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    Bending shapes in Sketchup

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    • Alan FraserA Offline
      Alan Fraser
      last edited by

      James,
      You need the newer version...updated May 9th.
      http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6029

      3D Figures
      Were you required to walk 500 miles? Were you advised to walk 500 more?
      You could be entitled to compensation. Call the Pro Claimers now!

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      • Wo3DanW Offline
        Wo3Dan
        last edited by

        redirected,

        Here is a handmade twisted tapered bend column in attached -.skp file.

        • rectangle 3mx3m pulled up 30m
        • top scaled by 0,5* (with +CTRL)
        • top rotated 15 degrees about center (midpoint diagonal)
        • sliced by 11 section planes
        • edges drawn on each section plane
        • outside-diagonals to create outer faces
        • grouped entire structure and rotated flat (horizi=ontal)
        • applied Smoove tool (in Edit mode)&(large radius / 30m) on structures center
        • rotated back (vertical)
        • smooted (WIP) edges and diagonals to create outer smooth surface

        Wo3Dan


        TwistedColumn.skp

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        • Alan FraserA Offline
          Alan Fraser
          last edited by

          You group the column, choose FFD NxN, then Subdivide ought to be right there at the bottom of the dialog box.

          3D Figures
          Were you required to walk 500 miles? Were you advised to walk 500 more?
          You could be entitled to compensation. Call the Pro Claimers now!

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          • R Offline
            remus
            last edited by

            Perhaps check out this thread for some more ideas: http://www.sketchucation.com/forums/scf/viewtopic.php?f=18&t=4599&p=28343&hilit=+horn#p28343

            http://remusrendering.wordpress.com/

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            • Wo3DanW Offline
              Wo3Dan
              last edited by

              @unknownuser said:

              ....you forgot a small detail though ( I'am a stickler for detail, autocad days 😒 ),.......

              Thanks James, I realized that later. But fortunately this simple method applies to all sorts of cross sectional shapes.
              (It won't happen again 😄 )
              Remus, (the link to) that horn lacks the twist. Cross sections aren't parallel -> Different approach.

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              • F Offline
                fbartels
                last edited by

                Quick attempt at the general idea using a TIN beam as a starting point.

                stick 1 template 2.jpg


                stick 1 template 2.skp

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                • F Offline
                  fbartels
                  last edited by

                  Playing around with this a bit more by manually bending a TIN. Tedious but definitely doable.

                  bending the line.jpg

                  But then, of course, it is really easy, if a bit less precisely controlled, with FFD.

                  having fun with ffd.jpg


                  bending the line.skp


                  having fun with ffd.skp

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                  • R Offline
                    remus
                    last edited by

                    My bad, in my haste i didnt realise there was a twist in the shape 👊

                    Looks like your all brewing up some good solutions though 👍

                    http://remusrendering.wordpress.com/

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                    • G Offline
                      GreyHead
                      last edited by

                      Here's a version made by taking sections and realigning them to a curve. In this version the secions are normal to the curve - not sure if that's what's wanted or not.

                      Bob


                      13-06-2008 10-26-44.png


                      13-06-2008 10-37-31.png

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                      • R Offline
                        redirected
                        last edited by

                        Thanks for all the help everyone!
                        Not sure how to make things out of the TIN or use the ruby script, might try doing it with the tutorial on the horn first. I'll see how things go

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