross Macintosh
      last edited by

      Thanks Bob! I saved the one w/o springs and know it will come in very handy.

      Regards, Ross

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      • Dave RD Offline
        Dave R
        last edited by

        "When modelling something (like a household object), does the question, "Why!", ever enter your head, and do you just ignore it and carry on? Should I seek help?"

        πŸ˜†
        Yes, it does and yes, I do. I doubt there's much help that anyone could give.

        Keep doing it, Bob.

        Best,

        Dave

        Etaoin Shrdlu

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        • D Offline
          dylan
          last edited by

          Thanks Bob for this great looking lamp. πŸ‘

          http://dmdarchitecture.co.uk/

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          • GaieusG Offline
            Gaieus
            last edited by

            Hi All,

            If you don't need a very realistically looking spring for your lamp (i.e. to save geometry and for farther shots), you can use a semi transparent png texture positioned slightly rotated on the surface.
            Note that it runs around more than once so it is really not accurate for a spring but who cares from a distance? (I made it 1 cm wide and 10 cms long but you can adjust it to your needs).

            Spiral.jpg
            And the skippy:


            Spiral.skp

            Gai...

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            • W Offline
              watkins
              last edited by

              Dear Dylan,

              Thank you for your kind comments. The lamp was really my way of improving my modelling skills. I am slowly working out how best to align parts, but I still found the springs tricky to position.

              Dear Gaieus,

              Many thanks for the semi-transparent texture. Would this be an application for the UV tool, say mapping concentric rings onto the walls of a cylinder? If so, then we might also have a new way of representing threaded parts.

              Regards,
              Bob

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              • Dave RD Offline
                Dave R
                last edited by

                Gai,

                That works very nicely for for a spring. Thanks for posting it.

                Bob, I've used the Sketchy_Lines_Wavy materials to represent threads and it seems to be at least understandable. No UV mapping required for that. You just have to scale the texture down.

                Etaoin Shrdlu

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                G28 X0.0 Y0.0 Z0.0

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  @watkins said:

                  ...Would this be an application for the UV tool, say mapping concentric rings onto the walls of a cylinder? If so, then we might also have a new way of representing threaded parts.

                  Regards,
                  Bob

                  I did not use the UV tools in this case (although it could be involved) because when I tried, it set it back to horizontal (maybe it could be used however but I just wanted to present a quick idea) if you mean that (if not, I1m not sure what you ment above - please, remember that English is not my mother tongue 😳 )

                  Gai...

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    @gaieus said:

                    • please, remember that English is not my mother tongue 😳 )

                    Csaba, you'd never know it from your writing. Your English is a lot better than many Americans'. πŸ˜‰

                    Etaoin Shrdlu

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Surely you haven't heard me speak yet! πŸ˜„

                      Gai...

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        @gaieus said:

                        Surely you haven't heard me speak yet! πŸ˜„

                        That's true. Do you Skype?

                        Etaoin Shrdlu

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                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          πŸ˜„

                          Search for gaieus (what else πŸ˜‰ )

                          Gai...

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