[Tutorial] Seamless textures in Photoshop
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Thanks so much! Great tutorial!
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Excellent!
Thanks a million.
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Jon,
Did anybody ever tell You that You look a bit like Jerry Seinfeld ? -
I get that a lot.
I wanted to put the full avatar (the one I use in the KT forum), but the file size is too large: -
I really like that, what app. did You use for that?
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I think it was Magic Morph (it was a long time ago, though )
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Jon: I hope you will not put that avatar. 1mb - for an avatar ? think about those that check the forum from their mobiles.
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That's true
I tried reducing the frames by more than half, resizing it to 30x30 and optimizing it to 3 colors and it was still too large.
So I'll just keep the still for this forum. -
@unknownuser said:
Jon: I hope you will not put that avatar. 1mb - for an avatar ? think about those that check the forum from their mobiles.
That's also true - though in your preferences you can choose not to display avatars.
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how do you put it on the Kerky model?
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i meant the Kerky logo model where you have your texture on in this thread
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Ray: When you're in the material editor, delete your diffuse material, then right click it and select "add bitmap". You can then look for the texture on your hard drive. The same thing goes for your bumpmaps.
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Oh, sorry. It can be downloaded from Kerkythea's "scenes" directory.
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Thanks a lot! very useful indeed!
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Jon, let me add another thanks to the list. I'll be doing some experimenting with your method versus my method, especially the normal maps. I hope to see some improvements!
I haven't tried to install the plug-in yet, since my computer is rendering at full at this moment, but do you know if the nivida plug-in can be transfered and used in Mac? If not, do you know of any other plugins that might be mac compatible?Thanks
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Sorry, I don't know of any.
There are many standalone applications out there like crazybump (although I'm not sure if it's compatible with Mac) that make bump, normal, displacement, reflectivity, specularity, and ambient occlusion maps. -
Jon, this is awesome!!!
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Why 500500 and not a power of 2 like 512512?
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Pilou, if you mean the finished textures, the ones I posted are just a scaled down example.
The original size of the finished textures were 1200x1200.
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