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    Bending shapes in Sketchup

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    • R Offline
      redirected
      last edited by

      Hi,
      Just wondering if anyone knows how to get a 3D model like this:

      http://img266.imageshack.us/img266/8068/shape1mk9.th.jpg

      and then somehow curve the entire thing, so that it ends up in this shape?

      http://img444.imageshack.us/img444/2405/shape2lf8.th.jpg

      Thanks 😄

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      • R Offline
        remus
        last edited by

        You could do it accurately by cutting the model at certain points (using the zorro script perhaps), or you could subdivide it lots and deform it using the FFD script. Probably best to go for the chop and move option if you want it to be accurate, and save the FFD method for more organic forms.

        http://remusrendering.wordpress.com/

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        • P Offline
          pav_3j
          last edited by

          i'd suggest makeing the original shape out of a TIN, and then using the sandbox tools to adjust, will be much quicker that way i reckon.

          pav

          Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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          • K Offline
            kwistenbiebel
            last edited by

            I always forget what a TIN means. 😞
            Never I heard this word before in CG. Who invented it anyway? Someone on the forum?

            I would go with 'freeFormdeformation' ruby to make that form.

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            • D Offline
              dylan
              last edited by

              If you post the skp of the top image we can give you a more direct example probably.
              Is that twisting towards the top?

              I would initially draw the top and bottom squares, postion, then create line between these and skin. This may not be correct though, it depends on how that 3d shape really is.

              http://dmdarchitecture.co.uk/

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              • R Offline
                remus
                last edited by

                TIN= triangulated irregular network, dont know if it was aorund before SU, but the SU manual certainly uses it.

                http://remusrendering.wordpress.com/

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                • ChiefwoodworkerC Offline
                  Chiefwoodworker
                  last edited by

                  Hi folks,

                  I come from the 3D graphics chip world. In my previous life I managed the design of 3D graphics chips for ATI. In those days we called this a tessellated, or faceted or polygonal surface. I like the acronym TIN better.

                  Joe....
                  http://www.srww.com

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                  • P Offline
                    pav_3j
                    last edited by

                    @chiefwoodworker said:

                    Hi folks,

                    I come from the 3D graphics chip world. In my previous life I managed the design of 3D graphics chips for ATI. In those days we called this a tessellated, or faceted or polygonal surface. I like the acronym TIN better.

                    so do i, i can actually pronounce TIN, tessellated would make my lil brain explode!

                    pav

                    Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                    • Alan FraserA Offline
                      Alan Fraser
                      last edited by

                      You can take the existing model and use the FreeForm Deformation ruby to slice it into equal vertical segments, which could then be progressively rotated...one less segment each time to create a precise bend.
                      If, for instance, you applied FFD with the parameters width=2, depth=2, height=13, Subdivide=True, it will slice the model neatly into 12 equal segments. Obviously, you then just delete the group with the control points before starting to bend the stack.

                      3D Figures
                      Were you required to walk 500 miles? Were you advised to walk 500 more?
                      You could be entitled to compensation. Call the Pro Claimers now!

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                      • Alan FraserA Offline
                        Alan Fraser
                        last edited by

                        James,
                        You need the newer version...updated May 9th.
                        http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6029

                        3D Figures
                        Were you required to walk 500 miles? Were you advised to walk 500 more?
                        You could be entitled to compensation. Call the Pro Claimers now!

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                        • Wo3DanW Offline
                          Wo3Dan
                          last edited by

                          redirected,

                          Here is a handmade twisted tapered bend column in attached -.skp file.

                          • rectangle 3mx3m pulled up 30m
                          • top scaled by 0,5* (with +CTRL)
                          • top rotated 15 degrees about center (midpoint diagonal)
                          • sliced by 11 section planes
                          • edges drawn on each section plane
                          • outside-diagonals to create outer faces
                          • grouped entire structure and rotated flat (horizi=ontal)
                          • applied Smoove tool (in Edit mode)&(large radius / 30m) on structures center
                          • rotated back (vertical)
                          • smooted (WIP) edges and diagonals to create outer smooth surface

                          Wo3Dan


                          TwistedColumn.skp

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                          • Alan FraserA Offline
                            Alan Fraser
                            last edited by

                            You group the column, choose FFD NxN, then Subdivide ought to be right there at the bottom of the dialog box.

                            3D Figures
                            Were you required to walk 500 miles? Were you advised to walk 500 more?
                            You could be entitled to compensation. Call the Pro Claimers now!

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                            • R Offline
                              remus
                              last edited by

                              Perhaps check out this thread for some more ideas: http://www.sketchucation.com/forums/scf/viewtopic.php?f=18&t=4599&p=28343&hilit=+horn#p28343

                              http://remusrendering.wordpress.com/

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                              • Wo3DanW Offline
                                Wo3Dan
                                last edited by

                                @unknownuser said:

                                ....you forgot a small detail though ( I'am a stickler for detail, autocad days 😒 ),.......

                                Thanks James, I realized that later. But fortunately this simple method applies to all sorts of cross sectional shapes.
                                (It won't happen again 😄 )
                                Remus, (the link to) that horn lacks the twist. Cross sections aren't parallel -> Different approach.

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                                • F Offline
                                  fbartels
                                  last edited by

                                  Quick attempt at the general idea using a TIN beam as a starting point.

                                  stick 1 template 2.jpg


                                  stick 1 template 2.skp

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                                  • F Offline
                                    fbartels
                                    last edited by

                                    Playing around with this a bit more by manually bending a TIN. Tedious but definitely doable.

                                    bending the line.jpg

                                    But then, of course, it is really easy, if a bit less precisely controlled, with FFD.

                                    having fun with ffd.jpg


                                    bending the line.skp


                                    having fun with ffd.skp

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                                    • R Offline
                                      remus
                                      last edited by

                                      My bad, in my haste i didnt realise there was a twist in the shape 👊

                                      Looks like your all brewing up some good solutions though 👍

                                      http://remusrendering.wordpress.com/

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                                      • G Offline
                                        GreyHead
                                        last edited by

                                        Here's a version made by taking sections and realigning them to a curve. In this version the secions are normal to the curve - not sure if that's what's wanted or not.

                                        Bob


                                        13-06-2008 10-26-44.png


                                        13-06-2008 10-37-31.png

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                                        • R Offline
                                          redirected
                                          last edited by

                                          Thanks for all the help everyone!
                                          Not sure how to make things out of the TIN or use the ruby script, might try doing it with the tutorial on the horn first. I'll see how things go

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