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    Some of my works

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    • J Offline
      Julius
      last edited by

      they help at keeping the model size small.

      i like that train! i suggest that you delete the line between the two halves.

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      • K Offline
        kwistenbiebel
        last edited by

        Amazing stuff! ..And you can do that with only 1 month of practice? Wow...I use Sketchup for more than 4 years and I couldn't do that.

        You already seem to develop your own style of modeling, I like that.
        It has a cubistic feel to it that works well.

        On the other hand, you might want to try the subsmooth plugin on some of the models just as experiment. A little subdivsion would make it interesting....Or maybe you do the subdivsion in another app? (I saw you use Zbrush).

        Congrats and welcome to the forum.

        Cheers,
        Kwistenbiebel

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        • K Offline
          kwistenbiebel
          last edited by

          Hi Orgelf,

          Again great models.
          You have the finalised and rendered Zbrush designs to show us as well?
          That would be awesome to see.

          @Durant,
          Hey man, I like your 'fly-motorised' machine a lot.
          Very Panamarenko like.
          Do you built some of your work as real installations or does it remain conceptual on the drawing board?

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          • orgelfO Offline
            orgelf
            last edited by

            @Julius thanks !

            how can I delete it ? If I erase it, a surface disappears ...

            may be there is a pluggin for that πŸ˜†

            @Kwistenbiebel no...not yet, I wait for my new computer, I think I will have it next friday, then I will begin works with Zbrush too and colour/rendering with my Sketchup models .

            thanks for asking

            but you can see some "rendering" on my website (3d) . But I think I will do better mith my new machine β˜€

            http://www.orgelf.com

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            • orgelfO Offline
              orgelf
              last edited by

              some rendering I did with the matcaps of zbrush and photoshop .

              http://i28.tinypic.com/apdac8.jpg

              http://i30.tinypic.com/30cnoea.jpg

              http://i32.tinypic.com/se2i3d.jpg

              http://i31.tinypic.com/102nywj.jpg

              http://www.orgelf.com

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              • ely862meE Offline
                ely862me
                last edited by

                u re killin me!!

                Elisei (sketchupper)


                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                Come and See EliseiDesign

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                • D Offline
                  deathcloud
                  last edited by

                  wow sir artistic mind... 😎

                  thebrownbauhaus.tk

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                  • I Offline
                    igor
                    last edited by

                    WOAH... thats insane!!!! i wish i could model with that much detail. your models absolutely blew me away. keep going!!!

                    279

                    The genius switch has no "off" position
                    Intelegence is natrual, it takes real effort to be ignorant

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                    • orgelfO Offline
                      orgelf
                      last edited by

                      thanks for your comments β˜€

                      @Igor spend time your models and you will find the "details". It is really just a question of work πŸ˜‰

                      what is very cool with Sketchup is that it is really simple to use .....not a lot of tools to use(draw then push/pull) .Then let your imagination be your engine !

                      me, I usually work with a picture, first I try to do what I see, and then I change my model as I feel it .

                      http://www.orgelf.com

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                      • tinanneT Offline
                        tinanne
                        last edited by

                        Good Heavens! Do you sleep?

                        These are great!!

                        Executive Director : American Society of Architectural Illustrators
                        AIP 30 Competition opens soon. ASAI.org

                        Architectural Rendering

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                        • orgelfO Offline
                          orgelf
                          last edited by

                          πŸ˜„

                          yes I sleep and I have a job πŸ˜‰

                          3 others renders I did with one matcap of Zbrush (a white one) and photoshop

                          http://i32.tinypic.com/16hqbfo.jpg

                          http://i25.tinypic.com/2hdvcex.jpg

                          http://i27.tinypic.com/2j51m9w.jpg

                          http://i27.tinypic.com/deohz4.jpg

                          http://i30.tinypic.com/35mk6kh.jpg

                          http://i32.tinypic.com/2bqgc9.jpg

                          ps click on the link under the image , and then click on the image appeared to enlarge it .

                          http://www.orgelf.com

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                          • F Offline
                            fewdavid
                            last edited by

                            amazing sketchup πŸ‘ πŸ‘ πŸ‘


                            http:img60.imageshack.usimg608853bandly860aq0.jpg

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                            • F Offline
                              fewdavid
                              last edited by

                              I want to be your fanclub πŸ‘


                              http:img60.imageshack.usimg608853bandly860aq0.jpg

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                              • orgelfO Offline
                                orgelf
                                last edited by

                                @fewdavid thanks for your comments πŸ˜„ ok for the fanclub 😎

                                here a picture I made with a matcap and PSP, it is not my favourite, I will try to do another one with the same "style"

                                http://i38.tinypic.com/2hnrmtg.jpg

                                http://i35.tinypic.com/2lizzf4.jpg

                                http://www.orgelf.com

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                                • orgelfO Offline
                                  orgelf
                                  last edited by

                                  another one in black and white ...

                                  http://i34.tinypic.com/2kjyn6.jpg

                                  http://i38.tinypic.com/20jl9o3.jpg

                                  http://www.orgelf.com

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                                  • R Offline
                                    russellbeta
                                    last edited by

                                    Some inspiring stuff there.
                                    Keep it up, looks like you are going places πŸ˜„

                                    a few tips for sketchup:
                                    the lines you get out of "makehuman" are hard lines.
                                    to make the human parts look smoother select those hard lines in sketchup, right click and then select "smooth edges"
                                    the edges will be invisible at that point but you can view/edit them by clicking "view"->"show hidden geometry"

                                    A problem I would see with that approach is in your renders as you are using an 3rd party renderer so I'm not sure if your edges would still be smooth after
                                    your export or import.

                                    A Rendering plugin for sketchup that I would recommend is SUpodium
                                    quote from webby: "The free version will not expire. The free version is exactly the same as the commercial version EXCEPT it only outputs to 230 X 120 and 500 X 500 image resolution sizes."
                                    You can get it here after giving your email adress: http://www.suplugins.com/index.php?p=page&page_id=Download

                                    another thing I think you would like after seeing your work is the bezierspline rubyscript which gives you more freedom in drawing curves
                                    http://www.crai.archi.fr/RubyLibraryDepot/Ruby/en_edi_page.htm (scroll down to Bezierspline.zip, a PDF is in the zip file with instructions):
                                    rubyscripts add functionality to sketchup, they have the extention .rb and need to be placed in the plugins folder to work.

                                    If you would like instant feedback on photoshop or sketchup you may add me on msn. my adress is russellbeta -"at"- hotma...
                                    I can answer most questions off the bat on both topics in exchange for me asking some questions about Zbrush πŸ˜„

                                    PS: the spiderlegs are brilliant πŸ˜„

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                                    • R Offline
                                      russellbeta
                                      last edited by

                                      yep that email adress is right, will you delete it from your post though?
                                      because bots actively surf the web looking for them and the more copies of my email adress are posted on the web, the more spam i will get πŸ˜•

                                      kerkythea, I'm guessing you've done some research; does it work in making animations?

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                                      • orgelfO Offline
                                        orgelf
                                        last edited by

                                        thanks russelbeta for your comment !

                                        for the "hardlines" of makehuman, I wanted to keep them for these pictures because I want these "creatures" to look like "robots" and not like robot with human part . But thanks for the "smooth edges" , I keep it πŸ˜„ .

                                        for the moment, my approach for rendering is to apply differents matcaps in Zbrush to my volume, then to exports these pictures in PSP and put them together to have a nice picture . πŸ˜„

                                        I don't use a rendering motor yet, but I will soon . I heard about Podium and the limits of the size of its rendering for the free version ...That's why I think that I will use Kertkythea instead of it . It seems to be a good one and no limit for size rendering .

                                        and you are right,bezier seems to be usefull, I downloaded it and will use it πŸ˜‰

                                        http://www.orgelf.com

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                                        • FrederikF Offline
                                          Frederik
                                          last edited by

                                          @russellbeta said:

                                          kerkythea, I'm guessing you've done some research; does it work in making animations?

                                          Of course KT can render an animation... πŸ˜‰

                                          Although the Walkthrough Animation Step-by-Step tutorial was made for KT2007, all basics remain identical with KT2008... πŸ˜‰

                                          However, if you by "animations" mean that the model would be animated and then rendered, the answer is no... 😐 And I haven't seen any render application capable of doing this with SU models... 😐

                                          Cheers
                                          Kim Frederik

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                                          • orgelfO Offline
                                            orgelf
                                            last edited by

                                            @russelbeta no i did no research on Kerkythea, it is just that I need a free photorealist engine with no limits of size and a friend told me about Kerkythea. I have just been on the website and I like the gallery πŸ˜„

                                            http://www.orgelf.com

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