sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Face Flattener 0.19

    Scheduled Pinned Locked Moved Plugins
    50 Posts 29 Posters 53.9k Views 29 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • W Offline
      watkins
      last edited by

      Dear Gaieus,

      Perhaps some of our script writers could come up with a more reliable clean-up script.

      I note from Zach's example that the line joining the inner and outer loops is bounded by the same area, while the lines forming the inner and outer loops are bounded by different areas. What makes an area/surface unique, and could this be used to decide on the order of line removal? At least deletecoplaredges.rb leaves the centre fold line in an non-coplanar surface alone, and so perhaps this would be the script to start with. A nice icon would not go amiss, say an image of a few random, crossed lines.

      Kind regards,
      Bob

      1 Reply Last reply Reply Quote 0
      • GaieusG Offline
        Gaieus
        last edited by

        Bob, Zach,

        I have a script that creates a menu item "Remove unused edges" in the Edit menu (for the life I cannot locate the script anywhere to see the file name of it). Using the script it also deletes the top surface (so the order it deletes the lines must be wrong as well).

        I have noticed a couple of times that using it leads me to lose a coupleof faces (especially after complex, curved intersections).

        Gai...

        1 Reply Last reply Reply Quote 0
        • W Offline
          watkins
          last edited by

          Dear Gaieus,

          It is cleanup_model.rb.

          Regards,
          Bob

          1 Reply Last reply Reply Quote 0
          • GaieusG Offline
            Gaieus
            last edited by

            Ah, thanks a bunch, Bob! I have always wondered and couldn't figure out (I keep a fairly nice mess in my Plugins folder).

            Gai...

            1 Reply Last reply Reply Quote 0
            • RayOchoaR Offline
              RayOchoa
              last edited by

              You know what i don in order to get a 2d model is get the scale tool and type in .002 and then do that again by putting a line next to it and resizing again. then i just erase the lines i want after intersecting everything

              CaR DeSiGnS bY mE
              http://ray-ochoa.com

              1 Reply Last reply Reply Quote 0
              • R Offline
                rv1974
                last edited by

                ❗ Perfect solution: export-import 2D hidd.line mode dwg.
                Not sure it canbe implemented in .rb though

                1 Reply Last reply Reply Quote 0
                • F Offline
                  Fletch
                  last edited by

                  RE: Face flattener - I'll give it a shot... thanks for sharing!

                  Ray, and others, when wanting to export a flat model from SU to CAD format - don't forget the Automated 2D Output ruby! Then you can just re-import the .dwg file back into SU, and it will be flat.

                  Fletch
                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                  1 Reply Last reply Reply Quote 0
                  • Z Offline
                    zhuangsuph
                    last edited by

                    1 Reply Last reply Reply Quote 0
                    • wzfwzfwzfW Offline
                      wzfwzfwzf
                      last edited by

                      hehe,hello.

                      1 Reply Last reply Reply Quote 0
                      • fredo6F Offline
                        fredo6
                        last edited by

                        @cerevellum said:

                        Hi Ray and Bob,

                        This is something I've noticed while working on my flattening script, and I still haven't figured out why it happens. The simplest way of reproducing this is to draw a box, add a rectangle to the top surface and connect it with a line to the outer edge loop. When erasing one of the edges of the rectangle that was added, both faces disappear.

                        What you can try to possibly avoid this problem is to calculate all coplanar segments, not delete them, but instead put them in a list (or in the selection). Then, just delete the entities in the list (or in the selection):

                        
                        model.entities.erase_entities list_edges
                        #or
                        model.entities.erase_entities model.selection
                        
                        

                        It seems to work fine on your example, and on some more complex configurations, but I did not try in the general case.

                        Note: manually in Sketchup, what I would use is to select all coplanar segments, put them in a group and then just delete the group. It leaves all faces intact. Unfortunately, there is no method in Ruby to make a group or a component out of existing elements!

                        1 Reply Last reply Reply Quote 0
                        • Z Offline
                          zhuangsuph
                          last edited by

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            marne
                            last edited by

                            @unknownuser said:

                            Thanks Zack.
                            This could prove really useful for the bad AutoCad imports I sometimes get.

                            Yip, so true for me too 😕 . Very useful. Thanks for this script!

                            1 Reply Last reply Reply Quote 0
                            • F Offline
                              Fletch
                              last edited by

                              @cerevellum said:

                              The order of operations:

                              1. Select some geometry
                              2. Right click, select Flattening Script
                              3. Left click on a face (this decides the plane the geometry will project to)

                              This doesn't work for me at all. please test on attached scene.

                              1. select all the geometry on the lower plane
                              2. Right click, select Flattening Script
                              3. Left click on a face above

                              FlatteningTest.zip


                              flat-1-bug.jpg


                              flat-2-bug.jpg

                              Fletch
                              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                chango70
                                last edited by

                                This seem like a useful script, shame it is still on 0.19.

                                1 Reply Last reply Reply Quote 0
                                • cerevellumC Offline
                                  cerevellum
                                  last edited by

                                  @Fletch
                                  Hey, I took a look at the test model. The script doesn't work on curves yet. Basically, if you were to explode any curves it should work fine!

                                  @chango70
                                  Yeah, I stopped working on this script a while back (1 year?). Hopefully, I will be able to finish it up soon enough. Probably will ensure this script works inside Groups and works with curves as well.

                                  Thanks! BTW, the original version of this had an arbitrary axis, something that could be useful as well. Perhaps the next steps are to rework the code to include this feature, or maybe to include a dialog box with several options to choose from?

                                  1 Reply Last reply Reply Quote 0
                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    @Gaieus
                                    about the "Remove unused edges"
                                    It works fine only if you have first used "Remove inner faces" 😉

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

                                    1 Reply Last reply Reply Quote 0
                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      IF you have inner faces. If edges on an outer face are there because they define inner faces, they certainly aren't "unused". In any case, you should (almost) never model with inner faces.

                                      Gai...

                                      1 Reply Last reply Reply Quote 0
                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        @unknownuser said:

                                        In any case, you should (almost) never model with inner faces.

                                        😮
                                        Imagine that you build a "cuboïd snake" or any similar concepts with the Push Pull Tool + CTRL
                                        (that is very speedy practical building and other method don't really yet exist for that)
                                        My "remove inner faces" will be very useful at the end for after remove coplanar edges not wanted! 💚
                                        (here 5 visible (except "eyes & noze") before killing 😄


                                        snake.jpg

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

                                        1 Reply Last reply Reply Quote 0
                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @cerevellum said:

                                          Hi Ray and Bob,

                                          This is something I've noticed while working on my flattening script, and I still haven't figured out why it happens. The simplest way of reproducing this is to draw a box, add a rectangle to the top surface and connect it with a line to the outer edge loop. When erasing one of the edges of the rectangle that was added, both faces disappear.

                                          [attachment=1:2xv3js9g]<!-- ia1 -->edgeFaceEraseExFinalA.jpg<!-- ia1 -->[/attachment:2xv3js9g]

                                          However, if you were to erase the edge that connects both edge loops first, then you can erase the edges of the inside rectangle just fine. It apparently has to do with the order in which you erase coplanar edges. Delete edges in the following order: edges connected to 0 faces go first, then edges connected to 1 face, and finally edges connected to 2 faces.

                                          [attachment=0:2xv3js9g]<!-- ia0 -->edgeFaceEraseExFinalB.jpg<!-- ia0 -->[/attachment:2xv3js9g]

                                          See ya,
                                          Zach

                                          This explains some of the oddities when I tried to write a script to remove co-planar lines. I found that existing some times didn't work - especially on messy triangulated stepped terrain imported from Max. I tried to write my own version - got pretty close, but all versions had some issues. But from this post - I got some new ideas I'd like to try.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @cerevellum said:

                                            However, if you were to erase the edge that connects both edge loops first, then you can erase the edges of the inside rectangle just fine. It apparently has to do with the order in which you erase coplanar edges. Delete edges in the following order: edges connected to 0 faces go first, then edges connected to 1 face, and finally edges connected to 2 faces.

                                            [attachment=0:p7r2k6cj]<!-- ia0 -->edgeFaceEraseExFinalB.jpg<!-- ia0 -->[/attachment:p7r2k6cj]

                                            That line that connects the two squares has two items in it .faces array - both referring to the same face.

                                            I've also come across times when you have a face inside another face. They have one vertex that they share. All the edges in the inner face is also part of the outer face. Some weird cross loop. If you delete one of the edges of the inner face, you'll affect the outerface and it's disappear. It's one of them things that makes removing co-planar edges really hard.

                                            One of my versions has been to recreate the geometry - but even that didn't work perfectly.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement