Where is SU 7 ?
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Ray tracing isnt the only solution. there was a fix at one pint, although another company had a patent on it and so it was removed from SU. Perhaps there is another solution similar to this that isnt patented.
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Yes there was, version 4 had it but due to the legal issues that arose it was not included in 5, 6 and i doubt 7, so a new solution needs to be addressed.
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Nice analysis kannonbal,
I share these thoughts and make them apply on architectural work as well. -
The guy who owns the 'patent' ('rights','copyright', or whatever the right word) must be a complete *sshole, as he clearly is charging way too much money, even for google it seems, for his shadow calculation thing.
...the story of the mouse slaying the elephant.
Oh, when mice smell cheese... -
It's known as Carmack's Reverse, but Creative Labs are the real villains. As this article states they are claiming patent on an algorithm that isn't even the same...just similar...to the one that John Carmack developed. That's like laying claim to a quadratic equation.
They are indeed asking a ton of money...it's the gaming industry, after all. -
Sorry to pull this thread further in to the depths of off topicness, but what method does SU use for rendering shadows? is it just a simple vector equation or are there more complex forces at work?
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@remus said:
Sorry to pull this thread further in to the depths of off topicness, but what method does SU use for rendering shadows? is it just a simple vector equation or are there more complex forces at work?
I remember reading in the old @Last forum that the "more complex forces at work" is the answer nearest to the truth, and that shadows are not directly supported by OpenGL, but that some clever engineering has been used to make it generate them. I might remember wrong, though.
Anssi
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@plot-paris said:
therefore my biggest wish is, that Google announces a Ruby contest(lets say four times a year) where the best new scripts (or script updates) are chosen and their writers get a nice tropy money (for the hundrets of red bull cans they needed )
That is a brilliant idea!
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Side note to Dazza: "All people have the right to stupidity but some abuse the privilege." Brilliant!
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Layout needs to be for 2D drafting
Sketchup needs to support high poly models
that would make me happy.
also with 3D AND 2D component libraries, full of the stuff you need - for architects, designers, etc
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When 7 is coming anyway?
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How is it to live underground?
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V7 will be released on September 4th at 11.45 a.m. Mountain Time.
(That should keep all the speculators happy....until Sep 4th, 11.45). -
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Alan, that was really malicious! my heart skipped a beat, when I saw the red writing!
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Alan
+100
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Is that a 3DBC insiders joke?
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Speaking of 3DBC, am I the only one who was expecting something exciting to have come from this? I kind of expected a bunch of "oh my God, this (fill in the blank) was unbelievable; I am so glad I saw/learned this." threads afterwards.
Pretty disappointing from my point of view.
How about how the next generation SU whips around a 15 million poly scene, or look at the kick ass new sculpting tools designed to augment the new subdivision and deformation scripts, or maybe a demonstration about how clipping is now a thing of the past.
I wonder what everyone from here who went, after distilling out all of the social and networking benefits, really came away with, other than some sweet demonstrations of the Ruby scripter's latest triumphs.
Ever get the feeling that the one guy Google has coding version 7 sits in the farthest, darkest corner of one of the warehouses like they had in the first Indiana Jones movie? Acres of stuff and one little light far far away. I kind of feel sorry for the guy, or gal.
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He he , I kind of have the same impression.
3DBC is good to train the social skills, but what exactly has come out that has any news value?A fun camping trip to get to know the other kids?
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A pilgrimage to the holy land of SU.
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