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    Desk lamp

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    • Dave RD Offline
      Dave R
      last edited by

      "When modelling something (like a household object), does the question, "Why!", ever enter your head, and do you just ignore it and carry on? Should I seek help?"

      πŸ˜†
      Yes, it does and yes, I do. I doubt there's much help that anyone could give.

      Keep doing it, Bob.

      Best,

      Dave

      Etaoin Shrdlu

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      • D Offline
        dylan
        last edited by

        Thanks Bob for this great looking lamp. πŸ‘

        http://dmdarchitecture.co.uk/

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        • GaieusG Offline
          Gaieus
          last edited by

          Hi All,

          If you don't need a very realistically looking spring for your lamp (i.e. to save geometry and for farther shots), you can use a semi transparent png texture positioned slightly rotated on the surface.
          Note that it runs around more than once so it is really not accurate for a spring but who cares from a distance? (I made it 1 cm wide and 10 cms long but you can adjust it to your needs).

          Spiral.jpg
          And the skippy:


          Spiral.skp

          Gai...

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          • W Offline
            watkins
            last edited by

            Dear Dylan,

            Thank you for your kind comments. The lamp was really my way of improving my modelling skills. I am slowly working out how best to align parts, but I still found the springs tricky to position.

            Dear Gaieus,

            Many thanks for the semi-transparent texture. Would this be an application for the UV tool, say mapping concentric rings onto the walls of a cylinder? If so, then we might also have a new way of representing threaded parts.

            Regards,
            Bob

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            • Dave RD Offline
              Dave R
              last edited by

              Gai,

              That works very nicely for for a spring. Thanks for posting it.

              Bob, I've used the Sketchy_Lines_Wavy materials to represent threads and it seems to be at least understandable. No UV mapping required for that. You just have to scale the texture down.

              Etaoin Shrdlu

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              (THERE'S NO PLACE LIKE)

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              • GaieusG Offline
                Gaieus
                last edited by

                @watkins said:

                ...Would this be an application for the UV tool, say mapping concentric rings onto the walls of a cylinder? If so, then we might also have a new way of representing threaded parts.

                Regards,
                Bob

                I did not use the UV tools in this case (although it could be involved) because when I tried, it set it back to horizontal (maybe it could be used however but I just wanted to present a quick idea) if you mean that (if not, I1m not sure what you ment above - please, remember that English is not my mother tongue 😳 )

                Gai...

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                • Dave RD Offline
                  Dave R
                  last edited by

                  @gaieus said:

                  • please, remember that English is not my mother tongue 😳 )

                  Csaba, you'd never know it from your writing. Your English is a lot better than many Americans'. πŸ˜‰

                  Etaoin Shrdlu

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Surely you haven't heard me speak yet! πŸ˜„

                    Gai...

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      @gaieus said:

                      Surely you haven't heard me speak yet! πŸ˜„

                      That's true. Do you Skype?

                      Etaoin Shrdlu

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                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        πŸ˜„

                        Search for gaieus (what else πŸ˜‰ )

                        Gai...

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