Some of my works
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they help at keeping the model size small.
i like that train! i suggest that you delete the line between the two halves.
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Amazing stuff! ..And you can do that with only 1 month of practice? Wow...I use Sketchup for more than 4 years and I couldn't do that.
You already seem to develop your own style of modeling, I like that.
It has a cubistic feel to it that works well.On the other hand, you might want to try the subsmooth plugin on some of the models just as experiment. A little subdivsion would make it interesting....Or maybe you do the subdivsion in another app? (I saw you use Zbrush).
Congrats and welcome to the forum.
Cheers,
Kwistenbiebel -
Hi Orgelf,
Again great models.
You have the finalised and rendered Zbrush designs to show us as well?
That would be awesome to see.@Durant,
Hey man, I like your 'fly-motorised' machine a lot.
Very Panamarenko like.
Do you built some of your work as real installations or does it remain conceptual on the drawing board? -
@Julius thanks !
how can I delete it ? If I erase it, a surface disappears ...
may be there is a pluggin for that
@Kwistenbiebel no...not yet, I wait for my new computer, I think I will have it next friday, then I will begin works with Zbrush too and colour/rendering with my Sketchup models .
thanks for asking
but you can see some "rendering" on my website (3d) . But I think I will do better mith my new machine
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some rendering I did with the matcaps of zbrush and photoshop .
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u re killin me!!
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wow sir artistic mind...
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WOAH... thats insane!!!! i wish i could model with that much detail. your models absolutely blew me away. keep going!!!
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thanks for your comments
@Igor spend time your models and you will find the "details". It is really just a question of work
what is very cool with Sketchup is that it is really simple to use .....not a lot of tools to use(draw then push/pull) .Then let your imagination be your engine !
me, I usually work with a picture, first I try to do what I see, and then I change my model as I feel it .
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Good Heavens! Do you sleep?
These are great!!
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yes I sleep and I have a job
3 others renders I did with one matcap of Zbrush (a white one) and photoshop
http://i25.tinypic.com/2hdvcex.jpg
http://i27.tinypic.com/deohz4.jpg
http://i32.tinypic.com/2bqgc9.jpg
ps click on the link under the image , and then click on the image appeared to enlarge it .
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amazing sketchup
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I want to be your fanclub
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@fewdavid thanks for your comments ok for the fanclub
here a picture I made with a matcap and PSP, it is not my favourite, I will try to do another one with the same "style"
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another one in black and white ...
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Some inspiring stuff there.
Keep it up, looks like you are going placesa few tips for sketchup:
the lines you get out of "makehuman" are hard lines.
to make the human parts look smoother select those hard lines in sketchup, right click and then select "smooth edges"
the edges will be invisible at that point but you can view/edit them by clicking "view"->"show hidden geometry"A problem I would see with that approach is in your renders as you are using an 3rd party renderer so I'm not sure if your edges would still be smooth after
your export or import.A Rendering plugin for sketchup that I would recommend is SUpodium
quote from webby: "The free version will not expire. The free version is exactly the same as the commercial version EXCEPT it only outputs to 230 X 120 and 500 X 500 image resolution sizes."
You can get it here after giving your email adress: http://www.suplugins.com/index.php?p=page&page_id=Downloadanother thing I think you would like after seeing your work is the bezierspline rubyscript which gives you more freedom in drawing curves
http://www.crai.archi.fr/RubyLibraryDepot/Ruby/en_edi_page.htm (scroll down to Bezierspline.zip, a PDF is in the zip file with instructions):
rubyscripts add functionality to sketchup, they have the extention .rb and need to be placed in the plugins folder to work.If you would like instant feedback on photoshop or sketchup you may add me on msn. my adress is russellbeta -"at"- hotma...
I can answer most questions off the bat on both topics in exchange for me asking some questions about ZbrushPS: the spiderlegs are brilliant
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yep that email adress is right, will you delete it from your post though?
because bots actively surf the web looking for them and the more copies of my email adress are posted on the web, the more spam i will getkerkythea, I'm guessing you've done some research; does it work in making animations?
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thanks russelbeta for your comment !
for the "hardlines" of makehuman, I wanted to keep them for these pictures because I want these "creatures" to look like "robots" and not like robot with human part . But thanks for the "smooth edges" , I keep it .
for the moment, my approach for rendering is to apply differents matcaps in Zbrush to my volume, then to exports these pictures in PSP and put them together to have a nice picture .
I don't use a rendering motor yet, but I will soon . I heard about Podium and the limits of the size of its rendering for the free version ...That's why I think that I will use Kertkythea instead of it . It seems to be a good one and no limit for size rendering .
and you are right,bezier seems to be usefull, I downloaded it and will use it
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@russellbeta said:
kerkythea, I'm guessing you've done some research; does it work in making animations?
Of course KT can render an animation...
Although the Walkthrough Animation Step-by-Step tutorial was made for KT2007, all basics remain identical with KT2008...
However, if you by "animations" mean that the model would be animated and then rendered, the answer is no... And I haven't seen any render application capable of doing this with SU models...
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@russelbeta no i did no research on Kerkythea, it is just that I need a free photorealist engine with no limits of size and a friend told me about Kerkythea. I have just been on the website and I like the gallery
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